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Every other bonus in this game is pretty explicit, even your weapon damage is auto-updated to include buffs on the hotbar, so it's weird this doesn't. Especially since you can see the update for "(Ignores Resistance)" show up.
Can anyone confirm their buff is working? Is this just bugged?
For things that do multiple types of damage, as far as I can tell the only damage that increases is the elemental damage. Mostly I've played with a fire dragon sorcerer, and fire damage spells don't have a lot of additional damage types. But the little I played with cold damage, it didn't look like anything was increasing but the elemental damage. Not 100% sure though.
Oh, and in case anyone is curious, the dragon sorcerer elemental damage increase stacks with the evocation wizard damage increase. No way to get both unless you mod the character class (in other words, "cheat"), but it does stack.
doesn't show on the tooltip but does in the combat log when you hover over the damage.
Maybe people aren't understanding how it works?
the "affinity" of your origin is purely a type of "elemental" damage, and will only add to that type of damage.
so if you chose
Red/Gold/Brass - Fire spell dmg (fireball, Wall of fire Etc.)
Black/Copper - Acid Spell dmg (Acid Splash)
Blue/Bronze - Lightning dmg (Lightning Bolt, Chain Lightning)
White/Silver - Cold dmg (Ray of Frost, Ice Knife)
Green - Poison (Poison Spray, Ray of Sickness)