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Not the enemies in this game lol.
It absolutely does not do that. I've done that almost every fight and it almost never works. I've literally done this several dozen times today alone it almost never triggers the condition to pop up even when I know for a fact that I shot from stealth.
Positive. I literally just walked right up behind a gnoll and pushed him off a cliff and the "surprise" round triggered but the enemies all just acted normally even having the surprise condition they still took full turns. The only time it worked properly was the rare occasion when attacking triggered my entire team going into combat. If one person is left out of the initiative and joins the fight later the surprise seems to just bug out and not trigger.
I have not ever done that but I'll try it as so far the mechanics have not worked in the slightest.
The other major bug I've noticed is that IF you have someone not in combat and IF that person can sneak up behind an enemy that IS in combat and kill them in one hit, even if that hit is something really crazy like a greatsword paladin smite, as long as they die in one hit that character won't be added to the combat and can just chain kill enemies till someone sees him or he fails the one hit kill.
Whenever you attack from stealth, against an unaware enemy. A stealth roll is made vs Enemy Perception rolls.
This roll is made for EVERY pc, and EVERY Enemy.
EVERY SINGLE ONE OF YOUR PCs within range needs to PASS vs EVERY SINGLE ENEMY NPC.
This means that Laezel in medium armor with disadvantage in stealth is screwing things up for you.
To make surprise work, break the party up. Use ONLY your sneaky character, Have him engage combat. THEN when everyone is locked into combat and surprised, swap over to your characters that are NOT in combat, and move them in
So what you're saying is, spend 3/4 of the first turn and maybe the second turn just switching to your not-yet-engaged party members and walking them forward so they become engaged for the next turn. Got it.
That triggers the surprised condition, the problem is the enemy doesn't respect it once you join in with the rest of the party. Seems the condition is supposed to go away at the END of the enemy turn and from what I've seen it goes away at the START of the enemy turn so instead of missing a turn they just act normally despite the condition. I've seen it do that at least three times now, something bugged with adding party members to the combat seems to remove the condition before it's supposed to be.