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For very dangerous enemies you need to buff your people or debuff the enemy. If you can get him to slip in grease, or freeze the ground under him or daze him or something, it helps a lot. Then you can just focus fire and take him out quick. Also keeping people out a distance and soften them up can help.
2. Get your caster to the high ground
3. Get a rogue, and cast every defense spells that stack to them.
4. Get this rogue to that one gnoll who has worm in his head.
This gnoll can be persuaded to attack his own friends. You can use that too.
At the first whiff of a possible encounter (that is, you have stepped three steps into a new area), go to Turn Based Mode and move the camera over every inch of the landscape. Take especial notes of high places like crates stacks-of-crates rafters roofs hot-air-balloons; burnable things to throw or shoot like chairs candles dead bodies or your friends; choke points to avoid like doorways roads mountains bridges fields arenas or caverns. Examine the details of everything that is around corners and behind doors and on the other side of mountains to see whether they have any weaknesses. Set your crew to approach from multiple angles, careful not to step within the 19.756 meters of any potential foe or you lose all chance of finishing your preparations as the encounter rolls begin. Empty your pockets of all ten meter-cubed crates you've had stashed in your rucksack so your team can climb high, and construct a Minecraft fortress with them without disturbing the locals. When you're ready, cast a spell that summons a floating halberd to nonchalantly float into the middle of the fray, hovering menacingly yet friendly-seeming over the shoulder of the biggest boss without arousing any suspicion.
Good luck storming the castle!
Finally: Gale needs the "Shield" spell. It activates on reaction and gives 5 AC. It's huge.
Do you have a balanced party?
Someone to buff your group, debuff your enemies (you know how advantage/disadvantage works?)
There's a ledge where you can sneak up on a single archer gnoll, I pushed him down with my figther, you'll surprise the enemies and get another turn to deal mayhem from above xD
I used one of my melee fighters to throw javelins / bombs whatnot while my wizard was raining spells after having Shadowheart bless everyone! Also if you've got haste potions, those are invaluable early game for doubling your attack rounds!
I was able to deal with most all the weaker enemies while my hold spell (lasts 10 turns!) was keeping the big baddie from being able to even move.
Also, if you sneak up on them, you can wait till the enemies moving about are standing closer together and press shift + space to stop time in order to maximize the amount of enemies you can hit with bombs/spells/other throwables.
Throw some stuff at them, then run away and when they get closer throw at them again then run away. :D (If you have no sneaker) If you choose berserker, if not shoot...or throw pikes, javelins whatever.
Because up close in that encounter unless you are level 4, but preferably level 5 you will be eaten alive.
Actually I had reinstalled the game to give it another try, after I gave up on my first try. I just immediately uninstalled again when in one of the easy early fights shadowheart was one shot by an intellect devourer and my character missed 3 95% attacks. I do not like this game.
I agree with this.
Why I can't ever put any of their games in the best of all time categories.
"Do you have a balanced party?
Someone to buff your group, debuff your enemies (you know how advantage/disadvantage works?)"
This doesn't work well though with the short rest/long rest system.
you basically end up trying to figure out how to min/max different battles with resources and bounce between areas instead of just playing.
game is fun to a degree but it also has a lot of meaningless mechanics that don't mesh well together that just reinforce the fail/know/cheese cycle.
So the next time Gale goes down, and my Gale is ALWAYS going down, don't see it as failure or the end of the combat and time to reload. See it as just the beginning and play from there. You CAN recover and you CAN win despite it. The game, and D&D itself, is balanced expecting it to happen. There's room for error.
And yet I didn't need to do any of that to get through the game because I used sound tactical methods and positioned my team appropriately while scouting out enemy positions so it seems to not be as hardcoded as you may find it to be. Rather, players need to think in terms of the game system and not throw up their hands and blame RNG for why they are failing.
Unlock Withers for your camp as soon as you can, he sells class change (works on all characters including companions) and hirelings.
Also its a tactical RPG. Don't go all-in rambo mode (even if you play a berserk. its tempting, I know) and choose your next steps wisely.
There are also many mods to make gameplay easier. I recommend Party Limit Begone mod. It lets you have more than 4 group members. And the Ring of Favor mod, which adds rings to an early game chest (free) and to an early game vendor too (costs gold) to get rid of the miss miss miss situations. You can find them on Nexusmods.