Baldur's Gate 3

Baldur's Gate 3

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Noctoculus Aug 12, 2023 @ 6:54pm
Flight is useless without the ability to hover. AoE spells also handicapped
Probably the most apparent difference between BG3 and Solasta. Flight is effectively a more expensive jump or misty step with zero benefit. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best.

The way this impacts AoE spells is also disappointing. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. The reason? The ground is uneven and you can't target the air.

I honestly don't think the game should have been released without properly addressing this obvious flaw in design.
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Showing 1-15 of 27 comments
Noctoculus Aug 12, 2023 @ 6:56pm 
Oh yeah, I forgot. Lightning Bolt and Sunbeam can be "blocked" by holes in the ground.
Insanity Factor Aug 12, 2023 @ 6:58pm 
I would say flight is quite possibly the handiest (and most fun) Illithid ability you can unlock. The added mobility it allows is a heaven-sent for combat positioning and for moving around while exploring, reaching jumping puzzle spots much more lazily, or even skipping them because the range is insane :D
jonnin Aug 12, 2023 @ 7:02pm 
zero benefit? This game and DOS as well are combat heavy hack and slash games where the mechanics favor mobility to the extreme. So much so that playing a small sized race with reduced movement should give you a pause at character creation time. You can mitigate it somewhat with spells and ranged weapons but if you have any melee characters at all, they have to get to the enemy archers and mages who kite you like mad and in most fights are set up from the onset to be in a superior position if you take the default access path and don't scout out a better way and even if you do find the better approach the enemy still often has high ground or cover. The flying pets' ability to engage and distract enemy archers is a powerful early game tactic.
Last edited by jonnin; Aug 12, 2023 @ 7:03pm
Noctoculus Aug 12, 2023 @ 7:04pm 
Originally posted by jonnin:
zero benefit? This game and DOS as well are combat heavy hack and slash games where the mechanics favor mobility to the extreme. So much so that playing a small sized race with reduced movement should give you a pause at character creation time. You can mitigate it somewhat with spells and ranged weapons but if you have any melee characters at all, they have to get to the enemy archers and mages who kite you like mad and in most fights are set up from the onset to be in a superior position if you take the default access path and don't scout out a better way and even if you do find the better approach the enemy still often has high ground or cover.

This is something jumping or teleporting achieves at a lower resource cost.
Ozone Aug 12, 2023 @ 7:04pm 
I play Lone-Wolf and mobility is everything; if you can't flee, you are dead meat.
Teleportation, haste, boots of speed, and flight are too powerful to ignore.

This is something jumping or teleporting achieves at a lower resource cost.
True, but when you're out of TP, flight (in potion for me) is a very good alternative.
Last edited by Ozone; Aug 12, 2023 @ 7:07pm
Noctoculus Aug 12, 2023 @ 7:10pm 
Originally posted by Ozone:
I play Lone-Wolf and mobility is everything; if you can't flee, you are dead meat.
Teleportation, haste, boots of speed, and flight are too powerful to ignore.

This is something jumping or teleporting achieves at a lower resource cost.
True, but when you're out of TP, flight is a very good alternative.

With all the equipment, scrolls, even arrows that allow for teleportation, this is never the case and AoE spells are still handicapped because of the missing third dimension to interact with.
Vash The Stampede Aug 12, 2023 @ 7:13pm 
I'm curious. Can someone who has flight cast on them still be shoved off a cliff into the insta death abyss?
teksuo Aug 12, 2023 @ 7:13pm 
never tried myself but the enemy version of "fly" seems fun/op.

watched a fire devil turn 90 degrees mid air while flying above a chasm. i'd want that lol
Noctoculus Aug 12, 2023 @ 7:15pm 
Originally posted by Vash The Stampede:
I'm curious. Can someone who has flight cast on them still be shoved off a cliff into the insta death abyss?

Yes, because you must be on the ground at all times.
Mosey Aug 12, 2023 @ 7:18pm 
...flight clearly ignores the crap strength most casters are going to have, hence it's way better than jump or any other action movement ability.

If this isn't obvious, I'd suggest you haven't played enough yet to realize how good being able to fly to an impossible to reach ledge can be.

Sure, you can't hover 50ft off the ground and be untouchable but I think we can all understand why that isn't in the game.

As for LOS issues with spells, pay more attention to your positioning. That's 100% a you problem.
Insanity Factor Aug 12, 2023 @ 7:18pm 
Also it's been a hot minute since I played the tabletop version of 5e, but aren't Flight and Hover two completely different abilities? A lot of monsters have flight, but still have to land at the end of their movement, from what I seem to remember. So it might not be as much BG3 as 5e thing, not being able to stay afloat like that.
Noctoculus Aug 12, 2023 @ 7:20pm 
Originally posted by Mosey:
...flight clearly ignores the crap strength most casters are going to have, hence it's way better than jump or any other action movement ability.

If this isn't obvious, I'd suggest you haven't played enough yet to realize how good being able to fly to an impossible to reach ledge can be.

Sure, you can't hover 50ft off the ground and be untouchable but I think we can all understand why that isn't in the game.

As for LOS issues with spells, pay more attention to your positioning. That's 100% a you problem.

Jump is a level 1 spell. Misty Step is a level 2 spell. If you haven't played Solasta, you can hold CTRL or something to pan the camera up and down while aiming spells or positioning flying units to select a position in the air.

Having holes in the ground block "beam" AoEs is not a "100% you problem".
Last edited by Noctoculus; Aug 12, 2023 @ 7:22pm
Vash The Stampede Aug 12, 2023 @ 7:21pm 
Originally posted by Noctoculus:
Originally posted by Vash The Stampede:
I'm curious. Can someone who has flight cast on them still be shoved off a cliff into the insta death abyss?

Yes, because you must be on the ground at all times.

Uck...ok that is just dumb.
Noctoculus Aug 12, 2023 @ 7:21pm 
Originally posted by Insanity Factor:
Also it's been a hot minute since I played the tabletop version of 5e, but aren't Flight and Hover two completely different abilities? A lot of monsters have flight, but still have to land at the end of their movement, from what I seem to remember. So it might not be as much BG3 as 5e thing, not being able to stay afloat like that.

They are. Hover lets you ascend or descend vertically, but not move horizontally in the air. It's not a 5e thing at all.
Last edited by Noctoculus; Aug 12, 2023 @ 7:24pm
Jack Sparrow Aug 12, 2023 @ 7:31pm 
Originally posted by Noctoculus:
Probably the most apparent difference between BG3 and Solasta. Flight is effectively a more expensive jump or misty step with zero benefit. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best.

The way this impacts AoE spells is also disappointing. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. The reason? The ground is uneven and you can't target the air.

I honestly don't think the game should have been released without properly addressing this obvious flaw in design.

Flight doesnt use your bonus action unlike jump, it only uses your movement, which is why it is FAR from useless, you are just clueless. :)
Last edited by Jack Sparrow; Aug 12, 2023 @ 7:32pm
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Date Posted: Aug 12, 2023 @ 6:54pm
Posts: 27