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Сообщить о проблеме с переводом
/thread
This is a straight up lie, I failed the Grove quest because I rested too many times. I went back to an old save and found that as long as I didn't rest one more time, I could still complete the Gob stronghold and finish the Grove properly...which I did. Literally going to camp once more would lock me out. There's also time limits for quests later in the game like with Nere at the Forge, if you leave or sleep too many times he dies of poison.
Time limited quests suck.
NOTHING in Act 1 overworld is timed in any way.
Everything is connected to your very specific player actions. You can rest 10 times and the stuff will not progress.
The grove does not progress with long resting unless you have triggered further events with the goblin camp. Why would you turn the next night over during an active goblin raid?
Nere is suffocating under a rock slide, what else do you expect when you go to sleep after finding out he's actively dying and you do nothing to save him?
Nere is timed, but the game gives you two separate warnings in the form of cutscenes to tell you to hurry.
Bet these geniuses are out here setting up tents outside the burning manor and rolling up the next day all "What? The people inside the actively burning manor burnt to death whilst I spent the day sleeping? Unacceptable!!!!"
Literally has a picture of said warning going into the pass. I remember seeing it too.
Notice that little blurb about tying up loose ends before advancing? That was it
Learn to read instead of quick clicking through all the text op.
We won’t like all outcomes or companions. I killed 2 companions within first minute of meeting them because they annoyed me. 1 I really liked abandoned me while I was still level 2. 1 I wanted but she wouldn’t join me because of things I’d done. I’m only level 3 and can’t even make a full part of companions. lol. I won’t do hirelings. Hopefully there’s more companions available down the line.
Wrong, I literally tested this. The minute I rested I auto-fail the grove event, never even went to the Mountain pass. Last thing I did was complete Waukeen inn and rested to heal my characters.
For the "timed" events there are warnings in place. Subtle enough to not destroy the immersion and clear enough to give you an option to reconsider. "Timed"because this is somewhat misleading. You can stay 100h in the act 1-area without any quest disappearing / closing / the quest characters moving on. But as soon as you attempt to go into the transition areas some things will change. The game clearly communicates that on several occasions (there are other such points in the game)
When leaving for the mountain pass (or it's grymforge equivalent) there is a pop-up dialogue with yes / no.
There was a reasonable question by the OP (you =D), there were a lot of people participating and we have finally worked out the why of it and provided solutions. This was a constructive thread after all and nowhere near as close to any "fanboy rampage constantly hitting on the OP".
About you missing Sazza (goblin lady in cage) - if you advanced the goblin story enough she might get out on her own. If you follow the events during the grove defense the first time you will notice that one of the guards is killed (the one opening the door, cut scene). His spouse will grab a crossbow after the fight and run to the closest goblin available (which is Sazza). The party then has the option to intervene (or not). That being said, those are little sidestories in the game which add atmosphere if one experience them and doesn't matter if one ignores them. There is a lot of this stuff in this game and it is nearly impossible to get detect them all in one run. It also isn't necessary.
hirelings are literally custom characters you make yourself, just like all the other companions. you go to withers and select change my class. now you can make anyone from scratch except their appearance, which is standard for most video games, few and far between are games that let you edit the appearance of side characters, this is no exception in that regard.
for most of us, it's nice to be able to fail and miss things because we want to go back through and take different paths on additional playthroughs. but for someone like you who doesnt have a ton of time to play, this probably just isnt the genre for you, most of us spent over 100 hours in this game already and plan to do several hundred more hours to experience all the paths.
alternatively, theres always mods to put that spark back into the game for you.
I think there should be no reason for timed quest in game like this, unless past certain point for plot reason
And your companions comment that we should hurry if we intend to get them out alive and such during gameplay.
There are a few "timed" quest later, but all of them that I remember have an actual timer on the screen.