Baldur's Gate 3

Baldur's Gate 3

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HellSlayer Aug 14, 2023 @ 6:34am
Cloud of daggers is a troll move from larian - they kill your party after combat..
Im not here to say how bad the ai is walking ladders back and forth but shouldnt they just avoid damn spells after combat? They just straight up ignore it. Really stupid design by larian.

Why does larian decide that its ok to program damn party that rush straight towards danger.. its a nerf to this spell and some others that persist long after combat.
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Showing 1-15 of 20 comments
Damage concentration skills are definitely something I've learned to never use in any encounters with ally NPC's as well. I had 1 encounter in a town - an NPC's routine ended up being right where I placed it, so they walked right into it and made the guards attack me.

Hilariously, there was an encounter in camp, too - I threw it down thinking not much of it, but a companion I never took on my party and thus never leveled walked right through it and died, lol.

Below the player icon is a way to end concentrations but there often isn't enough time, which is indeed a shame.
Last edited by Sunrise, Parabellum; Aug 14, 2023 @ 6:50am
sarg Aug 14, 2023 @ 6:53am 
Companion pathfinding is terrible. Just wait until you try to jump over lava, only to have the companion wander into it before jumping out of it. Same problem with Hunger of Hadar or Grease or whatever.

Your companions don't try to avoid hazards at all.
Cyn Aug 14, 2023 @ 6:54am 
only solution i can think of is, since its a concentration spell, placing a different concentration spell to end it and prevent this from happening in the future
Angelina Aug 14, 2023 @ 6:54am 
You can just turn the game into turn based mode, then cancel the concentration on it and it will end.

The same thing applies to any other hazards really that you don't want your party to walk through. Turn it into turn based mode and navigate everyone around it. Not ideal yes but it works.
Last edited by Angelina; Aug 14, 2023 @ 6:56am
Mightylink Aug 14, 2023 @ 6:57am 
I've noticed the way the world works in this game is that it still does the turn based system in real time after the battle is over, a turn goes by about every 2 seconds, all you gotta do is wait up to 20 seconds for cloud of daggers to disappear.
Angelina Aug 14, 2023 @ 6:59am 
Originally posted by Mightylink:
I've noticed the way the world works in this game is that it still does the turn based system in real time after the battle is over, a turn goes by about every 2 seconds, all you gotta do is wait up to 20 seconds for cloud of daggers to disappear.

A turn is 6 seconds but otherwise correct yes.
Poop King Aug 14, 2023 @ 7:00am 
Unfortunately arcane casters don;t seem to have any concentration cantrips to easily cancel it out, and the guidance necklace is a waste of a slot for them.
Steefy_92 Aug 14, 2023 @ 7:01am 
The skill is fine it's awful pathfinding that bothers me a lot. Getting stuck here and there, run into this and that. you are practically forced to micro-manage them in many situations.
Ichthyic Aug 14, 2023 @ 7:05am 
Originally posted by Angelina:
You can just turn the game into turn based mode, then cancel the concentration on it and it will end.

The same thing applies to any other hazards really that you don't want your party to walk through. Turn it into turn based mode and navigate everyone around it. Not ideal yes but it works.

this. it did take me a little while to figure out where the icon was for shutting down concentration, but hitting turn based mode as soon as combat ENDS, and then removing any offensive concentration spells does work. it very much looks like it was indeed intended to work that way. MY main concern is that allies not in your party do not seem to understand they need to stop THEIR spells as well.
Settings Aug 14, 2023 @ 7:05am 
I'm not Larian's biggest fan right now but this isn't a troll move. Just don't walk into your Cloud of Daggers...
Ichthyic Aug 14, 2023 @ 7:08am 
Originally posted by Steefy_92:
The skill is fine it's awful pathfinding that bothers me a lot. Getting stuck here and there, run into this and that. you are practically forced to micro-manage them in many situations.

that's why you can unchain your party members to manually move them through dangerous places with lots of hidden traps. like the swamp. you indeed ARE SUPPOSED TO manage your party members individually in some cases. and the game literally gives you the tools to do just that. even for familiars!
zpc Aug 14, 2023 @ 7:08am 
Originally posted by things have gone a bit awry:
Damage concentration skills are definitely something I've learned to never use in any encounters with ally NPC's as well. I had 1 encounter in a town - an NPC's routine ended up being right where I placed it, so they walked right into it and made the guards attack me.

Indeed - moonbeam is yet another one of those funny ally killers. From combat to combat :steamfacepalm:
Steefy_92 Aug 14, 2023 @ 11:52am 
Originally posted by Ichthyic:
Originally posted by Steefy_92:
The skill is fine it's awful pathfinding that bothers me a lot. Getting stuck here and there, run into this and that. you are practically forced to micro-manage them in many situations.

that's why you can unchain your party members to manually move them through dangerous places with lots of hidden traps. like the swamp. you indeed ARE SUPPOSED TO manage your party members individually in some cases. and the game literally gives you the tools to do just that. even for familiars!

What did I just say? Micro manage :) Otherwise, I would just need to give one click command and they would make decision for themselves if pathfinding is perfection. I know we can't have it all.

What bothers me is, companions getting stuck all the time, because they can't make the jump or just run over something that's easily avoidable and it get tiring sometimes to guide them over the courses that are not that hard to navigate through.

That's all I am saying ... like walking into Daggers when you npc's are clearly aware it will kill them or damage them badly.

Their pathfinding is so good at avoiding certain things and then so bad at others
i learned to be very careful with this spell when the 3 humans you rescue at the beginning of the game ran through my cloud and died after combat, turning everyone hostile. Also, if even one of them takes damage from one of your AOE's during combat, the entire grove can turn hostile.

In this case, that evocation wizard feature actually seems useful if it wasnt so boring.
FluFFy ToasterZ Aug 14, 2023 @ 12:56pm 
you can just cancel the spell in the bottom left its not that hard
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Date Posted: Aug 14, 2023 @ 6:34am
Posts: 20