Baldur's Gate 3
Well, didn't know certain missions were timed. Locked myself out of getting Karlach and possibly a few others.
I wanted to enjoy playing this game blind, but wow, I didn't expect ACT 1 to be so filled with missables. I'm kind of disappointed with myself. I managed to fail at making anything exciting happen with the Grove and it ended the most boring way possible. Honestly, I'm just extremely disappointed. I wish the game had at least given me some warning that some missions were timed. But . . . not blaming the game. Now that I only have 3 companions, I just... don't feel like playing anymore. I'm not really liking any of the current characters at all. Shadowheart seems like an extremist, I really do not like Gale's annoying ability. I really wish the game had warned me earlier so I wouldn't be stuck with only these three. This is honestly such a massive let down that I just can't bring myself to play any further into Act 2 and I don't want to use an old save file and replay literally 5 hours of story create a new save file to make the "rightly timed" decisions. I just don't even have the time because I can only play this when I have freetime off of work. Sorry for the mini-rant. I just can't help but feel extremely disappointed that there was no warning at all about that feature. So now, I'm stuck with these characters that I just don't like at all and will have to use them for the entire game.
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Сообщения 151165 из 231
Автор сообщения: Tiviani
Автор сообщения: Jaxom

There is absolutely no time limit.

There is no time limit. The only time long rests move a quest forward is if you've already started it, then rest. Lae'zel stays captured if you rest -before- finding her. Karlach is available until the goblins are taken care of one way or another (unless you go against the groove then you can't get her anyways). Halsin escapes on his own eventually if left in the cages after being found.

If the quest is timed it tells you that it is time sensitive. It doesn't throw a counter in the corner but if you find someone trapped under rocks loosing air as the minutes tick it might not be a great idea to go to bed.

It doesn't tell you Lae'zel's is time-sensitive at all. Lol
OP is completely clueless. Doesn't pay attention in the slightest to anything in the game. Can't properly read the Mountain Pass warning and continues to lie about what it says. Makes a bunch of dumb choices and thinks it is "bad design". Just uninstall the game. It's not for you.
Автор сообщения: killerapps5
OP is completely clueless. Doesn't pay attention in the slightest to anything in the game. Can't properly read the Mountain Pass warning and continues to lie about what it says. Makes a bunch of dumb choices and thinks it is "bad design". Just uninstall the game. It's not for you.

I didn't lie. All it said was I was underleveled.
Автор сообщения: nichoudha
Oh, so her leaving after a single rest and literally every guide I read about this are all wrong? You just don't want to admit the game has flaws.

Except, again, she doesn't leave after a single long rest. You can start a new game right now, find enough supplies to long rest before getting to her cage, and she'll still be there. I know this because I tested it after you made your ♥♥♥♥♥♥♥♥ claim. Just like I tested your claim about Karlach leaving if you long rested before finding her and, unsurprisingly, found that one to be ♥♥♥♥♥♥♥♥ as well.

The only possible way Lae'zel could or would leave after a long rest is if you got far enough to activate her scene with the tieflings, left here there, and then went and rested. Then, surprise! The tieflings talking about killing her might have decided to kill her! Or if they didn't, she got out and went off on her own because you ♥♥♥♥♥♥♥ left her there in a cage to rot. Once again that's your choice, not a game design problem.

Make obvious choices, live with obvious consequences.
Автор сообщения: nichoudha
Автор сообщения: Tiviani

There is no time limit. The only time long rests move a quest forward is if you've already started it, then rest. Lae'zel stays captured if you rest -before- finding her. Karlach is available until the goblins are taken care of one way or another (unless you go against the groove then you can't get her anyways). Halsin escapes on his own eventually if left in the cages after being found.

If the quest is timed it tells you that it is time sensitive. It doesn't throw a counter in the corner but if you find someone trapped under rocks loosing air as the minutes tick it might not be a great idea to go to bed.

It doesn't tell you Lae'zel's is time-sensitive at all. Lol

She absolutely tells you to get her out of the cage before you leave and is pretty pissed if you leave her there. Why do you expect her to stay locked up after you leave and sleep until the next day?
Автор сообщения: nichoudha
Автор сообщения: Zero McDol
It didn't seal for me until I entered the mountain pass. The game does say to finish things before progressing, so there was warning.

No, it said I was a low level in mine. Nothing about finishing up anything.
Low level eh? Hmm.., dunno.
Автор сообщения: ihatevnecks
Автор сообщения: nichoudha
Oh, so her leaving after a single rest and literally every guide I read about this are all wrong? You just don't want to admit the game has flaws.

Except, again, she doesn't leave after a single long rest. You can start a new game right now, find enough supplies to long rest before getting to her cage, and she'll still be there. I know this because I tested it after you made your ♥♥♥♥♥♥♥♥ claim. Just like I tested your claim about Karlach leaving if you long rested before finding her and, unsurprisingly, found that one to be ♥♥♥♥♥♥♥♥ as well.

The only possible way Lae'zel could or would leave after a long rest is if you got far enough to activate her scene with the tieflings, left here there, and then went and rested. Then, surprise! The tieflings talking about killing her might have decided to kill her! Or if they didn't, she got out and went off on her own because you ♥♥♥♥♥♥♥ left her there in a cage to rot. Once again that's your choice, not a game design problem.

Make obvious choices, live with obvious consequences.

I never once saw her, so clearly you don't know what you're talking about. "Leaving her" doesn't make much sense as no cut scene activated. I did notice the Tieflings that were suppose to be in that scene seemed to have glitched and stood around like statues when I got there, but she was not there.
Автор сообщения: Tiviani
Автор сообщения: nichoudha

It doesn't tell you Lae'zel's is time-sensitive at all. Lol

She absolutely tells you to get her out of the cage before you leave and is pretty pissed if you leave her there. Why do you expect her to stay locked up after you leave and sleep until the next day?

I honestly never got this scene at all when going there. The Tieflings were standing around an empty cage and didn't interact at all. They just stood like statues.
Автор сообщения: nichoudha

I never once saw her, so clearly you don't know what you're talking about. "Leaving her" doesn't make much sense as no cut scene activated. I did notice the Tieflings that were suppose to be in that scene seemed to have glitched and stood around like statues when I got there, but she was not there.

Ah of course, now it's just bugs rather than choices. Sort of like how the game just progressed based on 'time' before, not you going into the mountain pass. Always the fault of the game, not you.

Long resting does not cause her to leave if you never got to her. Period. Already been proven. That's not how the game works.
Автор сообщения: nichoudha
Автор сообщения: Felz

Maybe try to rescue Halsin first in the goblin camp, and go back to the grove to see the story progresses? I dunno if Karlach can still be recruited after Halsin is saved, tho... (AFAIK, there are companions who have multiple chances to be recruited if you miss one chance. But I dunno which companion has that).

I did exactly that. Grove got sealed off. Halsin turned out to be the bear in prison. Karlach was gone the moment I traveled to the mountain. Trying to just locate her on a blind run was a mindfield, so I thought I'd wait until later. Lo and behold, goodbye opportunity to even recruit her. The game did an absolutely terrible job of warning me.


Right, so you did exactly what people said, you went to the Mountain Pass despite the warning that doing so would cause quests to end.

And there is a huge yellow dot on the map showing exactly where to go to find Karlach the moment you get that quest.
Also, which three companions are you stuck with?

Because even if the grove closed and you didn't get Karlach, you should still have:
Gale
Wyll
Astarion
Shadowheart
Lae'zel - although maybe you missed her too because apparently your main character has narcolepsy
Отредактировано Calv; 15 авг. 2023 г. в 23:22
It is actually somewhat unreasonable to expect players to want to complete around a hundred hours of content multiple times. “Just finish it in 2 years if you don’t have the time!” Yeah… Baldurs gate 3 for 2 years in your free time… ignoring every other form of entertainment (new video games, movies, books, etc)? A warning for timed events isn’t a lot to ask for. Especially when they become ambiguous later on in the game. I was saving religiously in fear I would be hit by another without warning, and when it happened I was lucky I started saving like that.

Not everyone enjoys these types of games the same way. You can do a run without reloading. You can do a run reloading at every failed check. It’s your game, your story, play it how you want. The developers should develop with that in mind.
Автор сообщения: Calv
Автор сообщения: nichoudha

I did exactly that. Grove got sealed off. Halsin turned out to be the bear in prison. Karlach was gone the moment I traveled to the mountain. Trying to just locate her on a blind run was a mindfield, so I thought I'd wait until later. Lo and behold, goodbye opportunity to even recruit her. The game did an absolutely terrible job of warning me.


Right, so you did exactly what people said, you went to the Mountain Pass despite the warning that doing so would cause quests to end.

And there is a huge yellow dot on the map showing exactly where to go to find Karlach the moment you get that quest.
Also, which three companions are you stuck with?

Because even if the grove closed and you didn't get Karlach, you should still have:
Gale
Wyll
Astarion
Shadowheart
Lae'zel

The ogre lady never showed in the cut scene for me.
Автор сообщения: Kiap
It is actually somewhat unreasonable to expect players to want to complete around a hundred hours of content multiple times. “Just finish it in 2 years if you don’t have the time!” Yeah… Baldurs gate 3 for 2 years in your free time… ignoring every other form of entertainment (new video games, movies, books, etc)? A warning for timed events isn’t a lot to ask for. Especially when they become ambiguous later on in the game. I was saving religiously in fear I would be hit by another without warning, and when it happened I was lucky I started saving like that.

Not everyone enjoys these types of games the same way. You can do a run without reloading. You can do a run reloading at every failed check. It’s your game, your story, play it how you want. The developers should develop with that in mind.

Thank you! Honestly, I think it's just groupthink mentality from a fanbase. Typical stuff you see in any fandom.
Автор сообщения: nichoudha
Автор сообщения: Kiap
It is actually somewhat unreasonable to expect players to want to complete around a hundred hours of content multiple times. “Just finish it in 2 years if you don’t have the time!” Yeah… Baldurs gate 3 for 2 years in your free time… ignoring every other form of entertainment (new video games, movies, books, etc)? A warning for timed events isn’t a lot to ask for. Especially when they become ambiguous later on in the game. I was saving religiously in fear I would be hit by another without warning, and when it happened I was lucky I started saving like that.

Not everyone enjoys these types of games the same way. You can do a run without reloading. You can do a run reloading at every failed check. It’s your game, your story, play it how you want. The developers should develop with that in mind.

Thank you! Honestly, I think it's just groupthink mentality from a fanbase. Typical stuff you see in any fandom.

You just are missing how the long rest mechanic works and blame the game.
"My game happened to take a branch that I don't like in my blind playthrough and I am completely unwilling to even entertain the idea of starting over."

The game has been out for two weeks. It's not like you spent a year getting where you are. Take a break, then start over. Or don't and never play again. Either way, it's your problem, not the game.

The grove is obviously the first big goal. Who doesn't complete all side goals available before completing the main goal for a section in an RPG? You, apparently.
Отредактировано Lou the Lou; 15 авг. 2023 г. в 23:25
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Дата создания: 13 авг. 2023 г. в 20:26
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