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I hope at some point either a mod or a patch means we can play a psionic, a gith would be a lot more attractive a pick then
"No they aren't" literally doesn't make even remote sense for anything I said. Is English a second language? I'm genuinely confused, sounds like a language barrier to me.
And there's a difference between being a furry and being a zoophile. Not everyone wants to literally be a cat just because they like cat girls. XD
Unpopular opinion: D&D was always hot mess of a system since 1st ed.
It's strength was never its mechanics, many systems came along later and did it better including Gygax's own Mythus Magic, GURPs, etc. The strength was in its compelling settings due to their dominance of having the best writers and artists in the 80s and 90s such as Ravenloft, Dark Sun, Planescape, even FR with as generic as it was gave us things like Menzoberranzan.
I'd play the DOS2 system in a D&D licensed setting in a heartbeat and never look back for example.
I love D&D but it is a paper anachronism, and a system designed from the ground up with a computerized multiplayer environment in mind is just going to be capable of way more robust and deeper gameplay because it won't be linked back to paper restrictions. There's no reason for d10s and 20s for example except nostalgia. RNG itself is a bit of a binary mess that could be streamlined or toned down at least, or leaned into with percentage 100 rolls of everything. Save scumming is not really fun gaming behavior and with a better foundational system could be eliminated entirely.
Another game will come along and completely clean D&D's clock at some point, most likely from Japan where they're willing to take more liberties with systems. Such as Dragon's Dogma 2. It'll be the quality of that game against the usual nostalgia PnP boomer crowd as usual in the CRPG offerings. Larian is in the position of modernizing D&D though and I hope they do. It'd be the best outcome for old fans and new alike to ressurrect those old settings with new CRPG friendly rules.
Too hard to balance high level D&D, is what they said ... Which is true. Ask any DM who has done high level campaigns. it is genuinely a pain in the ass, and 99% of the time the DM ends up having to make encounters harder mid-combat for the fights to even be fun for the players... Which you can't really do in a video game.
I do agree with all your points tho, to be clear. But it definitely IS hard to balance D&D. It's a great system, but it is full of a lot of balance issues inherently that you'll just never notice unless you DM.
Lol I think you might appreciate my reply to this comment.
By the way, I like the Gith in general. If I get the lore right:
-> former slave race that revolted against masters
-> they actually won
-> they had a heated debate how to deal with former masters (read: civil war if they should genocide the Mindflayers or make peace after some time)
--> said war is still ongoing, after thousands of years
-> they even lost their former identity - Githyanki / Githzerai aren't their race's original names.
The Githyanki (the ones we encounter in game) are basically Spartans on steroids. Everyone fights, everyone is a soldier, everyone trains from birth or perishes. There's no such thing as a weak Githyanki. So every single one is a badass soldier. And only the best of the best get to see the Astral Plane where they're practically immortal thanks to the fact time's not passing. The Gith are ALSO basically the only "spacefaring race" in that setting, as the "Astral Plane" appears to be a realm in outer space or something.
Plus the elite of elite gets to ride Red Dragons.
Yeah, their attitude leaves much to be desired, but given their history, it's understandable.
I'm playing as a Githyanki in my current game, anyway, well into Act 3. I'm a monk who I say left my people long ago to find true martial mastery and inner peace, feeling that my people's obsession with Mind Flayers despite being not much better than them was absurd.
I'm a hero, yet I would be seen as a traitor by my race for how much I work together with even those who my people would hate - as long as it is for a greater good. The need for a greater good has to balance with my character's desire for greater martial mastery.
Besides the role-playing potential of the Gith in-game, with them having a lot of unique dialogue options and lore, they also are fun to play mechanically with their special abilities letting them jump around and the like.
The funny thing is, I'm not even that close with Lae'zel despite her being the other Gith character in our group. She isn't even in my party - she just hangs out at camp, and sometimes I report back to her if I find any good information out. All I have done for her is save her life...repeatedly...she really is a damsel in distress, huh?
Seriously, I saved her from a cage in Act 1, then from being murdered, and now from being potentially murdered again. For all of her bluster, she is lucky to be alive.
Afraid I'll never care to understand nuances among the furries. But not having humanoid animal races isn't banishing you from the game or anything. It just doesn't explicitly cater to you.
Maybe this thread does explain why BG3 ended up the way it did though. Used to be you played these games for an adventuring story and power fantasy. Not to live out something like that. Too many niche markets have tried to band their interests together as a consumer group and catering to all of them makes games schizophrenic.
It'd make sense if they pushed the strong Gith presence into this game. After all, not only had they turned down other developers who wanted to make a B3, they even had turned down Larian's first offer in 2014. There's no mention of what was exactly in the "design document" that was pitched during their second attempt in 2017, or if there was any similarity to the previous pitch.
Wizards had all the power, so if they wanted Gith in B3, then Larian would have to obey.
bro what are you even talking about XD No one said it banished anyone from the game, and no one said they aren't enjoying the game just because the options they were hoping for aren't there. I genuinely refuse to believe English is your first langauge.
Just because people would appreciate more options doesn't mean the options we have are bad. And not to live out something like -WHAT-? I know you are a horny little virgin and all, but just because some one wants to play as specific race doesn't mean it's a kink thing, dude. Relax. It's just about roleplay.
And you say all this like these are new races, but - since you're hyper fixating on the beast races for some reason (which was never even the point of the post) - Tabaxi aren't a new thing... They have been part of D&D since before you were born. It's not some "new age furry niche" that you're trying to play it up to be.
It's just another race that other people enjoy playing. Put your penis away, stop trying to have sex with everything that moves.
Also you say it's "me", but I just made an off hand comment about them, and then answered your question. The race I wanted to see the most is Genasi, idgaf about Tabaxi, lol.
only thing a Gith is useful for imho is making a caster that can wear medium armor.
and let's be real here, the gith "ambassador" Lae'zel is an unlikable ♥♥♥♥♥
With everyone having the same stats (a push from WotC because that's how D&D one is going to work), people look at the other racial bonuses. While they do get some good bonuses (spells and proficiencies), they don't get darkvision. If you're a powergamer, are you going to make a Wizard that needs a Light spell to avoid getting disadvantage to his attack anytime he's in the dark or will you pick a race with Improved Darkvision? The same argument applies to a Martial, who can get by with regular Darkvision since that's good enough for spear reach.
If you're not picking a race based on their bonuses, you're probably picking one on aesthetics, and the Gith lose out here as well.