Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you still have to camp when you reach Baldur's Gate or can you also rent a room in a tavern?
But time is measured in rests. If you come across a situation - lets say the two guys holding Lae'zel in a cage - and you take a long rest, the situation will change. In this example all three will be gone, although you can meet the githyanki much later again. If you go to sleep after learning of a bad guy is suffocating under rocks, he will die. You won't have to lift a finger for his loot, but you get no xp for the easy victory.
So sometimes things change when you rest. This is not always a bad thing, but different. I think that the original state of things is typically more rewarding and the other easier to manage.
But basically you can take your time, and explore to your heart's content. It won't break the game at least, and you can do it the other way round on a second playthrough to see what happens.
Edit: no, I tell a lie. There is one event when you must not rest, but you get warned about that. Just resurrect Gale ASAP, should he die and nothing bad will happen. Withers in your camp can aid you there, too.
When you click camp button you go straight to your tavern room
For 95% of the game, time doesn't even exist.
Thanks. Just to clarify: Is that 200 gold for a permanent rent or 200 gold for every long rest, i.e. 200 gold per night?
- Coming near Waukeens rest triggers the rescue quest, if you don't do it / go away / long rest they will free the persons themself and leave the area but the whole thing doesn't matter later on.
- Grimforge the same, entering the area gives you a "time limit" of one long rest, the next long rest let the event there auto resolve but it's just optional content anyway.
- leaving the first map auto resolves druid / goblin problem (read it only in a comment)
To keep it simple: Only long rest if you're sure you did everything in the current part of the map like a resolved fight / quest and you're safe most times. Running around and exploring the map in one go can trigger events you're not aware of and can auto resolve if you go away / long rest.
It doesn't discourage you at all. I've probably rested 70 times by act 3. There is no time limit at all, except for moving acts, and for very specific quests that must be done before a dramatic change in the environment, e.g. you kill the quest giver or let them burn alive.
It's not entirely clear though if that is the ingame date or just the real world date Faerûnified