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It costs a level 3 spell slot, concentration, and action to cast.
Not really.
5E RAW, any creature that has a Fly speed can remain stationary in mid-air if it likes, so long as its fly speed remains above 0 and it isn't knocked prone. A creature with the Hover trait, however, can remain aloft even if it is immobilized.
If, say, you somehow managed to petrify a Beholder... strictly rules as written, there would now be a stone beholder floating in mid-air. It's still a creature with the Hover ability, and the Petrified condition doesn't actually cancel that.
If a Battlemaster Fighter hits a flying wyvern with an arrow, and decides to use a superiority die to invoke Trip Attack (it's only large, not huge, so it's a valid target) and the wyvern manages to fail its save, then it is knocked prone. Because wyverns don't have the hover trait, it would then immediately plummet to the ground.
These situations made Solasta a lot of fun. It's a shame there are so many flying creatures in BG3 and we can't experience this.
I'm with this 100%. Countless times I wish that I could hover in this game simply to avoid difficult terrain. You'd imagine the fly or illithid telepathic ability would allow this. Alas they do not, and I've yet to find a spell that does.
That's a great example of another way Larian could have approached flight. If it was really impossible or undesirable to have the 3D grid then why not make flying creatures immune to terrain and able to pass through/over obstacles without impacting movement?
I don't want to jump on the hate bandwagon, because this is only one of very few complaints I have with the game, but things like this give me the impression the release was rushed.
The release was rushed. It was rushed for good reason too. First they did not expect the full release to really add a significant number to their sales as they thought they had most of their sales during EA. Second they are a relatively small team and their starting budget, even with EA purchases, was tight. They put a lot of work on it effort to dollar ratio they did exceptionally well. So they rushed up the last acts to be in as playable a state as possible, cut a few features because they couldn't finish them in time, and put out the game. Fortunately they had huge sales numbers after release so they now have funds to fix up and "finish" the game.
Well I hope they agree with my flight feedback then.
The 3D grid is the best thing about Solasta. That's the only reason I mention it. So far I've noticed the impact a 2.5D map has on spells and flight.
So in Solasta, one of my favourite things was being able to aim aoe spells in 3 dimensions. You could angle lightning bolt up/down for example. And holes in the map weren't considered LoS obstacles.
The situation being... what? What situation would you choose to use an action, level 3 spell slot, and potentially break concentration on a more useful spell instead of casting jump or misty step?