Baldur's Gate 3

Baldur's Gate 3

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kanmiir Aug 11, 2023 @ 6:11pm
Underdark game breaking bug?
Guys, I encountered another unpleasant bug and need your help: All of nps disappeared in the underdark area, there are chests in many places that are glowing red, indicating that I'm stealing something, but there isn't a single living character at the location. When I first visited this area, I talked to some gnomes, but decided to postpone thorough exploration of the location and went to explore other places on the surface. However, when I returned, I found that the location is simply empty. At first, I thought that maybe everyone had gone somewhere, but when I climbed the metal suspension ladder, text appeared beneath me as if someone is saying "how did he get up there? if he falls, I'll have to scrape him off," yet there is no one beneath me. Has anyone encountered this? Are there any solutions?
Last edited by kanmiir; Aug 11, 2023 @ 6:14pm
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Showing 1-13 of 13 comments
ACS36 Aug 11, 2023 @ 6:14pm 
Yeah, it's time based area, I think. All the dwarfs leave with the slaves once somebody dies or you complete the quest. I could say more than that, but that's likely what happened.
Last edited by ACS36; Aug 11, 2023 @ 6:15pm
Weekend Aug 11, 2023 @ 6:15pm 
once you engage with npcs, they often have story related timers, if you rest too many times they will advance on the story without you
John Cena Aug 11, 2023 @ 6:18pm 
Grymforge + mushroom people do seem bugged.

While I understand that the NPCs in Grymforge are on a timer (I got a cutscene when I tried to go back to camp that basically told me something will happen if I long rest), there are also quests and events related to Grymforge that ignore what occurs or reset or just forget about events.

Not sure what the issue is. For some characters its like they never met me before or immediately forget what they said to me.
Zoid13 Aug 11, 2023 @ 6:25pm 
Originally posted by Luke Skywalker:
mushroom people do seem bugged.
they all worked fine for me. i met the 2 main shroom guys and the hobgoblin+ squid man the dwarves ect in the village. did all their quests no issues at all and completed them in the quest log.
Last edited by Zoid13; Aug 11, 2023 @ 6:25pm
kanmiir Aug 11, 2023 @ 6:26pm 
Originally posted by Luke Skywalker:
Grymforge + mushroom people do seem bugged.

While I understand that the NPCs in Grymforge are on a timer (I got a cutscene when I tried to go back to camp that basically told me something will happen if I long rest), there are also quests and events related to Grymforge that ignore what occurs or reset or just forget about events.

Not sure what the issue is. For some characters its like they never met me before or immediately forget what they said to me.


Thank you all for the response, it seems they really did leave, because I rested several times trying to fix another bug, which was that my Gale wouldn't absorb any artifacts. (Larian fixed it in hotfix 3) So I just loaded a couple of hours back and everything is in place.
Last edited by kanmiir; Aug 11, 2023 @ 6:26pm
Weekend Aug 11, 2023 @ 6:26pm 
there is conflict in the mushroom village, if the druegars are gone, the displaced sovereign mushroom goes to the fishing village to start his clan and demands the death of the other sovereign, I assume they warred and thats why there are no mushrooms
I encountered a similar bug where I went back to the surface area to do a long rest (hoping for the owlbear cub to find my camp), and when I returned, everyone in that square with rubble died, including Nere.
kanmiir Aug 11, 2023 @ 6:29pm 
Originally posted by UnhappyLawbro:
I encountered a similar bug where I went back to the surface area to do a long rest (hoping for the owlbear cub to find my camp), and when I returned, everyone in that square with rubble died, including Nere.
yeah, i have same problem.
Angelina Aug 11, 2023 @ 6:41pm 
Originally posted by Maronchan:
Originally posted by UnhappyLawbro:
I encountered a similar bug where I went back to the surface area to do a long rest (hoping for the owlbear cub to find my camp), and when I returned, everyone in that square with rubble died, including Nere.
That's not a bug, it's one of the quests that actually has a real timer.

Indeed. If you actually hovered over the quest and read the quest description when it became available, you would have noticed it said it was time sensitive and that you had to do it without taking a rest or it would be too late. I noticed this straight away and thus decided to proceed without going for a rest though my party needed one :)
John Cena Aug 11, 2023 @ 6:43pm 
Originally posted by Zoid13:
Originally posted by Luke Skywalker:
mushroom people do seem bugged.
they all worked fine for me. i met the 2 main shroom guys and the hobgoblin+ squid man the dwarves ect in the village. did all their quests no issues at all and completed them in the quest log.

in my game i met the mushroom peeps after Nere. here is what happened.


meet the mushroom people + the gnomes (they presumably escaped after I killed Nere and the black dorfs). The gnomes don't seem to recognize me or even care that I am there although their friend is now a mushroom so it kinda makes sense.

I already killed all the black dorfs + Nere so I speak with mushroom king and tell him about it. He calls me peacebringer as result. He asks me to bring Nere's head, I tell him Nere is dead, he doesn't care and wants the head. I go get the head, but ALL the bodies in that room have disappeared, and Nere's body moved back to the cave in. The quest log says Nere died from the cave in but he didn't he just took an axe to the face.

I bring mushroom king Neres head and he calls me Life-Chanter. i then meet the other soverign, go to the beach with him (i already killed the dorfs) show him the bodies, and kill him after he tells me to kill the real mushroom king.

so I go back to the real mushroom king and he still calls me peacebringer. i tell him what happened, he calls me peacebringer again, thanks me, and then tells me he will call me Kin Spirit.

so after that dialogue i talk to him again and he calls me peacebringer. so he just forgets literally everything, the quest thinks that Neere died in the cave in, and the gnomes don't recognize me at all.
Last edited by John Cena; Aug 11, 2023 @ 6:44pm
Originally posted by Simon Petlura:
Originally posted by UnhappyLawbro:
I encountered a similar bug where I went back to the surface area to do a long rest (hoping for the owlbear cub to find my camp), and when I returned, everyone in that square with rubble died, including Nere.
yeah, i have same problem.
oh that actually could be why, but when I reloaded the save right before (save is already after the rest) and returned to the square, nobody is dead and I progressed it as normal... That's why I thought it was a bug that was fixed with a simple reload.
Snake Bit Aug 11, 2023 @ 6:47pm 
This game is full of bugs. Sometimes you never can tell if something is supposed to work as intended.
kanmiir Aug 12, 2023 @ 10:20am 
Originally posted by Angelina:
Originally posted by Maronchan:
That's not a bug, it's one of the quests that actually has a real timer.

Indeed. If you actually hovered over the quest and read the quest description when it became available, you would have noticed it said it was time sensitive and that you had to do it without taking a rest or it would be too late. I noticed this straight away and thus decided to proceed without going for a rest though my party needed one :)


Angelina, No, it's still a bug. Due to the overall bugginess of the game, it has thoroughly confused me. After all the broken dialogues, when my companion approaches me and tells me about things I haven't done yet, after deaths from falling even when I simply ascend a staircase between locations, even with a spell to negate fall damage, after quests that don't work, when I can't retrieve my stolen belongings from the kids, or the main quest of my character - Gale, who simply wouldn't eat the artifacts.

Even if we take this specific quest, firstly: After 3 patches, I only got a dialogue that warns me not to rest, because there used to be an annoying bug where the game could freeze or skip a cutscene if one of my party members wanted to talk to me. But this time, at least the game could be continued, unlike the conversation with the Frontier Sword, which, by freezing, didn't even let me move.

And what really threw me off: Okay, they left because the task was timed, so why the hell are half of the crates in the location still red, and why do dialogues appear in the air where characters were supposed to be? So they left, but I'm still stealing things, and I'm hearing dialogues from gnomes and animals that are no longer there? - This, along with the overall bugginess of the game, has bewildered me to the point where even a partially broken quest made me frustrated and think it's yet another bug.
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Date Posted: Aug 11, 2023 @ 6:11pm
Posts: 13