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With the Dual Wield Feat, you can dual wield any weapon, as long as they are not tagged as heavy. And you get +1 Ac and can add your ability score damage to your offhand.
It's a good feat if you plan on doing Melee as a Dual Wielder.
Instead of using the gloves that give you damage to your offhand, you can instead use the gloves that give you +1 Attack Bonus to all your attacks and gives you proficiency in several bladed weapons, so that even rogues can run around dual wielding more powerful blades later on.
Okay now I get it.
If I take the feat I don't get a penalty on hit when using longswords and because of that I also raise my damage output, that's it or?
But sabres are light weapons, so no need to take it with Jaheira, besides she will shapeshift anyway, but if she isn't and let's say I'm also out of spells.
Two light Sabres are all she needs I guess.
Anyone can do Two-Weapon Fighting.
If your first weapon is light, you spend your bonus action to make an attack with your second weapon if it is light as well.
The attack made with your bonus action does not get your ability modifier to damage, so it will be a plain d4 or d6. It's weak.
What you get:
-Offhand attacks to deal extra damage, but they cost your bonus action
-Possible neat effects from a 2nd weapon, like allowing you to cast an extra spell every day
The issue is, everyone can use their bonus action to deal extra damage anyway, you can always hex/mark your target, or use something like a pommel strike, or even push enemies off high places, some items even allow you to use some bonus action attack every turn even without dual wielding, so you don't really get to do anything better than any other style, the extra effects on a 2nd weapon may make it worth wielding, such as the singing sword from the underdark or the relic from the monastery (if you don't have anyone willing to use it on their main hand due to build choices) but, then again, there are also neat 2h or shield options you may want to use instead so it's a trade at best.
So you don't really get anything but a tax on your fighting style+first feat just to make it usable, while other styles could easily get some VERY powerful feats instead for 2h, polearms or 1h.
It looks neat, but it really doesn't work well on anything. The only way I see this being any useful would be to remove the bonus action cost from the offhand attack and always strike with both weapons, then it might be almost as useful as a big 2hander cleaving enemies in half every turn.
Then if you miss with your sneak attack, take a swipe with it to see if you can still get a sneak attack off.
if you take this feat.
But I have to say I was using a dagger of silencing as a second weapon so it was very useful, even without the feat.
So many mechanics I'm void of... I got to say I also give feats just for roleplay sake, for example playing an instrument +1cha with my MC.
Because I'm only playing on standard difficulty and it's very doable there.
Yeah I semi-purposely play with non-optimized characters. It can be a lot of fun and honestly they work just fine.
It doesn't matter if Jaheira has dual wielding or not it always reads
+7 attack roll
2-7 damage
Is this only a visual bug?
https://ibb.co/80t4yyr
I need to test it.