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Pretty sure racial alignments are gone? They already started moving away from the "Always Evil" monster entries in 3E and as far as I remember races no longer default to alignments
There isn't really anything like that in 5E tabletop, and they're doing a (somewhat loose) 5E adaptation. Closest would be Dhampir, sort of the vampire equivalent of tieflings.
Also, it would be a great deal of work to do properly for a small audience, given the less human-like a race, the less they can re-use all the armor and weapon models and animations.
I'm not trying to sell you something but Pathfinder : Wrath of the Righteous does allow you to be come a lich later in the game. You can also become a devil or demon if played right.
Because by some logic they are monsters and thus acceptable to murder.
As for classes, well... in the decade of 5e's entire publication history it has only gotten ONE additional class. This was the Artificer, a class originally introduced in the campaign setting of Eberron and that Larian have said they don't intend to introduce to their version of the Forgotten Realms setting.
The races we may see more in the future, Larian don't want to announce anything until they're sure they can add it, but I'm pretty sure that 5e as a whole doesn't have much in the way of undead races anyway. I just went through the entire race list on DnD Beyond and the only one even close to being undead are the dhampir and reborn, which aren't actually races but Lineages - a kind of modifier or change added to other races. And Larian could avoid these the same way they avoid the Artificer because they were both in Van Richten's Guide to Ravenloft, a setting book that's distinctly not a Forgotten Realms book.
Honestly; DnD's devs (or the marketing corpos deciding what will or will not sell regardless of what the truth might be) have been pretty lax and lazy on race design in 5e. The only ones that are really interesting are all from the first two editions and even a lot of those kind of got screwed for their 5e rendition, becoming much blander than their original counterparts.
Subraces: Duegar
Nothing as far as undead goes, though necromancy spells are an option for Wizards.