Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
Game breaking bug, killed Oliver (Spoilers)
I've met Oliver pretty early on in act 2, played with him, thought he was dangerous and killed him. Now I'm doing the "lift the curse" quest and Halsin told me he's half of the land's spirit, and that he couldn't die.

That's cool, we returned to his house and he ran away through a portal. We chased after him, fought Mommy and Daddy plus a dozen of clones until his shield was destroyed, but he never gave up?

The fight kept going so I was forced to kill him again. Now he's nowhere to be found and Halsin says nothing about it.
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31-45 van 55 reacties weergegeven
honour mod report on my fight after reading about bugs:
never met oliver first,
did art part,
defended halsin,
found oliver, said him he need to reunite with thaniel to skip hidenseek, he opened portal
reported to halsin to get "mayb he can be reasoned with" line
passed boss fight, made sure that legendary silence buble dont pop on Tav or boss
stayed tav near oliver, as soon as bubble pops from killing summons dialog started

had no summons present, no shifted druids, cant confirm if they block the dialog
I ended up using all my potions and a lot of consumables on this fight, since I'm playing on Honour Mode there is no reloading and while I want the XP from this fight, I'm not using Halsin and I don't care if he objects to not doing this quest... I really just don't want to have to deal with this

Sorry to everyone having this issue, I have no steps to report as a correction. My only advice? Do this quest right the first time in Honour mode if you can. If the dialogue with Halsin already failed to initiate. abandon ship. It's not worth a party wipe during testing and ending a Honour Mode save
This bug has royally pissed me off. Got to the portal fight, Oliver wouldn’t stop attacking, killed him.. completed moonrise towers as I was told that would fix it.. Halsin says “we must find Oliver, he can’t be dead” and it is ALL HE WILL SAY.. I can’t even kick him out of my party. Oliver is no where. I tried faire lights, fire bombing the entire house, battle area and quest area, see invisible.. nothing. With bugs like this, this game should NOT have gotten “Game of the Year”
Why is Grym broke now? Hammer drops with his leg in magma hit and miss if he takes HP loss.
Origineel geplaatst door foxcub:
This bug has royally pissed me off. Got to the portal fight, Oliver wouldn’t stop attacking, killed him.. completed moonrise towers as I was told that would fix it.. Halsin says “we must find Oliver, he can’t be dead” and it is ALL HE WILL SAY.. I can’t even kick him out of my party. Oliver is no where. I tried faire lights, fire bombing the entire house, battle area and quest area, see invisible.. nothing. With bugs like this, this game should NOT have gotten “Game of the Year”

Yeah, progressing the game will make it so the quest is bugged forever. There's no other option but to reload a save (if you even have one).

Mind boggling to me that such a major quest and other massive quests in act 3 can break so badly to the point of being impossible to complete and people sweep it under the rug.
And this right here ended my journey with Baldurs Gate 3. Old saves are gone. And I'm a hundred hours in. I cannot start over, and I can't continue in such a broken buggy mess of a game. Bethesda had this crap figured out all the way back with even before Morrowwind - If you wanna make a big open world RPG adventure game, then give the player a console command prompt to fix the million of inevitable bugs that will follow. Playing this game feels like a job... I'm done, I give up, ♥♥♥♥ this game...
Laatst bewerkt door M.D. Charcoal; 26 dec 2023 om 19:02
You can take Halsin to go get Oliver and let him talk to Oliver. He gets the boy to go unite with his other half.
Origineel geplaatst door M.D. Charcoal:
And this right here ended my journey with Baldurs Gate 3. Old saves are gone. And I'm a hundred hours in. I cannot start over, and I can't continue is such a broken buggy mess of a game. Bethesda had this crap figured out all the way back with even before Morrowwind - If you wanna make a big open world adventure game, then give the player a console command prompt to fix the million of inevitable bugs that will follow. Playing this game feels like a job... I'm done, I give up, ♥♥♥♥ this game...

^THIS.

I had another game breaking bug today with BG3 where an important character disappeared on her way to our quest, had to replay a few hours to fix it.

The whole time I was thinking "man if this was a bethesda game I could've just used a placeatme command and it would've been fine"

This kind of game absolutely needs access to console commands so players can fix their bugs and not lose progress, otherwise you'll just have to play with a guide on what NOT to do to avoid as many bugs as possible, and that kinda ruins the exploration and discovery aspect of it.
I just had the same bug happen to me, where Oliver wouldn't stop spawning "Friends", and no dialogue would pop. Ever. So the fight would just keep going until I ran out of consumables. My party was Tav (Bard), Karlach, Shart and Gale. Tried it three times, same bug happened. Reading some comments here, I decided to just go to the camp, take Halsin and try again. I didn't even play hide and seek, just went straight to the shadow portal, killed his friends and the dialogue popped. I don't know if the bug is related to the hide and seek part or what, but not playing it, and having Halsin talk to him, seemed to fix it. Sucks to miss the ring from hide and seek, but at least it fixed the quest.
Have a similar problem. Found Oliver well before progressing Halsin's quest. My friend went full murder hobo and killed Oliver. Fast forward like 4 hours we get around to Halsin. There is no option to tell him Oliver died. So we takenhim there and he just stares at Oliver's corpse with nothing to say. and now I can't dismiss Halsin from the party because he has some line about finding Oliver and my only dialogue option is to leave
Столкнулся с аналогичной проблемой, но не сразу понял что что то пошло не так... 26 часов спустя этот квест единственный мозолил мне глаза. Я пришел на место битвы с оливером и его дружками, и о чудо, он стоит на том же месте но уже без щита. В любом случае он является врагом, и инициация битвы начинает бесконечный спавн дружков
Just realised I've been hit by this bug with no way of reversing it. Found Oliver very early on, and he disappeared after the battle with the dog and his parents. Is absolutely nowhere to be seen. Halsin keeps saying he can't come with me as he has to stay.
Ну, я пиздецки опоздал с прохождением игры и столкнулся с этой же проблемой, убив Оливера в самом начале 2го акта. Решение все таки нашлось и вполне безболезненное - вам нужно установить мод Resurrect NPCs и возродить Оливера с помощью заклинания, свитка и т.п., однако это ещё не все, ведь из-за специфики работы мода вы не сможете с ним взаимодействовать. Далее вам нужно взять квест на очищение локации и пройти до момента с поиском теневого мальчика. Теперь вам нужно снова его убить ( Да, да не удивляйтесь ), ведь в теории игрой предусмотрена такое поведение и Оливер просто пропадет ( поэтому сам факт его убийства это явный баг, а то в поисках решения я начитался всякого булщита про "последствия своих выборов"), появившись в чем не бывало в разрушенном домике, где вы уже сможете провзаимодействовать с ним и завершить задание.
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Well, I was too late at playing this game and faced the same problem by killing Oliver at the very beginning of the 2nd act. The solution was still found and it is quite painless - you need to install the Resurrect NPCs mod and revive Oliver with a spell, scroll, etc., however, this is not the end, because due to the specifics of the mod, you will not be able to interact with him. Next, you need to take a quest to clear the location from shadows and go through to the moment with the search for the shadow boy. Now you need to kill him again (Yes, don't be surprised), because in theory the game provides for such behavior and Oliver will simply disappear (therefore, the very fact of his murder is an obvious bug. I'm pointing this out couse in search of a solution I read all sorts of ♥♥♥♥♥♥♥♥♥ about "the consequences of my choises"), appearing as if nothing had happened in a destroyed house where you can interact with him and complete the quest.
Balls. Yeah this is a very stupid bugged state that should have been caught in QA / playtesting, and coded to avoid.

Like many of us, I encountered, and killed, Oliver, HOURS before picking up the quest to bring the Harper in the inn, out of his coma. The little bastard sicked his undead parents on me as part of his sadistic game after I found him in Hide and Seek.

He clearly needed to die. I don't understand what clues the game provided that he should be spared. He initiated lethal combat. How about, don't do that, if it's a character we need to keep alive for a major plot quest?

At the very least, killing Oliver should give you a notification that you've failed a quest (adding the quest to your log, if you didn't have it yet), so that you can, (if you want), revert to a VERY RECENT save and only lose 5 or 10 minutes...

Y'know, instead of losing HOURS.
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Geplaatst op: 13 aug 2023 om 7:20
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