Baldur's Gate 3

Baldur's Gate 3

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['w'] Aug 14, 2023 @ 5:37am
explain dual wield please
so all you get is a slightly increase in damage for your offhand and AC+1
And you can wield for example 2 longswords`?

So there is no hitchance penalty before you take the feat?

I'm still used to the old ruleset were you had to learn it three times, or start as a ranger (2times) to finally being able to hit anything.
Originally posted by Nyaria:
Base Dual Wield you have to dual wield using weapons labeled as light. You also only benefit from attack bonuses with offhand for your attributes, but not damage. So it does much less damage.

With the Dual Wield Feat, you can dual wield any weapon, as long as they are not tagged as heavy. And you get +1 Ac and can add your ability score damage to your offhand.

It's a good feat if you plan on doing Melee as a Dual Wielder.

Instead of using the gloves that give you damage to your offhand, you can instead use the gloves that give you +1 Attack Bonus to all your attacks and gives you proficiency in several bladed weapons, so that even rogues can run around dual wielding more powerful blades later on.
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there are gloves somewhere in act 2 that make your left hand attack hit for 100% damage with no penalties, so if you want to take that feat also try to find those
Rain Aug 14, 2023 @ 5:39am 
You can dual wield light weapons without that feat with no penalties. You can not dual wield non light weapons without penalty. For rogues this feat is useless but if you want a dual wield fighter it does make sense.
['w'] Aug 14, 2023 @ 5:40am 
Originally posted by Black Templar:
there are gloves somewhere in act 2 that make your left hand attack hit for 100% damage with no penalties, so if you want to take that feat also try to find those
I got them on astarion
The author of this thread has indicated that this post answers the original topic.
Nyaria Aug 14, 2023 @ 5:41am 
Base Dual Wield you have to dual wield using weapons labeled as light. You also only benefit from attack bonuses with offhand for your attributes, but not damage. So it does much less damage.

With the Dual Wield Feat, you can dual wield any weapon, as long as they are not tagged as heavy. And you get +1 Ac and can add your ability score damage to your offhand.

It's a good feat if you plan on doing Melee as a Dual Wielder.

Instead of using the gloves that give you damage to your offhand, you can instead use the gloves that give you +1 Attack Bonus to all your attacks and gives you proficiency in several bladed weapons, so that even rogues can run around dual wielding more powerful blades later on.
Last edited by Nyaria; Aug 14, 2023 @ 5:45am
['w'] Aug 14, 2023 @ 5:43am 
Originally posted by Rain:
You can dual wield light weapons without that feat with no penalties. You can not dual wield non light weapons without penalty. For rogues this feat is useless but if you want a dual wield fighter it does make sense.

Okay now I get it.
If I take the feat I don't get a penalty on hit when using longswords and because of that I also raise my damage output, that's it or?

But sabres are light weapons, so no need to take it with Jaheira, besides she will shapeshift anyway, but if she isn't and let's say I'm also out of spells.

Two light Sabres are all she needs I guess.
Typha Aug 14, 2023 @ 5:43am 
Originally posted by |wilb|:
so all you get is a slightly increase in damage for your offhand and AC+1
And you can wield for example 2 longswords`?

So there is no hitchance penalty before you take the feat?

I'm still used to the old ruleset were you had to learn it three times, or start as a ranger (2times) to finally being able to hit anything.


Anyone can do Two-Weapon Fighting.

If your first weapon is light, you spend your bonus action to make an attack with your second weapon if it is light as well.

The attack made with your bonus action does not get your ability modifier to damage, so it will be a plain d4 or d6. It's weak.
Typha Aug 14, 2023 @ 5:44am 
The Dual Wielder Feat gives you a +1 AC and gets rid of the light restrictions. It also lets you draw/stow two weapons instead of just one.
VoiD Aug 14, 2023 @ 5:49am 
That's pretty much it, dual wielding is the worst fighting style, and any other choice would be better.

What you get:
-Offhand attacks to deal extra damage, but they cost your bonus action
-Possible neat effects from a 2nd weapon, like allowing you to cast an extra spell every day

The issue is, everyone can use their bonus action to deal extra damage anyway, you can always hex/mark your target, or use something like a pommel strike, or even push enemies off high places, some items even allow you to use some bonus action attack every turn even without dual wielding, so you don't really get to do anything better than any other style, the extra effects on a 2nd weapon may make it worth wielding, such as the singing sword from the underdark or the relic from the monastery (if you don't have anyone willing to use it on their main hand due to build choices) but, then again, there are also neat 2h or shield options you may want to use instead so it's a trade at best.

So you don't really get anything but a tax on your fighting style+first feat just to make it usable, while other styles could easily get some VERY powerful feats instead for 2h, polearms or 1h.

It looks neat, but it really doesn't work well on anything. The only way I see this being any useful would be to remove the bonus action cost from the offhand attack and always strike with both weapons, then it might be almost as useful as a big 2hander cleaving enemies in half every turn.
Typha Aug 14, 2023 @ 5:50am 
Dual wielding with rogues even without the feat is super smart. Just put a short sword or dagger in their extra hand and don't use it.

Then if you miss with your sneak attack, take a swipe with it to see if you can still get a sneak attack off.
['w'] Aug 14, 2023 @ 5:52am 
Yes I just thought that, get rid of the bonus action too, additional to the other boni,
if you take this feat.

But I have to say I was using a dagger of silencing as a second weapon so it was very useful, even without the feat.
['w'] Aug 14, 2023 @ 5:53am 
Originally posted by zyekian:
Dual wielding with rogues even without the feat is super smart. Just put a short sword or dagger in their extra hand and don't use it.

Then if you miss with your sneak attack, take a swipe with it to see if you can still get a sneak attack off.
Really? Oh my got this is nice ^^

So many mechanics I'm void of... I got to say I also give feats just for roleplay sake, for example playing an instrument +1cha with my MC.

Because I'm only playing on standard difficulty and it's very doable there.
Last edited by ['w']; Aug 14, 2023 @ 5:55am
Typha Aug 14, 2023 @ 5:58am 
Originally posted by |wilb|:
Originally posted by zyekian:
Dual wielding with rogues even without the feat is super smart. Just put a short sword or dagger in their extra hand and don't use it.

Then if you miss with your sneak attack, take a swipe with it to see if you can still get a sneak attack off.
Really? Oh my got this is nice ^^

So many mechanics I'm void of... I got to say I also give feats just for roleplay sake, for example playing an instrument +1cha with my MC.

Because I'm only playing on standard difficulty and it's very doable there.


Yeah I semi-purposely play with non-optimized characters. It can be a lot of fun and honestly they work just fine.
['w'] Aug 14, 2023 @ 6:19am 
I believe the tooltip has an issue, when you look at your stats under the weapon.

It doesn't matter if Jaheira has dual wielding or not it always reads
+7 attack roll
2-7 damage

Is this only a visual bug?
https://ibb.co/80t4yyr

I need to test it.
Last edited by ['w']; Aug 14, 2023 @ 6:26am
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Date Posted: Aug 14, 2023 @ 5:37am
Posts: 13