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You don't know the definition of monetization that's not my problem. If English isn't your native language I could understand that. You have access to google or a dictionary use it.
You can't even explain it lol, like i say just stop it you just embarrassed yourself
Already gave you the resources to use . If you refuse to actually look yourself you're getting blocked . I'm not going to hold your hand for you
Other devs complaining are just projecting. Realistically not every game in modern times is going to be in development for 6-10 years or can't since there's not enough people / time and massive pressure to release products . Larian themselves almost ran out of money making this game because it took so long.
Just explain or just go, I don't care for troll
I agree what Larian do with their games is noteworthy
I trust the developer even more as they really care about quality and have passion with game they make
I'm looking forward to DoS3 or BG3 expansion DLC, game have potential and lv still maxed at lv 12
If Larian was TRULY interested in showing the industry, the first thing they would've done is showcase some actual originality. Even if they didn't want to go the old top-down method and wanted to stick to what they were comfortable with, what part of Baldur's Gate's previous entries would lend someone to say 'Hey, let's do more barrels and boxes and environmental ♥♥♥♥♥♥♥♥!' Who wanted this?
Nobody, except maybe Divinity fans.
So they simply added it because it was already IN the coding. And why be so limited on character creation and customization, which virtually EVERY Dungeons and Dragons game has had since the old 90s PC games like ToEE or PoR? Limitations on their engine.
Whether you like BG3 or not, or whatever in between, you can't deny that they took virtually NO RISK outside of the lack of microtransaction. They pushed no envelope, revolutionized no CRPG systems, and bucked no industry standards except, again, monetization. Should they be applauded for this stance alone? I guess so, a little, but championed and paraded as if this game was some huge mould-shattering success?
I think people are over-selling this game just a tad.
EDIT: Plus, as more and more people are hitting Act 3, it's undeniable that the game is not finished. They cut out SO MUCH CONTENT to make their pre-Starfield release date and it shows. Even their most ardent defender cannot deny this with any honesty, the game is simply lacking outside of the first Act.
If it's not a massive team, but a single passionate developer, you could see them accomplishing similar levels without the cutscenes and voice acting like traditional CRPGs (just a top down view and characters speaking text).
Game developers just aren't built the same as their predecessors.
Then you have this:
https://www.youtube.com/watch?v=fKtS-EK2D5o
https://store.steampowered.com/app/2420510/HoloCure__Save_the_Fans/
Just 1 dev, Kay Yu made the majority of the game, other people volunteered and helped out after it got massively huge. And it's still getting bigger. (He's a real game developer who's working on Holocure while working his main job at another company)
So yeah, I don't get impressed by any 'AA-AAA' devs, heck most Western devs don't really impress me much at all outside of the very few niche driven game projects like Rimworld and such.
If someone in their spare time and passion can put a fairly good indie game quality project over 1-2 years, with a living condition likely WORST than you have it in the West, then yeah we all have it way too easy in Western society.
The 'western' indie devs and their 'studios' tends to be a bunch of faux 'indie' posers sometimes, mainly because they've already sourced all their funding and technically isn't independent anymore, especially if they fall under a publisher.
Yes I know the complain about Act 2 and Act 3 looks genuine, but even so we still get a massive game contents that we never get before add quality graphic, take a note of that.
This is why other devs complained about how a quality game with massive contents can hurting other developers (Blizzard, Obsidian, Insomniac, etc.)
From https://mapgenie.io/baldurs-gate-3 Act 2 and Act 3 map still looks huge altho not as massive as Act 1, give the game some time to fix the bugs and polish it more. I still looking forward for expansion pack.
I think Obsidian does not really deserve to be mentioned here, since they congratuled along with Bethesda to Larian. (Bioware on the other hand...:P)
If you liked BG1-2 try pillars of Eternity it is a very very nice CRPG, even though i have not finished it yet.(Started like 3 times, but each time something IRL made me stop it, and i forgot what happened where i was. So probably after i finish BG 3 it is POE then POE2, or continueing Wasteland 3 which is on hold, or restarting WoTR for the 4th timeXD)
But Outer Planets from Obsidian was a huge disappointment and a disgrace to them:(
Yup I played and finished all of them PoE 1-2, this is a really good game indeed tho short especially PoE2 much shorter than PoE 1 with expansion. Wasteland 2-3, Pathfinder KM and WotR definitely among my fave too.
I still enjoy outer planets tho spacer choice edition isn't optimized at all. Tho yes not near and as much as the other games mentioned.