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Een vertaalprobleem melden
never met oliver first,
did art part,
defended halsin,
found oliver, said him he need to reunite with thaniel to skip hidenseek, he opened portal
reported to halsin to get "mayb he can be reasoned with" line
passed boss fight, made sure that legendary silence buble dont pop on Tav or boss
stayed tav near oliver, as soon as bubble pops from killing summons dialog started
had no summons present, no shifted druids, cant confirm if they block the dialog
Sorry to everyone having this issue, I have no steps to report as a correction. My only advice? Do this quest right the first time in Honour mode if you can. If the dialogue with Halsin already failed to initiate. abandon ship. It's not worth a party wipe during testing and ending a Honour Mode save
Yeah, progressing the game will make it so the quest is bugged forever. There's no other option but to reload a save (if you even have one).
Mind boggling to me that such a major quest and other massive quests in act 3 can break so badly to the point of being impossible to complete and people sweep it under the rug.
^THIS.
I had another game breaking bug today with BG3 where an important character disappeared on her way to our quest, had to replay a few hours to fix it.
The whole time I was thinking "man if this was a bethesda game I could've just used a placeatme command and it would've been fine"
This kind of game absolutely needs access to console commands so players can fix their bugs and not lose progress, otherwise you'll just have to play with a guide on what NOT to do to avoid as many bugs as possible, and that kinda ruins the exploration and discovery aspect of it.
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Well, I was too late at playing this game and faced the same problem by killing Oliver at the very beginning of the 2nd act. The solution was still found and it is quite painless - you need to install the Resurrect NPCs mod and revive Oliver with a spell, scroll, etc., however, this is not the end, because due to the specifics of the mod, you will not be able to interact with him. Next, you need to take a quest to clear the location from shadows and go through to the moment with the search for the shadow boy. Now you need to kill him again (Yes, don't be surprised), because in theory the game provides for such behavior and Oliver will simply disappear (therefore, the very fact of his murder is an obvious bug. I'm pointing this out couse in search of a solution I read all sorts of ♥♥♥♥♥♥♥♥♥ about "the consequences of my choises"), appearing as if nothing had happened in a destroyed house where you can interact with him and complete the quest.
Like many of us, I encountered, and killed, Oliver, HOURS before picking up the quest to bring the Harper in the inn, out of his coma. The little bastard sicked his undead parents on me as part of his sadistic game after I found him in Hide and Seek.
He clearly needed to die. I don't understand what clues the game provided that he should be spared. He initiated lethal combat. How about, don't do that, if it's a character we need to keep alive for a major plot quest?
At the very least, killing Oliver should give you a notification that you've failed a quest (adding the quest to your log, if you didn't have it yet), so that you can, (if you want), revert to a VERY RECENT save and only lose 5 or 10 minutes...
Y'know, instead of losing HOURS.