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If you feel overwhelmed take champion for now. It has a passive bonus to crit chance.
You can respec later if you want.
Battle masters can disarm, goad, trip, counter attack and can even give their attack to give a party member with better damage or positioning another attack.
They also get a second fighting style - all passive - but yes Battlemaster is the superior subclass.
Once she's level 4, you can grant her one of the three soldier sub classes:
-> Battlemaster
-> Eldritch Knight
-> Champion
It actually depends somewhat on your party setup and preferences, but out of the three, the Battlemaster is the most useful one, simply because it turns the Fighter to a less selfish class. A Battlemaster can grant several buffs to your party overall and one of the most useful ones appears to be "Rally" which grants you temporarily 8 extra HP. Useful if your party is outnumbered and if you expect a lot of incoming damage.
All while retaining the original class' fighting abilities, so Lae'Zel is still deadly.
A Champion basically turns up the Fighter to eleven, making that class even more dangerous on the field but also keeps it a selfish class with no buffs and boosts for others. Still very useful as the class can cut through anything without survivability issues like a Barbarian with light armor.
The only class I can't find a real use is the "Eldritch Knight". Sounds cool on paper, as the Fighter now gets access to some spells. However spell power is based on INT - and Lae'Zel doesn't have a particular high INT stat, like most fighters you create from start. Unless you plan a main!fighter with that particular sub class in mind, there's no real reason to pick "Eldritch Knight" over the others, especially if you bring a magical class in your party.
Long story short: Battlemaster is probably the best pick you can do in any given situation with most party setups. If you don't have Karlach for reasons, Champion is also a good pick.
I think Battlemaster is better, it only Looks overwelming at first.
First: Shield spell. +4 AC on potential hit. It makes Lae'zel a great tank when you can use this reaction and avoid damage.
Second: Bond weapon. You can bind a thrown weapon and make it auto return. This can let Lae'zel use her STR score for ranged attacks, instead of her less impressive DEX score.
Just focus on the buffs and saveless stuff from your mage spellbook and it should be okay.
I think you'd have to respec her to make that subclass good, and since OP doesn't want to do that I don't think I would pick it.