Baldur's Gate 3
Well, didn't know certain missions were timed. Locked myself out of getting Karlach and possibly a few others.
I wanted to enjoy playing this game blind, but wow, I didn't expect ACT 1 to be so filled with missables. I'm kind of disappointed with myself. I managed to fail at making anything exciting happen with the Grove and it ended the most boring way possible. Honestly, I'm just extremely disappointed. I wish the game had at least given me some warning that some missions were timed. But . . . not blaming the game. Now that I only have 3 companions, I just... don't feel like playing anymore. I'm not really liking any of the current characters at all. Shadowheart seems like an extremist, I really do not like Gale's annoying ability. I really wish the game had warned me earlier so I wouldn't be stuck with only these three. This is honestly such a massive let down that I just can't bring myself to play any further into Act 2 and I don't want to use an old save file and replay literally 5 hours of story create a new save file to make the "rightly timed" decisions. I just don't even have the time because I can only play this when I have freetime off of work. Sorry for the mini-rant. I just can't help but feel extremely disappointed that there was no warning at all about that feature. So now, I'm stuck with these characters that I just don't like at all and will have to use them for the entire game.
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Сообщения 166180 из 231
Автор сообщения: Calv
Автор сообщения: nichoudha

I did exactly that. Grove got sealed off. Halsin turned out to be the bear in prison. Karlach was gone the moment I traveled to the mountain. Trying to just locate her on a blind run was a mindfield, so I thought I'd wait until later. Lo and behold, goodbye opportunity to even recruit her. The game did an absolutely terrible job of warning me.


Right, so you did exactly what people said, you went to the Mountain Pass despite the warning that doing so would cause quests to end.

/thread
Автор сообщения: Tiviani
Автор сообщения: Jaxom

There is absolutely no time limit.

There is no time limit. The only time long rests move a quest forward is if you've already started it, then rest. Lae'zel stays captured if you rest -before- finding her. Karlach is available until the goblins are taken care of one way or another (unless you go against the groove then you can't get her anyways). Halsin escapes on his own eventually if left in the cages after being found.

If the quest is timed it tells you that it is time sensitive. It doesn't throw a counter in the corner but if you find someone trapped under rocks loosing air as the minutes tick it might not be a great idea to go to bed.

This is a straight up lie, I failed the Grove quest because I rested too many times. I went back to an old save and found that as long as I didn't rest one more time, I could still complete the Gob stronghold and finish the Grove properly...which I did. Literally going to camp once more would lock me out. There's also time limits for quests later in the game like with Nere at the Forge, if you leave or sleep too many times he dies of poison.
Time limited quests suck.
Wrong, nothing is connected to rest amount. You just wandered to Act 2 or something.
NOTHING in Act 1 overworld is timed in any way.
Everything is connected to your very specific player actions. You can rest 10 times and the stuff will not progress.
Отредактировано nu1x; 15 авг. 2023 г. в 23:28
Автор сообщения: KLightningflik
Автор сообщения: Tiviani

There is no time limit. The only time long rests move a quest forward is if you've already started it, then rest. Lae'zel stays captured if you rest -before- finding her. Karlach is available until the goblins are taken care of one way or another (unless you go against the groove then you can't get her anyways). Halsin escapes on his own eventually if left in the cages after being found.

If the quest is timed it tells you that it is time sensitive. It doesn't throw a counter in the corner but if you find someone trapped under rocks loosing air as the minutes tick it might not be a great idea to go to bed.

This is a straight up lie, I failed the Grove quest because I rested too many times. I went back to an old save and found that as long as I didn't rest one more time, I could still complete the Gob stronghold and finish the Grove properly...which I did. Literally going to camp once more would lock me out. There's also time limits for quests later in the game like with Nere at the Forge, if you leave or sleep too many times he dies of poison.
Time limited quests suck.

The grove does not progress with long resting unless you have triggered further events with the goblin camp. Why would you turn the next night over during an active goblin raid?

Nere is suffocating under a rock slide, what else do you expect when you go to sleep after finding out he's actively dying and you do nothing to save him?
Отредактировано Tiviani; 15 авг. 2023 г. в 23:29
Автор сообщения: nu1x
Wrong, nothing is connected to rest amount. You just wandered to Act 2 or something.
NOTHING in Act 1 overworld is timed in any way.

Nere is timed, but the game gives you two separate warnings in the form of cutscenes to tell you to hurry.
Автор сообщения: Tiviani
Автор сообщения: KLightningflik

This is a straight up lie, I failed the Grove quest because I rested too many times. I went back to an old save and found that as long as I didn't rest one more time, I could still complete the Gob stronghold and finish the Grove properly...which I did. Literally going to camp once more would lock me out. There's also time limits for quests later in the game like with Nere at the Forge, if you leave or sleep too many times he dies of poison.
Time limited quests suck.

The grove does not progress with long resting unless you have triggered further events with the goblin camp. Why would you turn the next night over during an active goblin raid?

Nere is suffocating under a rock slide, what else do you expect when you go to sleep after finding out he's actively dying?

Bet these geniuses are out here setting up tents outside the burning manor and rolling up the next day all "What? The people inside the actively burning manor burnt to death whilst I spent the day sleeping? Unacceptable!!!!"
Отредактировано Calv; 15 авг. 2023 г. в 23:31
https://twinfinite.net/guides/what-level-should-party-be-to-travel-through-mountain-pass-baldurs-gate-3/
Literally has a picture of said warning going into the pass. I remember seeing it too.
Notice that little blurb about tying up loose ends before advancing? That was it

Learn to read instead of quick clicking through all the text op.
Отредактировано Wyrlish; 15 авг. 2023 г. в 23:35
You’re disappointed that an rpg didn’t tell you what to do and by when? Nothing new about that in this genre. That is part of what makes these games cool is your experience won’t be like mine.

We won’t like all outcomes or companions. I killed 2 companions within first minute of meeting them because they annoyed me. 1 I really liked abandoned me while I was still level 2. 1 I wanted but she wouldn’t join me because of things I’d done. I’m only level 3 and can’t even make a full part of companions. lol. I won’t do hirelings. Hopefully there’s more companions available down the line.
Отредактировано Snefru; 15 авг. 2023 г. в 23:40
Автор сообщения: nu1x
Wrong, nothing is connected to rest amount. You just wandered to Act 2 or something.
NOTHING in Act 1 overworld is timed in any way.
Everything is connected to your very specific player actions. You can rest 10 times and the stuff will not progress.

Wrong, I literally tested this. The minute I rested I auto-fail the grove event, never even went to the Mountain pass. Last thing I did was complete Waukeen inn and rested to heal my characters.
Отредактировано KLightningflik; 15 авг. 2023 г. в 23:41
Автор сообщения: Kiap
It is actually somewhat unreasonable to expect players to want to complete around a hundred hours of content multiple times. “Just finish it in 2 years if you don’t have the time!” Yeah… Baldurs gate 3 for 2 years in your free time… ignoring every other form of entertainment (new video games, movies, books, etc)? A warning for timed events isn’t a lot to ask for. Especially when they become ambiguous later on in the game. I was saving religiously in fear I would be hit by another without warning, and when it happened I was lucky I started saving like that.

Not everyone enjoys these types of games the same way. You can do a run without reloading. You can do a run reloading at every failed check. It’s your game, your story, play it how you want. The developers should develop with that in mind.

For the "timed" events there are warnings in place. Subtle enough to not destroy the immersion and clear enough to give you an option to reconsider. "Timed"because this is somewhat misleading. You can stay 100h in the act 1-area without any quest disappearing / closing / the quest characters moving on. But as soon as you attempt to go into the transition areas some things will change. The game clearly communicates that on several occasions (there are other such points in the game)

When leaving for the mountain pass (or it's grymforge equivalent) there is a pop-up dialogue with yes / no.

Автор сообщения: nichoudha
Автор сообщения: Kiap
It is actually somewhat unreasonable to expect players to want to complete around a hundred hours of content multiple times. “Just finish it in 2 years if you don’t have the time!” Yeah… Baldurs gate 3 for 2 years in your free time… ignoring every other form of entertainment (new video games, movies, books, etc)? A warning for timed events isn’t a lot to ask for. Especially when they become ambiguous later on in the game. I was saving religiously in fear I would be hit by another without warning, and when it happened I was lucky I started saving like that.

Not everyone enjoys these types of games the same way. You can do a run without reloading. You can do a run reloading at every failed check. It’s your game, your story, play it how you want. The developers should develop with that in mind.

Thank you! Honestly, I think it's just groupthink mentality from a fanbase. Typical stuff you see in any fandom.

There was a reasonable question by the OP (you =D), there were a lot of people participating and we have finally worked out the why of it and provided solutions. This was a constructive thread after all and nowhere near as close to any "fanboy rampage constantly hitting on the OP".

About you missing Sazza (goblin lady in cage) - if you advanced the goblin story enough she might get out on her own. If you follow the events during the grove defense the first time you will notice that one of the guards is killed (the one opening the door, cut scene). His spouse will grab a crossbow after the fight and run to the closest goblin available (which is Sazza). The party then has the option to intervene (or not). That being said, those are little sidestories in the game which add atmosphere if one experience them and doesn't matter if one ignores them. There is a lot of this stuff in this game and it is nearly impossible to get detect them all in one run. It also isn't necessary.
Отредактировано zpc; 15 авг. 2023 г. в 23:50
Автор сообщения: nichoudha
Автор сообщения: SickFish
You can make hirelings and not worry about companions that you hate. There also will be more companions in act 2 that join you.

Hirelings are low level and terrible. I think I'll just stop playing. Totally disappointed there was no warning at all about this feature. Completely ruined my positive mood with this game.

hirelings are literally custom characters you make yourself, just like all the other companions. you go to withers and select change my class. now you can make anyone from scratch except their appearance, which is standard for most video games, few and far between are games that let you edit the appearance of side characters, this is no exception in that regard.

for most of us, it's nice to be able to fail and miss things because we want to go back through and take different paths on additional playthroughs. but for someone like you who doesnt have a ton of time to play, this probably just isnt the genre for you, most of us spent over 100 hours in this game already and plan to do several hundred more hours to experience all the paths.

alternatively, theres always mods to put that spark back into the game for you.
OP's just gaslighting you all at this point.
Is it really timed or just because you past certain area you are not supposed to yet like act2 area mountain pass and grymforge lift?

I think there should be no reason for timed quest in game like this, unless past certain point for plot reason
Come on guys/gals/whatever, this is clearly a clown farm.
Автор сообщения: Blackfrost
Автор сообщения: nu1x
Wrong, nothing is connected to rest amount. You just wandered to Act 2 or something.
NOTHING in Act 1 overworld is timed in any way.

Nere is timed, but the game gives you two separate warnings in the form of cutscenes to tell you to hurry.

And your companions comment that we should hurry if we intend to get them out alive and such during gameplay.

There are a few "timed" quest later, but all of them that I remember have an actual timer on the screen.
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Дата создания: 13 авг. 2023 г. в 20:26
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