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and seeing the swamp is an illusion isn't even necessary for anything
you're not supposed to pass every single check. You're not a master of every department.
Also - getting a 20 automatically passes a check even if you had -999 on your stat.
The illusion is strong!
Also playing a druid makes this roll a lot easier with class advantage.
1. Giving your character more than 8 int is NOT a waste, even if you're not a wizard (I don't know why you mentioned sorcerers, who scale off charisma. You may as well have said bards or paladins). In fact, you just proved it yourself.
2. Even if you min/max and don't want to put any points into an ability score you're not going to use, you should know that you need to map out all necessary skills when min/maxing. If you're min/maxing without making sure you have someone in your party who can do each job, you're terrible at min/maxing and have no one to blame but yourself.
3. Like others have said, beating the check is not necessary. It's a bonus lore for people who want to be good at investigating.
4. There are other ways to beat the check, like speaking to the sheep, boosting your int with items, etc.
5. Finally, this whole post is incorrect. You can beat this check even with 8 int (and I'm not talking about a natural 20), because it's an INVESTINGATION check. So if you know how to ivnestigate, you get at least +2 from your profficiency bonus (up to +6 if you're level 5 and have expertise). So even with -1 from int, you can still make the roll without a natural 20.
Stop complaining just because you didn't beat a check or win an encounter. Compalin about legitimate stuff Larian can actually improve on and make the game better.
save only to avoid any -. (even then.. its kind of like why bother? beyond rp reasons.)
its sad but the only class who needs any real int is Wizard.
and well from what ive seen gale - sucks as a wizard. if i wasnt playing a wizard main - i'd still take wyll over him for spell casting.
I don't mind failure but +15 rolls are rampant in my play through. i've had to make 3 checks of 15+ though in some conversations. One being for strength and character was strength 21.
then there are things like you need +15 for pulling a dagger out of a piece of meat.
It seems broken.
Occasionally will get a need 10 roll.
I personally wouldn't mind a +20, it essentially be like we want this to be near impossible.
The rolls aren't consistent either. the stuff were needed multiple successful rolls came across more as "we want you to play this way" and not roll and live with your decision.
Shadowheart cast guidance in advance, Lae'zel uses her ancestral knowledge to give her the skill for the day, Put on the helm of intelligence found earlier (17 int).
I have to advise you will need to get used to this kind of thinking and finding ways to work around. There is a point later where you need to make a DC 30 (my fighter PC has 8 int too) and the penalty for failure is a perm -2 to 3 different stats on one of your companions. But there are ways to lower the dc and boost your chances. I was fuming and calling BS at the point that happened but by the end of the dungeon i was thinking it all worked out pretty cool.