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Ilmoita käännösongelmasta
It's clearly not messing well since in Act 3 Orin and Gorstech stories has nothing to do with the Elder Brain, then suddenly it is all "Grand Design", and the brain become a NetherBrain. And their reasons is laughable, full of plot holes. Why the Brain can resist against us the player and not the dead three ? Why the Emperor need to consume the Prince in order to fight the Brain when the requirement is only to have a mindflayer using the nether stone. And the way Wither said at the ending of the game contradict that this is "Grand Design" from the Elder Brain but it was the Dead Three's plots.
About Shar deity, it's called good writing. in BG:O if you spread blood on Andraste's Ash your companion will fight you and you have to kill her. If you are Shar's cleric, you can A-persuade Shadow Heart to kill Nightsong, B-Kill hers yourself and kill ShadowHeart, or at least create conflict between party members, C-Renouch Shar yourself,..... . There are multiple way to write the story. Don't make excuse for bad writing.
To say your decision is all amount to some resource you can use at the final fight is amount to your decision to go shopping for equipment before the final fight. Every single choice matter RPG has an epilogue at the end, because that is a much. It's also especially grievous to not having a closer for all your Allies, what Shadow Heart will do ? What about Gale ? The only one got a satisfy ending was Lei zel, but her Arc is intertwine with the main story.
Feel free to apply your bug free logic to every game from EA/Ubisoft ,.....Also I am pretty sure no one expect bug free. They expect consistent, and the amount of bugs appear in Act2 and Act3 comparing to Act1 show Lairan horrible practice: Pushing 1st Act with extended players testing to wow people for review, then cut, lies, butcher the rest.
This just comes across as poorly worded rage.
But to try and answer some of your points.
The brain let itself be taken by the crown of karsus. It essentially pretended to let itself be controlled by the netherstones in order to further it's Grand Design. It even tells you this much during dialogue. Especially if you have Gortash or Orin with you when you confront it. The brain was pretending to be controlled all along. The requirement isn't only the netherstone either.
Orpheus is needed to be consumed, or released because in either scenario the Emperor or Orpheus is leaving the prism. You still need protection from the brain otherwise you'd transform. That protection only extended outside the prism while you carried it because the Emperor was inside it at the time. It was the dead three's plot to try and use the Crown of Karsus to control the brain and take over. But as above, the brain let itself be captured made everyone think it was under control.
The writing around Shar isn't bad either.
The decisions that lead up to the end game are also fine. If you're looking for a game that essentially has to write new content and story based on your decisions well we're years off from that kind of technology. And saying it's just a shopping list for allies, yeah, so what? Your quoted game of BG:O did that too, you could fight the dragon and throughout the cities with your gathered allies which again was just a button you clicked on your hotbar to summon them. It's the same thing.
Also, you didn't need to attack him over the bug-free experience. Because everyones experience is different. And some people got more bugs than others, some less. Some got none at all.
Attacking someone for that is silly. As for the rest of your comment, well it's just hyperbole and rage opinions.
gale does not have enough story content. SH is really good in act 2 (really important too) but in Act 3 some questions are left unanswered.
I think of all characters that Lae'zel has the best all around story across all three acts. I could just be biased though because she is my favorite.
Completely agree, her story is tightly coupled with main game story and her character development is most impacting, she is the main character in mind flayers plot line, Durge is main character in Dead Three plot.
You had both Gortash and Orin alive at the nether brain - that's immediately huge difference compared to mine. I killed both. I'm not even sure its possible, they both want each other dead, so that already sounds like a bug or less tested feature? A bug built upon possible previous bugs? No wonder your game got bugridden, I'd be too If I was a computer program :D . My point still stands - the two strands of evil were intervowen well. I felt no divide. The brain said, it needed just one chosen to die to EVENTUALLY break free. The Emperor also mentioned why needed to consume Orpheus.
There are other mechanics at play there regarding Nightsong. You possibly know those too. ANd there are tons more when it comes to worshipping Shar - you could just roll out 4 Shar Clerics and basically ignore the biggest challenge of Act 2, the Shadowcurse.
Act 3 has another Shar place - and you can't really give up your relic, as it was suggested hundreds of times during a playthrough.
Regarding decisions: How do I say - Act 3 decisions need to be more, or end-of-game decisions? I don't feel like you're right. As I said there is not much you can do with a cosmic threat to existence that is hell-bent on its Grand Design. You want it to reverse irreversible changes? YOu want it to pick one side over others or what? I haven't felt like my decisions didn't matter. An epilogue what happens to who would have been nice ... yeah... with all the bugs, I can see a bug consuming the multiverse of DND. I think Larian hit the wall with WoTC there: some of the character's story would change up a lot in official DND lore - this is Larian's first experience with in a way a publisher that demands certain things back, albeit that might not be the case, that's my most educated guess. For me all characters got an ending of sorts, or at least their fate was suggested if I played through the game.
Getting your items from the shop for the final battle: I see your point, yet it just made the ending that much better for me? Seeing everyone come to my aid against the brain was arguably one of my favorit moments.
Regarding your reply to my notion about bugs: Trust, me it's not the bugs that make me step away from Ubisoft and EA. EA is a different thing, they have plenty under their arsenal, but I've seen their corruption decimating studios I loved back then. Regarding Ubisoft... well: its not the bugs. It's the fact that all major Ubisoft titles are now the same chorefest, doesn't matter which AC you play, and ironically Ghost Recon felt like AC but in modern times.
Compared to that, Larian at the moment is a dream studio.
I kinda don't like laezel. but you are definitely right. She does have the best content. I think wyll also has a good and finished arch.
I mean, Mintara is not better than Withers hireling, so you are not wrong
Jaheira kind of is. She feels added in to connect to past games. Like... you could replace Jaheira with any other druid character and probably wouldn't notice much of a difference.
well, you are mostly right but let's give credit where it's due. gale has a lot of story dialogue and kinda is essential for an ending ( even though its troll ending lol). minsk has some of the best voice lines. and jahira is good for old fans I guess. she does bring back some nostalgic feeling dialogue and feels like a homely grandma.
The main problem with act 3 is that the level of interaction and reactivity from previous acts is not present. It's good, don't get me wrong, but is not at the same level as the beginning.
Another big issue in my opinion is that companions like Minthara and Halsin are very underdeveloped, especially the first. You could pick a hireling and you wouldn't notice any difference. No comentaries, no reactions, just approval.
Karlach's case is insane, despite being a fan favorite her personal quest is finding two infernal irons and killing Gortash in the end. Very underwhelming.
And the ending is quite forced. The emperor just refuses two work with Orpheus and sides with the netherbrain, which doesn't make much sense at all. Is a poor reason to basically sacrifice somebody during the final step. There shouldn't have been a way to unlock an option where Orpheus and the emperor work together to stop the brain.
And let's remember the endgame, just two arenas with repeated enemies. The final boss is just like a minigame where you have to kill it as fast as posible.
I hope that in the future Larian adds Karlach´s original story, fixes de end to, at least, give us some exposition about our companions and other character (like new vegas) and, let's hope, introduces the upper city in order two give all villans their proper time and development.
Basically, there are issues, but still, BG3 is an amazing game.
People ( I refuse to call most of you 'gamers' ) don't give a ♥♥♥♥ about promises or honesty, because all they want is that temporary endorphin rush. I'm an OG ( original gamer ), I REMEMBER when I paid for games I got a finished product that didn't try to charge me two or three more times, and didn't require a whole other year to be patched to a 'complete' state. I remember, even as a total gaming nerd, still juggling my time between family, gaming and socializing outside. The three didn't typically converge, and I didn't need to sacrifice one for the others.
New, younger generations are different. They are beaten down with constant addictions to abuse via social media and the state of the country around them. All aspects of their life converge together on social media. They are used to being fed life one five-minute clip at a time, and they are NOT used to sticking with something for extended periods. They don't care about a game being finished because they know they'll back out long before they ever get that far for the NEXT big thing. That's why this game is getting such insanely positive reviews, yet 60-70% of the player base has yet to get past Act 1.
Millennials suck.