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The issue is not that failure conditions exist, but that the failure conditions are both arbitrary and nebulous, paired with the issue that they're not documented in her own questlog. If you fail any other Origin character's questline, it'll be very clearly stated under their Companion header.
Also do check the note where he runs out into the death fog for no reason whatsoever. If you think an NPC deciding to commit suicide just to deny you a quest is a feature not a bug, I don't know what to say.
Please read my response above regarding "intentional". Karlach's is the only questlog that doesn't document failure explicitly.
Ah yes, because killing a "strange cow" that doesn't really tell you anything about Dammon but is somehow what's causing him to despawn is an "intended consequence".
Possibly. I stole the idol. The druids said ‘Get everyone out we’re locking up the grove’. Getting everyone out meant brutally murdering everyone apparently.* So I rolled with it. Now I’ve never even met Karlach and apparently broken her quest. A companions recruitment and storyline got blocked three hours into the game and I wasn’t even aware of it.
That said before people start making assumptions I don’t mind not having Karlach. I could reload back an hour or two but I prefer the story to go as it goes. Would have benched her anyway, I have Laz. I still think that players should have more control / understanding over things that will affect their experience in a major way.
My logic is: a game is about players having fun. Say a good aligned player with no meta knowledge somehow breaks the only good aligned companions quest -without even being aware that they have done something this major- and has to reload hours of game to retcon. How is that fun? Companion storylines are a major reason people like group rpgs and you’re locking people out?
Again… it’s not cause I want her in my party. But I don’t think that this plus the fact that apparently her ending sucks is adding to players having fun with the game.
*Murdering everyone except the kids they were ready to murder 10m ago anyway. 😂
Did you ever try talking to said cow ?
Why are you defending this? Karlach's fail conditions are as OP said arbitrary. This isn't an attack on an otherwise really well made game and it's an entirely valid criticism. You can still have the opinion that the questline doesn't actually make sense and still like the game.
The Ox doesn't mention anything regarding Dammon, isn't located anywhere near Dammon's forge in Act 1, and has no questlog note whatsoever, yet you consider it an "intended failure condition"?
Side with the druids against the tieflings? OF COURSE DAMMON IS GONE he is a tief
Side with Gobbos? (see above)
Zone transitions, as I stated in my experience above, don't seem to do anything, but simply advance Dammon into different areas based on previous experiences (I for one, always helped out the grove, coz to hell with the gobbos)
Etc etc
This isn't quest bricking, it's a fail state that is intricately woven in the world of BG3. Of course you can fail it without saying "f-you Dammon, go pound tin somewhere else"