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3.5 rulesets has a lot of problems, you either min max and break it or you fall for one of the many traps option and end up with a useless character, there is very little middle ground. I like the pathfinder game who are based on a slightly modified version of 3.5 but they really show the limits of the system particulary in the end game when even on normal difficulty you have a lot of options but you just end up spamming hellfire ray because it's the only spell hitting your opponent since the only way to give you a challenge is to bloat every mobs numbers untill their AC is so high that the only way for an unoptimised character to hit them is to roll a 20, but even that is not enough because some people will always find a way to min max and one shot the end game boss . The last part of both game are ruined by the system because it's such a chore to go through, you end up fighting the same opponents with their bloated number and you always use the exact same strategy because it's the only one that works. Also save or die is a terrible design philosophy and I'm glad they tone it done, I will always remender that ♥♥♥♥♥♥♥ Bodak in Neverwinter Nights chapter 2 and how if you aren't prepared it will just kill you out of nowhere by litteraly just looking at you if you aren't lucky. I never played it on paper but I actually prefer what I saw of 5e in BG3, it's simpler and maybe it's because I got older, but I prefer that over needing to double check if all your buffs stack like you want them to do or not because the rule said that some can stack and some other can't.
Now I got attacked by a bunch of Sahuagin in a pier area. No guards in sight so it's up to me to handle the situation, so I start wiping them out. None of the civilians were smart enough to do what any rational person would do and RUN AWAY from the area, so what ended up happening was me throwing a fireball into a group of Sahuagin.. just for one civilian to get caught as collateral damage.
Guess how the guards reacted to this? They appear around my character from thin air, while I'M STILL FIGHTING the Sahuagin. They wait until I kill the monsters, then they start attacking me instead. So I'm forced to kill them. But wait! That's not all, the game KEEPS SPAWNING new groups of guards every time I wipe out the last one, eventually wearing me down. So I was forced to run away with one of my characters, except there's no place for the run away and I'm stuck in a dead end while the guards outside are just waiting.
I mean I could just reload a save and be extremely careful with not hitting any of the 6 HP civilians littered around the area, but I'm getting increasingly pissed off at the biased guards. Maybe there's an actual narrative reason for this with Gortash and all, but to me it just looks like a one bug after another lol.
I can't believe I'm having so many issues with these guards being absolutely irrational
a few civilians got killed, but none died by my hands
guards came
and i got ACCUSED OF MURDER and thrown into jail.
This is in a similar vein to pickpocketing where your theif character can run away and the NPC will just start accusing everyone else in the area until they get bored and decide that really didn't need that super rare item they keep on their person at all times anyway.
Pickpocketing in this game is so stupid. Not only do you need to pass the SoH and Hide checks, but they will instantly bee-line for you after a few moments and accuse you of it, even if you are across the map by then, requiring passing even more checks with multiple characters or give them money anyway, or fight.
Felt pointless and stupid.
I've found the key to pickpocketing to be straight up leaving the zone. Go through a loading door if you can and leave your entire party behind, otherwise they'll follow you across the entire length of the zone you're in just to accuse you of theft.
stole one of the artifacts from house of hope, the ♥♥♥♥♥♥♥ dude was chasing my party for 5 minutes afterward until i stopped moving
lmao
I wonder what would happen if you stole from someone in the open world. Could you just get them to follow you around the map indefinitely if you didn't change zones?
The actual city of Baldur's Gate is so unbelievably broken and the only thing that makes sense as to why is that they pulled half the city, it's largest portion the Upper City, from the game less than 2 weeks before launch for some reason.
How are you going to make a game called Baldur's Gate 3 and then cut out the city of Baldur's Gate?
Maybe you could get them to follow you straight into an ambush and watch NPC enemies kill them for you
I mistakenly put that I had a 4070. I have a 4080, I upgraded from a 2070 about a month ago.
At least Bethesda games are just buggy. At this point you expect it, ya know? Even Todd Howard is like "Hey our games are a chaotic mess of bugs at launch, we know."
Larian sold us on a lie and then pumped out an amazing game that just doesn't have any of it's ending content implemented.
I would literally have been perfectly happy to have had that party and then just have your companions give some brief dialogue about what sort of things they planned to do now that the danger as behind them and how things had changed around them over the journey. That's it.
Instead we got a fade to black and nothing.