Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Noticeable differences? What about the "rewards" I mean common they are sweet as hell! Not to mention unless you save scum the crazy amount of trouble it gets you in with your party lol
then i started visiting the steam forums and all was made clear
You not liking it is hardly cause for complaint.
Hey, Playing a DU Paladin of Devotion. I have been forced to kill exactly one person. Which broke my oath but i paid my dues and did good so got it back. All others i have managed to resist/avoid. You in fact have a great deal of agency, You just chose things that led you down that path instead of resisting and fighting it. So yeah, Maybe don't blame the game for choices you make.
So, ironically enough, if the player is constantly resisting the DU they will actually lose control of their character more often.
As others have said, DU is not just a custom character with some extra toppings, it's not a matter of picking DU so you get extra content. If anything, DU should probably be after a regular custom playthrough since it significantly affects almost every major dialogue in the game (and plenty of minor ones, too). Part of a DU playthrough is playing around with the idea of losing agency in the first place.
Anyway, your experience differs from mine because I have in fact been forced to do things 3 separate times, twice with no input, and once with misleading dialogue. More power to you if you're just along for the ride of the story, but I want agency over my character's actions in an RPG.
Are you constantly resisting, or are you choosing to give in sometimes?
I sincerely doubt that this is the case. I have resisted every DU instance and have encountered exactly 1 forced murder in my playthrough. In fact, I have the DU casualty rate at 1 person. There is a romance-related trigger that makes you make something like a series of 3 rolls in Act 2, but it's still not pre-determined.
Hm...I thought this was something Larian said themselves about how it worked, but I may be misremembering an anecdote I heard in a podcast or something.
And, given the narrative nature of the origin, I think there *should* by multitudes of moments where you, as the player, have no choice, while the character proceeds to take a forced action. Regardless of whether or not there are such moments, I say their should be.
[Additionally, I think this arguably could/should be the case for *every* origin character. Certain forced choices based on who you're supposed to be playing. The forced choices just happen to be, well Dark Urgey for Dark Urge.]
Secondly I can confirm that yes absolutely there have been moments where I was offered no choice as player. Spoiler here. Moments that were either a cut-scene, or when a list of options should have shown, there was only "1. Continue..." and it led to something Urgey.
- Kicking the squirrel was non-optional. The narrator just droned on about how cute it was then it suddenly got punted.
- The goblin that tells you to kiss its feet. Only option was "continue" and it led to biting off the goblins toe.
- The long rest interrupt murder any Urge player knows about.
Lastly I was under the potentially incorrect impression that whether or not you can resist the urge at given points was based on past moments.
That letting the urge do as urge does makes you less able to resist later, potentially making future choices not be choices when you could have resisted if you had resisted more earlier.
Some hidden plotflag system or something.