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Aranador's post is obviously false. Nobody in their right mind would seriously argue that Bioware is a small company. Therefore, do you think Aranador is being literal, or facetious?
Bioware romance are a meme at this point. DA:I is probably the worst offender.
Bioware is owned by EA. Hardly a small company.
Well, i'm biased, i think DA2 is by far the best Dragon Age (Mark of the Assassin notwithstanding, this DLC sucks ass)
Despite that, unfortunately, the way they designed it it was also extremely easy to end up in neutral status with most companions, and there's nothing in place for that
Companion relations were too dependant on brute forcing one way and left no room for a more nuanced Hawke, which was a shame because roleplaying Hawke is probably the single best experience i've ever had in an RPG (i fell in love with Jo Wyatt)
There's mods to fix that on your own, but yea it'd have been nice if the game handled companions opinion in a more nuanced manner
... but it's avoidable in BG3. Anders' orientation switch isn't avoidable in Dragon Age: Kirkwall (DA2) because it comes up during a main quest even though he's not being romanced. It was Bioware pretending that one of their characters had a specific orientation... just that it happened to be whatever the player character's gender is at the time. Ander's dialog actually changes... and it's a quest that's required for the main plot.
Nobody's gotten it right.
The closest thing is BroShep and Jack (aka Jaqueline), the "not-just-a-fling" option... the one that takes a lot of patience and (before the "extended cut") didn't have a sex scene with her. It made Jack's change in personality have a lot more sense in the finale. (The "it's just sex" option with Jack ends it right there.) Why did Shep/Jack get closest? Because there's a story purpose to it (to make sense of Jack's change in personality).
Most games have no story purpose for the romance. It's usually feels like it's there just for players to watch polygons clip into each other. So, I just skip all that and stick to the things that actually have story impact.
I like it when games let me skip all that without having to resort to little heart and hate icons (which Bioware had to do but BG3 doesn't).
Nothing wrong with DAI in my book. I romanced Josephine and it was all fine, well done and tasteful.
BG3 has its strengths but the romance stuff is certainly not one of them. Those weirdos who can not accept that 'no' means 'no' and who want to f*** anything and everything that moves are more than a little bit over the top.
KotoR you could put in a bunch of maintenance to turn HK-47 into a killing machine and I vaguely remember Dragon Age: Origins having something similar. Mass Effect had the approval thing that unlocked the companions uber ability right? There is an approval thingy for companions in BG3 would be nice to get something for maxing it out.
I'm glad they have adult things and didn't cower out of it. Put all of those PG-13 games on Nintendo or other consoles.
The problem is that most of the characters, especially the male characters (which everyone noticed right away), take little effort to build an intimate relationship. It doesn't feel organic.
More like, "Hi, want some sex? Yes? No?"
In older BG games, when you romance someone you actually have to get invested in their story, their lives, help them on their quest and with their struggles to win their affection. With the exception of a few cases where it makes sense, they didn't just jump you into bed without having a proper story and dialogue first. They acted like people, unlike the shallow pornstars they were written to behave as in this game.
What baffles me even more are all the creeps defending it.