Baldur's Gate 3

Baldur's Gate 3

View Stats:
nichoudha Aug 12, 2023 @ 10:25pm
Please help, I'm completely terrible at this game.
I'm greatly enjoying this game. Really engaged with the story, characters, and I find the gameplay to be decent. But... I completely suck at the gameplay. Like, I am the worst. I'm playing on Balanced, and I seem to just die like a flea against any random story encounter. I have no sense of strategy. I thought picking tutorial would give me some idea, but it seems to quickly throw you to the orcs. Also, I enjoy roleplaying consistently as the character I created, so I got rid of Astarian. Currently at the Goblin encampment where they have that healer hostage in the verry early mission of the game at level 3 and I have no idea where this guy is or how to find him. I happened upon a random bear caged up and promptly quit because I couldn't stand yet another detour among an endless sea of detours when I'm just trying to find this stupid healer so I can hopefully move on to quests that give more experience points.

My main character is a Warlock. Any good tips on spells or combos to try and use? I'm completely bad at this. I would check youtube, but I had to randomly dodge spoilers about information further in the plot. Typing this makes me sound more annoyed than I am; I'm mostly just exasperated I haven't found this healer guy already as I just want to get past that story mission because I keep getting sidetracked with side missions that I usually end up dying in or fleeing from. Any help is appreciated.
< >
Showing 1-12 of 12 comments
Claudussy Aug 12, 2023 @ 10:37pm 
watch a beginner guide on youtube.
Aurite Aug 12, 2023 @ 10:37pm 
Hi there! The detours are part of the point. Taking all those detours is questing, gaining loot and better gear and pushing story elements forward or stumbling upon other story elements. Getting fixated on one thing wont be as much fun as just thinking you are adventuring and exploring and finding little stories and participating in them, on your way to the bigger storyline.

Each of your companions also have their own storyline that unlock story components, quests and choices.

I would drop the difficulty down (find option in main menu) to explorer to make fights easier. You can always play through the game again on a harder level once you know what you are doing. dropping the difficulty makes no difference to the story, it just makes fights easier, which it sounds like is your problem.

I would recommend looting for warlock guides online, if you want to avoid spoilers just search for BG3 warlock build. Same maybe for you other characters that you normally take with you. If you take Lae'zel search bg3 fighter builds and so on with the other characters you adventure with.

Take a party you understand how to play and control. Once you have an idea how to play your class, you will be more effective.

Best of luck!
Nordil(Hun) Aug 12, 2023 @ 10:51pm 
Originally posted by nichoudha:
I'm greatly enjoying this game. Really engaged with the story, characters, and I find the gameplay to be decent. But... I completely suck at the gameplay. Like, I am the worst. I'm playing on Balanced, and I seem to just die like a flea against any random story encounter. I have no sense of strategy. I thought picking tutorial would give me some idea, but it seems to quickly throw you to the orcs. Also, I enjoy roleplaying consistently as the character I created, so I got rid of Astarian. Currently at the Goblin encampment where they have that healer hostage in the verry early mission of the game at level 3 and I have no idea where this guy is or how to find him. I happened upon a random bear caged up and promptly quit because I couldn't stand yet another detour among an endless sea of detours when I'm just trying to find this stupid healer so I can hopefully move on to quests that give more experience points.

My main character is a Warlock. Any good tips on spells or combos to try and use? I'm completely bad at this. I would check youtube, but I had to randomly dodge spoilers about information further in the plot. Typing this makes me sound more annoyed than I am; I'm mostly just exasperated I haven't found this healer guy already as I just want to get past that story mission because I keep getting sidetracked with side missions that I usually end up dying in or fleeing from. Any help is appreciated.

Don't worry about it actually. You can do tons of stuff before saving the guy:) I literally was like level 5 when i saved him, and i cleared out nearly the whole underdark by this time. If you look on your map it should have a marker about the goblin village, also if you can use speak with the dead scrolls, or items, it is always a good idea to talk with "green coloured corpses" that means you can talk with those and in worst case scenario they can give you some pointers. You can also find some additional info one way or the other in the grove.

As for warlock. Not sure how you built him, but hopefully you did not go for str and charisma build. Sadly on lower levels you will be struggling. I have Wyll in my party and i am level 7 currently, both Gale and Wyll in my party are just excess characters actually as their damage is low considering all the other characters and their usefulness situational. But that is BECAUSE I DO NOT REST if it is not necessary:) So i don't really use any memorized spells, because i got tons of scrolls.

Anyways back to the Warlock build:
The way i built Wyll, even though he is a terribly gimped Warlock, is that i raise his dex and cha.
So currently he has 14 dex and 18 or 19 charisma.
When you build your warlock you should have focused on Charisma, then constitution and dexterity. Your character only needs these three. If you have additional points i would advise to put it on str so you have some carry capacity leeway.

When you got the pact, what you should have selected is the eldritch blast cantrip, and the false life free cast.
False life free cast and dark pact/or healing temporary hp(later you can get that from an item) stack. So my wyll runs around usually with +10 temporary HP and this is how he starts all fights. This means if he is hit he usually does not really suffer any damage.
Eldrytch strike is generally good to have, it is your firebolt or ray of frost.(Allthough having ray of frost is also good, because if the enemy is wet, it will freeze under him the ground, so they can get the prone status, and they also receive -3 to momentum, so speed besid the damage they receive. Not sure if it is available for Warlocks though:S Sorry my Wyll took friends:D)
Why am i suggesting to you to focus on charisma and then mostly on dex?
Because Wyll will either go non armoured, or light armoured into battles. Light armour means you can have all your dex as a bonus! OFC you can take medium armour proficiency, but test out if it allows you to still cast spells. (I really dont know how arcane works in this regards in BG3 and 5th ed. I know that in 3.5 you get a percentage to fail spellcasting.) The other reason why you should take dexterity is because this way you can use ranged weapons and also finesseable weapons. There are also a few saves that are dex based and can assist you greatly. Of course you can also go no armour style, in which case you can get bracers that raise your armour score + dex, or mage armour barksking + dex...and so on. Currently i am pretty sure i could hit about 20-22 AC with Wyll at the least, without having any armour!

I suggested dexterity for range weapon useage as well, you can find fairly early a bracer that gives a character proficiency with lb and sb and +2 to ranged damage. Combine that with Spellthief and you can get back one spell if you are lucky. So with a say 16 dex warlock, you would be doing +2 from bracers +3 from dexterity and +1 from bow +dice damage with the longbow. Which is more than what you do with eldrytch till level 5. You wont get any extra attack later on neither...so:S

Later on i took for the next pact stuff the darkvision. Because it is a special kind, as you can see through in it even in magical darkness. (You cant see invis though.)
So in certain fights casting a darkness spell locking the enemies down with your tanks/meleers while your main shoots in arrows or eldrytch spells will work wonderful.
But you can also take Agonizing blast instead of darkvision so your charisma modifier gets added to your eldrytch damage. From level 5 you will be shooting two eldritch blasts. And from 10, I think 3.
Tea Lady Aug 12, 2023 @ 10:58pm 
You have an Avatar from SMT and yet are confused by the concept of doing side content giving you experience and want to get on with the main story so that you can....get more experience.

I rate this troll Weird/10
Snake_In_The_Eye Aug 12, 2023 @ 10:59pm 
Come here https://discord.gg/CDfAv2uC

As a warlock you should use hex with eldritch blast, to add an additional 1d6 necrotic to damage. You can take at level 2 the invocation that adds charisma to the damage. You can also take at level 3 pact of the blade and hit in melee with charisma.

For multiclassing if you like melee, level into paladin until you get smites, otherwise sorcerer to get more spell slots and metamagic at level 2, or bard for spell slots.

Eldritch blast is a good ranged option and scale with level. If you want to do a melee warlock you need at least 5 level to unlock the second attack from pact of the blade.
Last edited by Snake_In_The_Eye; Aug 12, 2023 @ 11:03pm
Noctoculus Aug 12, 2023 @ 11:02pm 
Originally posted by AlmostFree:
You have an Avatar from SMT and yet are confused by the concept of doing side content giving you experience and want to get on with the main story so that you can....get more experience.

I rate this troll Weird/10

When you spend so much time on the forums that all you see is trolling. Take a break.
nichoudha Aug 12, 2023 @ 11:25pm 
Originally posted by AlmostFree:
You have an Avatar from SMT and yet are confused by the concept of doing side content giving you experience and want to get on with the main story so that you can....get more experience.

I rate this troll Weird/10
I haven't played RTS in over ten years.

Originally posted by Claudussy:
watch a beginner guide on youtube.

Youtube algorithms spoil, as I mentioned.

Originally posted by Nordil(Hun):

Don't worry about it actually. You can do tons of stuff before saving the guy:) I literally was like level 5 when i saved him, and i cleared out nearly the whole underdark by this time. If you look on your map it should have a marker about the goblin village, also if you can use speak with the dead scrolls, or items, it is always a good idea to talk with "green coloured corpses" that means you can talk with those and in worst case scenario they can give you some pointers. You can also find some additional info one way or the other in the grove.

As for warlock. Not sure how you built him, but hopefully you did not go for str and charisma build. Sadly on lower levels you will be struggling. I have Wyll in my party and i am level 7 currently, both Gale and Wyll in my party are just excess characters actually as their damage is low considering all the other characters and their usefulness situational. But that is BECAUSE I DO NOT REST if it is not necessary:) So i don't really use any memorized spells, because i got tons of scrolls.

Anyways back to the Warlock build:
The way i built Wyll, even though he is a terribly gimped Warlock, is that i raise his dex and cha.
So currently he has 14 dex and 18 or 19 charisma.
When you build your warlock you should have focused on Charisma, then constitution and dexterity. Your character only needs these three. If you have additional points i would advise to put it on str so you have some carry capacity leeway.

When you got the pact, what you should have selected is the eldritch blast cantrip, and the false life free cast.
False life free cast and dark pact/or healing temporary hp(later you can get that from an item) stack. So my wyll runs around usually with +10 temporary HP and this is how he starts all fights. This means if he is hit he usually does not really suffer any damage.
Eldrytch strike is generally good to have, it is your firebolt or ray of frost.(Allthough having ray of frost is also good, because if the enemy is wet, it will freeze under him the ground, so they can get the prone status, and they also receive -3 to momentum, so speed besid the damage they receive. Not sure if it is available for Warlocks though:S Sorry my Wyll took friends:D)
Why am i suggesting to you to focus on charisma and then mostly on dex?
Because Wyll will either go non armoured, or light armoured into battles. Light armour means you can have all your dex as a bonus! OFC you can take medium armour proficiency, but test out if it allows you to still cast spells. (I really dont know how arcane works in this regards in BG3 and 5th ed. I know that in 3.5 you get a percentage to fail spellcasting.) The other reason why you should take dexterity is because this way you can use ranged weapons and also finesseable weapons. There are also a few saves that are dex based and can assist you greatly. Of course you can also go no armour style, in which case you can get bracers that raise your armour score + dex, or mage armour barksking + dex...and so on. Currently i am pretty sure i could hit about 20-22 AC with Wyll at the least, without having any armour!

I suggested dexterity for range weapon useage as well, you can find fairly early a bracer that gives a character proficiency with lb and sb and +2 to ranged damage. Combine that with Spellthief and you can get back one spell if you are lucky. So with a say 16 dex warlock, you would be doing +2 from bracers +3 from dexterity and +1 from bow +dice damage with the longbow. Which is more than what you do with eldrytch till level 5. You wont get any extra attack later on neither...so:S

Later on i took for the next pact stuff the darkvision. Because it is a special kind, as you can see through in it even in magical darkness. (You cant see invis though.)
So in certain fights casting a darkness spell locking the enemies down with your tanks/meleers while your main shoots in arrows or eldrytch spells will work wonderful.
But you can also take Agonizing blast instead of darkvision so your charisma modifier gets added to your eldrytch damage. From level 5 you will be shooting two eldritch blasts. And from 10, I think 3.

Originally posted by Snake_In_The_Eye:
Come here https://discord.gg/CDfAv2uC

As a warlock you should use hex with eldritch blast, to add an additional 1d6 necrotic to damage. You can take at level 2 the invocation that adds charisma to the damage. You can also take at level 3 pact of the blade and hit in melee with charisma.

For multiclassing if you like melee, level into paladin until you get smites, otherwise sorcerer to get more spell slots and metamagic at level 2, or bard for spell slots.

Eldritch blast is a good ranged option and scale with level. If you want to do a melee warlock you need at least 5 level to unlock the second attack from pact of the blade.


Thanks, both of you!
Last edited by nichoudha; Aug 12, 2023 @ 11:33pm
Claudussy Aug 13, 2023 @ 12:14am 
Originally posted by nichoudha:
Originally posted by AlmostFree:
You have an Avatar from SMT and yet are confused by the concept of doing side content giving you experience and want to get on with the main story so that you can....get more experience.

I rate this troll Weird/10
I haven't played RTS in over ten years.

Originally posted by Claudussy:
watch a beginner guide on youtube.

Youtube algorithms spoil, as I mentioned.

Originally posted by Nordil(Hun):

Don't worry about it actually. You can do tons of stuff before saving the guy:) I literally was like level 5 when i saved him, and i cleared out nearly the whole underdark by this time. If you look on your map it should have a marker about the goblin village, also if you can use speak with the dead scrolls, or items, it is always a good idea to talk with "green coloured corpses" that means you can talk with those and in worst case scenario they can give you some pointers. You can also find some additional info one way or the other in the grove.

As for warlock. Not sure how you built him, but hopefully you did not go for str and charisma build. Sadly on lower levels you will be struggling. I have Wyll in my party and i am level 7 currently, both Gale and Wyll in my party are just excess characters actually as their damage is low considering all the other characters and their usefulness situational. But that is BECAUSE I DO NOT REST if it is not necessary:) So i don't really use any memorized spells, because i got tons of scrolls.

Anyways back to the Warlock build:
The way i built Wyll, even though he is a terribly gimped Warlock, is that i raise his dex and cha.
So currently he has 14 dex and 18 or 19 charisma.
When you build your warlock you should have focused on Charisma, then constitution and dexterity. Your character only needs these three. If you have additional points i would advise to put it on str so you have some carry capacity leeway.

When you got the pact, what you should have selected is the eldritch blast cantrip, and the false life free cast.
False life free cast and dark pact/or healing temporary hp(later you can get that from an item) stack. So my wyll runs around usually with +10 temporary HP and this is how he starts all fights. This means if he is hit he usually does not really suffer any damage.
Eldrytch strike is generally good to have, it is your firebolt or ray of frost.(Allthough having ray of frost is also good, because if the enemy is wet, it will freeze under him the ground, so they can get the prone status, and they also receive -3 to momentum, so speed besid the damage they receive. Not sure if it is available for Warlocks though:S Sorry my Wyll took friends:D)
Why am i suggesting to you to focus on charisma and then mostly on dex?
Because Wyll will either go non armoured, or light armoured into battles. Light armour means you can have all your dex as a bonus! OFC you can take medium armour proficiency, but test out if it allows you to still cast spells. (I really dont know how arcane works in this regards in BG3 and 5th ed. I know that in 3.5 you get a percentage to fail spellcasting.) The other reason why you should take dexterity is because this way you can use ranged weapons and also finesseable weapons. There are also a few saves that are dex based and can assist you greatly. Of course you can also go no armour style, in which case you can get bracers that raise your armour score + dex, or mage armour barksking + dex...and so on. Currently i am pretty sure i could hit about 20-22 AC with Wyll at the least, without having any armour!

I suggested dexterity for range weapon useage as well, you can find fairly early a bracer that gives a character proficiency with lb and sb and +2 to ranged damage. Combine that with Spellthief and you can get back one spell if you are lucky. So with a say 16 dex warlock, you would be doing +2 from bracers +3 from dexterity and +1 from bow +dice damage with the longbow. Which is more than what you do with eldrytch till level 5. You wont get any extra attack later on neither...so:S

Later on i took for the next pact stuff the darkvision. Because it is a special kind, as you can see through in it even in magical darkness. (You cant see invis though.)
So in certain fights casting a darkness spell locking the enemies down with your tanks/meleers while your main shoots in arrows or eldrytch spells will work wonderful.
But you can also take Agonizing blast instead of darkvision so your charisma modifier gets added to your eldrytch damage. From level 5 you will be shooting two eldritch blasts. And from 10, I think 3.

Originally posted by Snake_In_The_Eye:
Come here https://discord.gg/CDfAv2uC

As a warlock you should use hex with eldritch blast, to add an additional 1d6 necrotic to damage. You can take at level 2 the invocation that adds charisma to the damage. You can also take at level 3 pact of the blade and hit in melee with charisma.

For multiclassing if you like melee, level into paladin until you get smites, otherwise sorcerer to get more spell slots and metamagic at level 2, or bard for spell slots.

Eldritch blast is a good ranged option and scale with level. If you want to do a melee warlock you need at least 5 level to unlock the second attack from pact of the blade.


Thanks, both of you!

Youtube algo-what? Use the search bar. How old are you?
n#n#m# Aug 13, 2023 @ 12:20am 
Originally posted by Claudussy:
Youtube algo-what? Use the search bar. How old are you?
You use the search bar, watch like 1 or 2 videos explaining basic mechanics and then your recommendations are swarmed with videos related to BG3. And there are a lot of them spoiling things starting from thumbnail & title of the video, so one glance is enough. I guess OP doesn't want that to happen.
Abisha Aug 13, 2023 @ 12:22am 
how about hmmm start with Explorer? i wait your ego can't handle it.
Space Dandy Aug 13, 2023 @ 12:23am 
Your best bet is to read the official DnD ruleset and/or follow a youtube video.

The game itself does absolutely ♥♥♥♥ all to give you the resources or tutorials to understand the game mechanics.
nichoudha Aug 13, 2023 @ 5:17pm 
Originally posted by Abisha:
how about hmmm start with Explorer? i wait your ego can't handle it.

I don't understand what you're trying to say with this sentence.

UPDATE: Managed to beat the Bear mission to discover who the Bear really was. Unfortunely I discovered I locked myself out of ever getting Karlach and others. I didn't know so much was missable in Act 1. This game is becoming a huge let down for me. It's a good game, but no warning at all on any of the missables when playing blind. Oh well. I think I'll just stop at the ten hour mark. I finally got a handle on the gameplay, but I'm sick of these stupid set of current companions that I now have to work with throughout the whole frickin' game. Maybe it just wasn't for me.
Last edited by nichoudha; Aug 13, 2023 @ 8:28pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Aug 12, 2023 @ 10:25pm
Posts: 12