Baldur's Gate 3

Baldur's Gate 3

View Stats:
possible to swap characters during dialogue?
^title

the game wont let me swap who is talking, or i have not found the option to do so.
gets kinda annoying when i trigger a cutscene, while running around with another party member active (who is better at finding traps for example), only to notice that i cant let my bard do the talking (+5 in persuasion/intimidation/etc).

a simple way to implement this would be something like:

"NPC A glares at you with his dagger drawn"
1. Attack First
2. [Charisma][Intimidation]: You dont know who you are dealing with
3. [Party]: Hey, This guy is looking for trouble, does someone else want to deal with him or should i? <- this would let you swap which character is talking
< >
Showing 1-8 of 8 comments
Darkstorm76 Aug 11, 2023 @ 7:55am 
Nope, just think of it as the wrong person at the wrong time :)
Zerostalgia Aug 11, 2023 @ 7:58am 
Indeed, nope.
Devs explicitly said they like the ambushed conversations happening when you're not using the person who is best suited for it.
To be fair, those ambush conversations are rare, and being able to back out and switch is so incredibly common.
Asylum Aug 11, 2023 @ 7:58am 
yes, on the bottom left where the trading icon would show up during dialogues u can swap party members if playing single player, doesnt work during multiplayer bcuz ur friend can be off random places obv.
cookie Aug 11, 2023 @ 7:58am 
its done for replay-ability - different character /different outcome .....a perfect save-scum opportunity
Darkstorm76 Aug 11, 2023 @ 8:01am 
Originally posted by Asylum:
yes, on the bottom left where the trading icon would show up during dialogues u can swap party members if playing single player, doesnt work during multiplayer bcuz ur friend can be off random places obv.

You can change characters but won't be able to change who is talking at the time
Thrandarian Aug 11, 2023 @ 8:06am 
Just one of the many shortcomings on this game.
Zanteogo Aug 11, 2023 @ 8:08am 
Originally posted by Zerostalgia:
Indeed, nope.
Devs explicitly said they like the ambushed conversations happening when you're not using the person who is best suited for it.
To be fair, those ambush conversations are rare, and being able to back out and switch is so incredibly common.

The problem is the game acts if they player said the words, rather than who ever actually spoke them regardless.

A party member can say something that will upset it's self, and hate the player for it.

It threw me off at first until I understood that the group pretty much acts as a hive mind when it comes to speaking, with the player the centre of the mind. There are only a few times this isn't true, mostly with Lae'zel when she speaks to other Giths.
Zerostalgia Aug 11, 2023 @ 8:25am 
Originally posted by Zanteogo:
The problem is the game acts if they player said the words, rather than who ever actually spoke them regardless.

A party member can say something that will upset it's self, and hate the player for it.

It threw me off at first until I understood that the group pretty much acts as a hive mind when it comes to speaking, with the player the centre of the mind. There are only a few times this isn't true, mostly with Lae'zel when she speaks to other Giths.
Yeah I noticed that too, I was like, "Hmm. Did Companion A annoy companion B? Kinda neat if they have inter-party relationships so even if they disagree in a cutscene you can get them to get along and maybe prevent someone leaving the party when you appease their rival."
But had to resign myself to it being far too invisible to be reality.
Maybe it's cut content that got sewn into just being the companion's opinion of Tav? After all, if you have a companion steal something the non-companion npc's opinion of the companion goes down, for good reason too - it wouldn't make much sense for the Mage Hand acrosss the town got its owner in trouble when there's no identifying marks.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Aug 11, 2023 @ 7:36am
Posts: 8