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Een vertaalprobleem melden
I was playing with a friend in the hag fight
I had the see invisible eye, and was already disappointed in it... But we hit a point where the hag splits into like 4-5 hags.... And my camera isn't following the clones.... It just randomly wanders off to a platform where I see the text "he-he" appear and disappear
I confirm with my friend that he didn't see that...
"SEE INVISIBLE" means that your camera still tracks their movements on their turn,
You can then blast that location with fay fire or an AOE attack to fix it
It's chance-based whether allies will be able to see the target as well ("Revealed" condition). But that can only proc if the PC had direct line of sight and was facing the correct direction.
The game is not exactly helping you here, as even in turn based combat, it will select the enemy during its turn, but then you don't get to see it because the correct player character isn't selected at that time. Respectively in free play, playing multiple characters is actually acting against you unless "Revealed" procs.
"Breaking invisibility" by dealing damage or subjecting the target to an environmental effect or otherwise breaking concentration is something entirely different. That's actually removing the invisibility effect rather than adding an exception or adding the "Revealed" debuff.
No, you have it backwards. THEY succeeded on the roll against YOUR spellcasting DC. Thus, since they succeeded, they remain invisible. The roll you're seeing is THEIR roll.
What's your spell Save DC? I have my see invisibility on a high intelligence spell caster and I pretty much see everything in a round or two. If I'm really stuck, I have Gale cast it on himself, and he's Save 23... no one saves on Gale.
DC 8 and the target is 9. Without any buff the hide will auto fail. After that you still going to throw a dice of 20 to see if you will be revealed.
That's how they have balanced stealth that you need every single buff in the entire game to make it work. Your u can't just make a character into the role of a stealthy character. Yiu need every spell in the book and the game is balanced this way that you can only remain in one for one turn. Which is the time for a Rogue to enter their view and attack once. But how many enemies can be killed with just a dagger? Not many and even if they have guards.
And this is where the game falls apart since you are assigned by minthara to not just infiltrate the druid grove but slit the throats.
Which is why the lackung of drow poison. Maybe you will find 3-5 while you may need 10-20 drow poisons.
All it is a mechanic for drow poison. Not just poison but this one rare poison who is so rare that the stealth mechanic itself if having fun for 3 assassin attempt and even if you can make this attempt they Likely have 2 guards which in total means you will only he able to use stealth 1 time.
Drow poison put them to sleep and since it is not a spell it doesn't cause alarm. It's not worthwhile without an infinite supply of drow poison.
Even with access to drow poison it would be limited uses since you can not assassin an entire group who will spot you.
Without drow posion all you can do is stab them in the back which require zeri stealth.
Stealth in combat is stupid since it takes a turn and then that attempt fail which means you did nothing.
I see you is checked by every enemy who see you. They still see you after stealth and you only need a companion or illusion next to the target to gain cunning action.
It is the reason that for such a weak mechanic to take a whole action is quite bad for only allowing a bonus action if Rogue.
Cunning action hide is allowed by a Rogue. A warlock see in darkness can't be seen and is acted upon as invisibility.
The Rogue can't see in darkness is demanded to be in darkness to hide which doesn't require stealth.
As well does the Rogue need spells who increase their walking range. And while in stealth they have to have enough mobility that they're considered running while they hide.
Bows is able to fire an arrow beyond AI visible range and AI stop working no matter if hide was used.
Warlock has all the features to hide. If they don't mive they don't get to check stealth.
It is why stealth is a butchered feature where a Rogue need to be a warlock to use stealth.
It's true, the mechanics should've been explained better in the tooltip. I can see why people would be frustrated.
In my current savegame where I play a bard I let volo make his "parasite removal attempt" at gale who has high intelligence which hopefully helps revealing hidden npc´s.
I have the same experience using See Invisibility. Duergar goes invisible > Wizard Tav casts See Invisibility > nothing happens, Duergar is still invisible.
What is this nonsense? Unless the invisible character is ALSO hiding, there is no roll.