Baldur's Gate 3

Baldur's Gate 3

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Lycon Aug 12, 2023 @ 7:52am
Everyone says spirit guardians is super strong on shadowheart but I dont see it?
It does 6-24 dmg? Why is this so super strong as everyone says?
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Showing 1-15 of 55 comments
Insanity Factor Aug 12, 2023 @ 7:55am 
Upcast it? Cast it and run through ALLLLL the enemies for 6-24 while it's active and still be able to cast spells/attack stuff alongside the damage it deals? Those would be my guesses.
Jhea Aug 12, 2023 @ 7:56am 
it creates a circle arround you that does x to y damage.
you have to put her in the middle of 20 enemies to see them shine.

later on you have some missions where you have to face 10 14 20 undead creatures.
let shadowheart run in front (give her best armor, shield and armor spell) and then tank it for a round.
activate those spirit guardians and see the luls when those 14 undead suddenly get bright damage and maybe a turn undead after that, all the while the rest of your team curbstomps the necromancer that summons these zombies.

also works with every other enemy of course, but zombies and other undead usually only have up to 20 hitpoints... so it's pretty much instakills for those
all other just get severly damage - making them easier to be plucked by lae'zel
RawCode Aug 12, 2023 @ 7:57am 
6-24 on EVERYONE in range EVERY TURN.

you may clean few spoiler encounters solo via this spell alone.
Recjawjind Aug 12, 2023 @ 7:57am 
You turn her into a blender, it's not 3d8 once, it's 3d8 every turn, for 10 turns! It also makes it much harder for enemies to approach her, or run past her.
Lycon Aug 12, 2023 @ 7:58am 
I specced shadowheart as a wartempest. Should I respec her back to trickery so I can use this with warcaster and the trickery thing that increases AC? idk. any tips on shadowheart?
your beanie baby Aug 12, 2023 @ 7:58am 
enemies in it have a reduce chance to a hit. I don't consider it strong myself tbh.
bz Dec 4, 2023 @ 3:47am 
It is super good against massed enemy formations.
Spirit guardians+misty step+extra movement=ouchi :-)
Kodaxmax Dec 4, 2023 @ 3:58am 
Because cleric spells are garbage so it seems better by comparison. Your other options at that level are adding a d4 to ally attacks, faining death and beacon of hope etc.. which are mediocre even when their ideal situations are met.

If you want AOEs ussually you go light cleric for wall of fire, which is almost as good as a fireball each turn and doesn't require you to surround yourself with enemies. Oh and of course you get fireball itself. Seems a waste to go trickery and go for subpar damage instead of utlizing it's utility.
The1Kobra Dec 4, 2023 @ 4:30am 
Spirit guardians is a very powerful spell, used properly.

The spell creates an AoE around the caster, that damages any enemy that comes near, or that the caster moves towards. Damage can be applied once per round.
It also does 4d8, 5d8, or 6d8 if used in a higher level spellslot.
The damage will keep accruing for every round enemies remain within. It's also highly useful against swarm enemies, where they send 20+ enemies with low health at you, they just charge into the spirit guardians and go down instantly. It's great.

Lastly, you do need to maintain concentration to maintain spirit guardians. That's fine, it should have some weaknesses. But combine it with the sanctuary spell and your cleric is now untargetable, meaning they can run around hitting enemies with the spirit guardians and your foes can only retaliate with AoEs, but no direct attacks. It's a very powerful combination. (Though I'll admit, it seems like an exploit so I don't use it myself. Even so, it's a very strong spell, that damage piles up.)

On a side note, a lot of enemies in act 2 do have a radiant damage vulnerability as well.
pascal.difolco Dec 4, 2023 @ 4:49am 
Shadowheart with SG and Mace of Lathander is comically powerful vs Undead
Sardorim Dec 4, 2023 @ 6:11am 
Shadowheart can practically solo Act 2 with Spirits and Lathander.
hermit0wl Dec 4, 2023 @ 6:38am 
Originally posted by Jhea:
it creates a circle arround you that does x to y damage.
you have to put her in the middle of 20 enemies to see them shine.

later on you have some missions where you have to face 10 14 20 undead creatures.
let shadowheart run in front (give her best armor, shield and armor spell) and then tank it for a round.
activate those spirit guardians and see the luls when those 14 undead suddenly get bright damage and maybe a turn undead after that, all the while the rest of your team curbstomps the necromancer that summons these zombies.

also works with every other enemy of course, but zombies and other undead usually only have up to 20 hitpoints... so it's pretty much instakills for those
all other just get severly damage - making them easier to be plucked by lae'zel
Give her the Blood of Lathander, for good measure :)
TreeSalmon Aug 24, 2024 @ 5:58am 
Originally posted by The1Kobra:
Spirit guardians is a very powerful spell, used properly.

The spell creates an AoE around the caster, that damages any enemy that comes near, or that the caster moves towards. Damage can be applied once per round.
It also does 4d8, 5d8, or 6d8 if used in a higher level spellslot.
The damage will keep accruing for every round enemies remain within. It's also highly useful against swarm enemies, where they send 20+ enemies with low health at you, they just charge into the spirit guardians and go down instantly. It's great.

Lastly, you do need to maintain concentration to maintain spirit guardians. That's fine, it should have some weaknesses. But combine it with the sanctuary spell and your cleric is now untargetable, meaning they can run around hitting enemies with the spirit guardians and your foes can only retaliate with AoEs, but no direct attacks. It's a very powerful combination. (Though I'll admit, it seems like an exploit so I don't use it myself. Even so, it's a very strong spell, that damage piles up.)

On a side note, a lot of enemies in act 2 do have a radiant damage vulnerability as well.

Sanctuary is canceled when you do any damage, even with Guardians. I wanted to take that route as well, but alas, it's not a viable option.
I think the only AoE that beats spirit guardians is Hunger of Hadar, but why choose one if you can be a bard and have both ? :rofl:
Originally posted by Estevan Valladares:
I think the only AoE that beats spirit guardians is Hunger of Hadar, but why choose one if you can be a bard and have both ? :rofl:

But you can't cast both at the same time, as they are both concentration spells.
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Date Posted: Aug 12, 2023 @ 7:52am
Posts: 55