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Can anyone confirm?
In terms of combat it is especially useful for ranged characters as they do not have disadvantage in the dark.
Which effectively adds up to remove disadvantage on perception rolls and attack rolls in areas where those effects would otherwise effect you.
The best way to see the effect is to add gale or wyll (of course without his darkvision invocation) to your party, go to the underdark and experiment with what the game shows you in the darker areas.
but then it's also very easy to get it through various means,
like literally a single level in warlock has a free 24m dark vision as part of their pact. and if you get a cleric, just get sunlight spell at tier3. the aos is so huge jsut put that on a melee dude and he will light up the battlefield anyway.
This game is so far removed from D&D 5e that it sickens me to hear people even mention them together any more.
And thank god for that, the further it gets from 5e the better.