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For example, if you multiclass 1 lvl into fighter as a wizard, you will be able to freely equip heavy armour and wield greatswords without any drawbacks.
Also there is an option to change classes. A hard to miss npc shows up in your camp partway through act 1. Well, for me i noticed him like 70% through the first area. iirc it costs 100g. So not small but not terribly expensive.
It's pretty much up to you, of course, and it can be worth it to sacrifice the ASI/feat for some other more beneficial multi-class gain.
What matters is the break points you choose and the synergies you're creating. If for example you want to make a Druid/barbarian there are two conflicting paths you can take. You can either go Druid 2/Barb 1 to get access to Rage and Wild Shape as fast as possible or you could delay it and go Druid 5 first to get the extra attack first and then dip into Barb 1 for Rage at character 6. And it's the same for every other class feature you want. Barb 2 for Reckless Attack or Druid 5 for extra attack first? etc etc
Just a word of caution though, I'm not sure about Fighter as I've never looked into a Fighter/Druid mix but when it comes to Barbarian if you're focusing more on the spellcasting aspect of the Druid and not the Wild Shape then you're shooting yourself in the foot by multi-ing into it. Rage eliminates your ability to cast and concentrate with very few exceptions like wild shape that counts as an action and not a Spell.
I wanted to get a character, who could only wear light/medium armor, into heavy armor, so I gave her one level in Fighter.
Yet they didn't get the heavy armor proficiency UNTIL I respecc'd her to be a Fighter at lvl 1, then specc'd into a different class.
This is also correct, you don't get ALL of them. You don't get Heavy Armor when multiclassing.
Yes only your first class get all proficiency. Subsequent Multiclass won't give heavy armour proficiency, some saves and some skills.
No need for correcting, you're absolutely right. I completely forgot about Save Throw proficiencies. And about Heavy Armor proficiency I legit was surprised to find out from these comments that it's not inherited either(had to look it up in the PHB but yeah, neither Fighter or Paladin give it if you multi into them and not start as them)
The saving throw thing just seemed like an obvious given to me.
Note: you do get everything that a subclass gets, if the class grants a subclass at level 1. For instance, multiclassing into war cleric *does* give you proficiency in martial weapons and heavy armor.
So, for example, if your character is level 5 and you took 3 levels of bard and 2 levels of paladin, you would have all of the abilities of a level 3 bard and of a level 2 paladin.
Spell slots work a little differently though, those are shared and there's a special table to reference to see what your available slots are.
A few other various exceptions exist, such as the "Extra attack" ability, if you get that from 2 different classes, you still only get one extra attack.