Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ranger slaps. My Ranger bounty hunter and Karlach kill emtire groups just the two of them.
lost all credibility right there. The best class at skill checks hands down, you dont need a separate face and scout if you have a bard. They get the 2nd best cantrip in the game - 'vicious mockery', they get the best debuffs in the game and the 2nd best buffs after clerics.
if you spec lore, which you probably should, 'cutting words' is a literal life saver but make sure you turn it off as an automatic reaction though or you will burn all the bardic die. also with extra magical secrets, you end up with a tool kit nearly as big as a wizard but with more survivabilty. Long been considered one of the strongest table top classes along with fighters, paladins and clerics. having someone who can do the job of both the wizard and the rogue with a bit of cleric too means you're free to take a hard hitting martial party with fighter / barb / paladin
I'd agree that Lore Bard is pretty meh.
But Sword Bard for example gets duelling style so 3-10 damage on onehander + shield AC. And either the goold old 14 DEX + medium armor or light armor full dex. So they get excellent AC (Bard is actually my tankiest character).
And then you get a collection of battlemaster-style special attacks with extra damage, everyone's favorite push (and you can teleport to the target) or +5AC. And of course you get two attacks to use them.
And you still get your full spellcasting abilities.
Of course this can be mutliclassed to sword warlock or Paladin for even sillier stats but it's quite effective at base. It's not Battlemaster Fighter level of damage but then again battlemaster doesn't get full spellcasting.
Bard overal might be the strongest class in DnD 5e and in BG3.
Excellent out of combat and in combat.
This is not 3.5e where bards were a meme.
Their spell list and features are top notch.
Potion thrower is certainly the best direct healing option. "Healers" just need healing word and then then clerics the spell which maximizes healing rolls.
The you can have anyone just throw healing potions at people and you're set.
Enraged throw Berserker with explosive barrels also seriously competes with blaster sorc. Two massive explosions per turn.
I don't mean that it's not powerful. Any full caster is really.
But outside of that one fairly situational feature you're just a basic caster Bard.
Sword Bard gets all of the spells and whatnot but you have something to do with your kit just in general encounters. I find that many encounters don't warrant me using my control spells or inspiration buff. So I'm glad to have some combat options to play around with.
Of course in tough encounters you can still buff yourself to the gills and put the hurt on enemies yourself.
It’s probably Monk and Rogue. Not that they’re bad, Monk is actually better than tabletop here. It’s just every other class offers much more prowess in combat or utility in spells
At level 5 when martial classes get a second attack, Rogues really start to fall behind. A level 5 Ranger for instance easily out-damages a sneak attacking Rogue, and they don't have to use conditional advantage to do their damage.
It's like this in the tabletop DnD game, in fact in my current TT game I'm playing a rogue in a level 8 party that uses the Piercer feat to help enhance her damage. My character is so badly outclassed by our ranger, it's pathetic.
And on turns where Rogues can't sneak attack for some reason, doing 1d6+3 damage at mid-levels is just pathetically laughable.
I don't think monks need a d10 hit die, I think they need more ki points especially at levels 1-8.
I detach mine from the group by pulling his portrait away and have him sneak up to a group before combat. Make sure you are holding down shift to see line of sight and keep him out of it and stick to the shadows. I move the rest of the party just in out of range to not start the fight but close enough to have them join the fight. Don't try to sneak in with the whole party the rest of your group will get you spotted. Remove him from party mode by dragging his picture until the chain breaks.
I picked assassin as my subclass which gets a bonus to sneak attacks. Once I have him in position from the shadows I use a sneak attack (Usually ranged), once combat kicks off I click on the rest of partied group and have them join the fight.
Pick my rogue again hold down shift and use his dash bonus action to run out of line of sight. When its his turn again hide , keep him out of LOS and attack from the shadows again. Rinse and repeat. If he gets surrounded use disengage
The game never explains the best way to play a rogue, lot of good YouTube videos out there to show you,
Rogue excels at a hit and run play style.