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Paladins can do almost everything Fighters can, but in most cases, they are just better at it. First of all, Pladins have a better spellcasting then eldritch knights and combined with Smite, they are just vastly superior in doing dmg (specially with crits). Battle master crits at 19, but you can do the same on paladin with magic items, if you have any setup from casters that would either haste the paladin or paralyse enemies, paladin dmg is on another plane of existance compared to fighters. Even the versetility and use of Battle master fighter cant even hand the water to paladins Potential. To boot, Paladins can easily function as the face of the party and you can either build them on strength or you multiclass 3 lvl into warlock and get pact of blade and can just dump str and go full charisma. You also have lay on hands so you can heal others which fighter cannot.
So basically, Paladins are superior to Fighters in almost every aspect. Even if you do find something better on Fighter, its more likely then not only going to be a bit better.
Now another Question, why do people rank bards so highly??? A lot of things bard do, Wizard can do too. They might not have Bardic inspiration and cant heal, but Wizards have access to every spell on their list and can be respeced before every fight to counter whatever you meet.
Bards have incredible party utility, skill monkeys, they can do all the skills, provide dialogue buffs, do all the thieving, lockpick and trap disarm, they can do the stealth and get a really good spell list for buffing martials and making martials so good. On top of that magical secrets.
Basically they do all the things outside of damage to such a high level there is no other class that competes and they have an incredibly party buff spells and inspiration and the lore bard gets magical secrets twice for bg3 its just incredibly strong./
'Only 2 spell slots' ... they recharge on short rest and are always maximized. The point being you don't need to use the spell slots as much because you have other options for reliable damage.
Though i do see the point that bardic inspiration and Magical secret is strong, they still have less variability compared to wizards. From what i see, they are basically a jack of all trades (who could have guessed) but master at none.
I personally prefer to have a balanced setup. Paladin and Ranger can both heal, Ranger also takes care of all the traps and has sharpshooter for good dmg. Wizard takes care of buffs, debuffs and aoe dmg, and then a last slot for whatever i feel like.
I now do see the point that you can theoretically have a pld and bard and have a similar level of effectiveness. I guess its just my preference.
Jack of all trades!
I think these lists need to be a bit more explicit if they're talking about a tier list for the MC or for all classes in general, given that you can respec anyone. As an MC, obviously bards are going to be in the S tier simply because they let you succeed most dialogue and even skip many boss fights, without even discussing their tactical merits.
repelling blast enemies into your cloud of daggers or grease ad infinitum
no bards are not limited to a scuffed ability score where where you get no saves from intel, missing all of the utility that comes with bardic inspiration, jack ofdd all trades, magical secrets and the fact they can skill check win anything in the game. Beyond that, they come with buffs on top of buffs on top of control and utility in combat, the bard is the best class for everything not combat related and still performs the utility roll the best. therefor it is S tier.
Paladin is simply the absolute best combat class in the game, and can also deal with dialogue and dialogue checks easily. Is impossible to kill, has heavy armour and has no issues with any portions of the game whatsoever, it can yolo unga bunga the entire game you will never die you asre fully of self buffs and utility and you get control spells, and ofc DIVINE SMITE.
Warlocks problem in my opinion is, you reach your eldritch blast potential at lvl 2, spell slot upgrade at lvl 3, and ASI at lvl 4. Afterwards you only get higher lvl spells until you get another spellslot at lvl 11. You might as well multiclass into Bard/Sorc/Paladin after lvl 2 and get 15 additional spellslots, while only giving up on some mediocre 6th level spells.
this is the case, why warlock kinda sucks, you could argue after level 2/3 MAYBE 4 warlock multiclassing becomes a better option than sticking with it.
bro i even forgot song of rest....man it has so much
S Sorcerer, Warlock
A Barbarian(2 hander), Paladin(2 hander), Rogue(ranged), Bard(Lore), Wizard
C Fighter(2 hander), Monk, Ranger, Druid, Cleric
Sorcerer has endless multiclass options and twinspell is broken in tough fights. Warlock has high staying power, wide tactical options and push is insane in BG3. If you long rest after every battle Paladin is S, otherwise they are behind Barbarian. Those that don't value rogue, likely dont understand/use the shift key. Free stealth every round is amazing.
Lore Bard is good due to wide spell-list with added utility but defensive support is pretty weak in this game, due to concentration sucking. Wizard is good but they are designed around having more options; in exchange for less staying power but due to multiclassing and twinspell, they are worse than sorcerer for both short and long fights.
Fighter is completely overshadowed by Barbarian/Paladin, great dip class though. Battlemaster would be good if battle movement wasn't such an issue. Ninja Monk multiclass is A tier but they play more like rogues. Monk falls too far behind Barbarian/Paladin as soon as you hit level 5. Ranger is worse at ranged than both Rogue and even throwing Barbarian. Animal companions are complete garbage. Gloomstalker/rogue is great but counts as rogue imo. Moon druid lives forever but is also useless on the battlefield, plus you can't tank in BG3. You also have few tactical options in wildshape form. Caster druids have mostly concentration spells, which is awful. Concentration also ruins dedicated Clerics, as does the power of bonus action healing potions. Using a primary action to heal is a waste of a turn.