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Devs explicitly said they like the ambushed conversations happening when you're not using the person who is best suited for it.
To be fair, those ambush conversations are rare, and being able to back out and switch is so incredibly common.
You can change characters but won't be able to change who is talking at the time
The problem is the game acts if they player said the words, rather than who ever actually spoke them regardless.
A party member can say something that will upset it's self, and hate the player for it.
It threw me off at first until I understood that the group pretty much acts as a hive mind when it comes to speaking, with the player the centre of the mind. There are only a few times this isn't true, mostly with Lae'zel when she speaks to other Giths.
But had to resign myself to it being far too invisible to be reality.
Maybe it's cut content that got sewn into just being the companion's opinion of Tav? After all, if you have a companion steal something the non-companion npc's opinion of the companion goes down, for good reason too - it wouldn't make much sense for the Mage Hand acrosss the town got its owner in trouble when there's no identifying marks.