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A Rogue does twice as much as a Monk from level 1, you can practically do everything a Monk does, twice per turn, and without having to split hair on a silly Ki resource
Bards are probably bad overall, but they also can be built in ways that are extremely useful.
Sorcerers are bad if you don't know how to use them right - overpowered if you do.
Monks (my current class) are a bit squishy and tricky to play compared to other classes, but are so incredibly fast that you can basically zoom around the battlefield knocking enemies off cliffs and stunning them left and right. They have less damage than a Barbarian and less tanking potential than a Fighter or Paladin or such, but make up for it in pure speed and fun.
Rogues aren't weak - their sneak attacks can be used pretty constantly in team fights, and if you use stealth properly (including spells like invisibility, staying in darkness, etc) you can rack up massive damage with them. They also have good utility in helping deal with traps and the like.
Warlocks are very strong once your Eldritch Blast gets enough upgrades.
Druids have always been strong in D&D and are also strong here.
Wizards are very strong if you manage their spell slots properly, glass cannons as they are.
Clerics are very good at support and can survive quite a lot.
Fighters and barbarians are both incredibly strong in melee with their action surge or rage, but do need a bit of help dealing with crowds.
All in all, I can't say for sure which class is the "Worst," but I would put Bard at the bottom just because they are more about buffing (which can be very strong, but requires good party composition), and the rest above that in the middle except for barbarians which can actually be completely busted with tavern brawler right now based on my understanding, or paladins which are extremely powerful when properly built.
Rogues are far slower than Monks, so they can't even reach anyone to attack in melee without using dash or other movement skills more often. Rogues can't do things like deflect missiles, or flurry of blows kick enemies off ledges, or stun punch one enemy and then jump up a hill and run 20+ meters to roundhouse kick another one.
Rogues have more damage potential early on, but with flurry of blows and the like Monks can keep up a bit more later on. Monks also do better in a straight-up fight and are good for running around beating up whoever is vulnerable - rogues need to be a bit more careful about their positioning to get the most use.
So choose the one you want to role play as.
Also rogue worst one?
I'm in middle of act1 on Tactician with Solo Assasin, I would say when played correctly it's a very potent class. You are not really a fighter as a rogue use stealth and sneak attack.
If you don't like them so much multiclass them with Gloomstalker ranger or with fighter.
Someone didn't find the "Cunning Action: Hide" button yet.
I think Fighters are certainly more useful early on than a lot of other classes just because you start SO weak in 5e, and Fighters are one of the few options that can make combat pretty straight forward. But by level 5, I don't know that I could pick a "worst" class.
Not with Dash on an additional Bonus Action they're not
To achieve the same mobility, Monks need to spend their only bonus action, and limited Ki
Bard and Paladin are at the top
Druid I think is at the bottom