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While I understand that the NPCs in Grymforge are on a timer (I got a cutscene when I tried to go back to camp that basically told me something will happen if I long rest), there are also quests and events related to Grymforge that ignore what occurs or reset or just forget about events.
Not sure what the issue is. For some characters its like they never met me before or immediately forget what they said to me.
Thank you all for the response, it seems they really did leave, because I rested several times trying to fix another bug, which was that my Gale wouldn't absorb any artifacts. (Larian fixed it in hotfix 3) So I just loaded a couple of hours back and everything is in place.
Indeed. If you actually hovered over the quest and read the quest description when it became available, you would have noticed it said it was time sensitive and that you had to do it without taking a rest or it would be too late. I noticed this straight away and thus decided to proceed without going for a rest though my party needed one :)
in my game i met the mushroom peeps after Nere. here is what happened.
meet the mushroom people + the gnomes (they presumably escaped after I killed Nere and the black dorfs). The gnomes don't seem to recognize me or even care that I am there although their friend is now a mushroom so it kinda makes sense.
I already killed all the black dorfs + Nere so I speak with mushroom king and tell him about it. He calls me peacebringer as result. He asks me to bring Nere's head, I tell him Nere is dead, he doesn't care and wants the head. I go get the head, but ALL the bodies in that room have disappeared, and Nere's body moved back to the cave in. The quest log says Nere died from the cave in but he didn't he just took an axe to the face.
I bring mushroom king Neres head and he calls me Life-Chanter. i then meet the other soverign, go to the beach with him (i already killed the dorfs) show him the bodies, and kill him after he tells me to kill the real mushroom king.
so I go back to the real mushroom king and he still calls me peacebringer. i tell him what happened, he calls me peacebringer again, thanks me, and then tells me he will call me Kin Spirit.
so after that dialogue i talk to him again and he calls me peacebringer. so he just forgets literally everything, the quest thinks that Neere died in the cave in, and the gnomes don't recognize me at all.
Angelina, No, it's still a bug. Due to the overall bugginess of the game, it has thoroughly confused me. After all the broken dialogues, when my companion approaches me and tells me about things I haven't done yet, after deaths from falling even when I simply ascend a staircase between locations, even with a spell to negate fall damage, after quests that don't work, when I can't retrieve my stolen belongings from the kids, or the main quest of my character - Gale, who simply wouldn't eat the artifacts.
Even if we take this specific quest, firstly: After 3 patches, I only got a dialogue that warns me not to rest, because there used to be an annoying bug where the game could freeze or skip a cutscene if one of my party members wanted to talk to me. But this time, at least the game could be continued, unlike the conversation with the Frontier Sword, which, by freezing, didn't even let me move.
And what really threw me off: Okay, they left because the task was timed, so why the hell are half of the crates in the location still red, and why do dialogues appear in the air where characters were supposed to be? So they left, but I'm still stealing things, and I'm hearing dialogues from gnomes and animals that are no longer there? - This, along with the overall bugginess of the game, has bewildered me to the point where even a partially broken quest made me frustrated and think it's yet another bug.