Baldur's Gate 3

Baldur's Gate 3

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GerrBone Aug 10, 2023 @ 11:55pm
Dwarf camp is disappeared
Good morning, everyone. I have a strange situation with the camp near the adamantium forge. I got to the camp without fighting, I was chatting with characters, but I decided to get to the forge without fighting with Nero, let's leave it for later. I found my way to the forge using teleportation, went down to the elemental and started a fight with him. I defeated him. Right after that, I suddenly got a notification that I had saved Nero's servant. However, I didn't. All the dwarves were gone. All that remained was a dead Nero next to the cleared rubble. There is one dead body inside the rubble as well. None can be interrogated with magic. And I would consider this a cool plot twist if it weren't for two buts. They've cleared a path to the destroyed bridge. And then? Jumped? Also, as I was exploring the elevator leading to the temple of the goddess of the shadow heart goddess, a gnome appeared. Out of nowhere. He told me how dangerous it was down there and disappeared. I have nothing but questions, ahahahahaha. Is this how it's supposed to be or do I have a funny bug?
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Showing 1-8 of 8 comments
Cichopek123 Aug 12, 2023 @ 10:57pm 
*let's leave it for later* <--thats exactly what happened. I think Nero opened that new gas chamber, died so all dwarfes run away without a leader.
RACHMANOVSKI Aug 12, 2023 @ 10:59pm 
You progressed too far and other event progressed along with it.

Happened to somebody else saying this about Mirkon (if you managed to save the groove before saving him)
Nordil(Hun) Aug 12, 2023 @ 11:00pm 
Originally posted by RACHMANOVSKI:
You progressed too far and other event progressed along with it.

Happened to somebody else saying this about Mirkon (if you managed to save the groove before saving him)

I knew i took the right approach of never resting:D I literally rested first before i went towards the Monastery...and then i was forced to do it twice to be allowed to progress:D
Zoid13 Aug 12, 2023 @ 11:04pm 
its part of the story down there that a group fo them wanna kill the 'boss' and peace out before more true souls get sent there by the absolute.
leaving the forge progresses this and they have left when you return.

you can long rest there fine (i tried it earlier with an old save) just don't leave the forge.
Adorath Aug 13, 2023 @ 6:59am 
yeah I messed that up too, no more duergar or gnomes for me.
Zaris Aug 13, 2023 @ 7:04am 
In the EA version you could do as many long rests / traveling as you want in Grimforge but for the full release version Larian added a hidden timer. I tried it out, after arriving in Grimforge and doing 2 long rests Nero will be dead and the dwarfs / gnomes gone because it was some kind of time limited event.

The background story is like: Nero was sent there to find an artifact but he got trapped and the way to the artrifact was destroyed anyway (you get there in act 2) and some of the dwarfs hated Nero for not paying them on time and killed him. If you stay there you can convince the rebels to help you in the fight against him. So most likely they dug Nero out, rebels killed him and left with gnomes as slaves.

In short if you don't want to miss out:
- arrive in Grimforge
- kill the floating eye and find the runepowder bomb from the hidden gnome
- convince rebels to help you
- blew up rubble and fight Nero
-> you only need to fight a group of slimes and the endboss and that's easily doable with one long rest on top of it
Last edited by Zaris; Aug 13, 2023 @ 7:06am
RhodosGuard Aug 13, 2023 @ 7:07am 
IF you go for a long rest in the Grymforge Nere will literally use his parasite to tell you he doesnt have much time, and your entire party urges you on to, let me paraphrase, "hurry the ♥♥♥♥ up" if you wanna save him.
Adorath Aug 18, 2023 @ 1:45pm 
Originally posted by Zaris:
In the EA version you could do as many long rests / traveling as you want in Grimforge but for the full release version Larian added a hidden timer. I tried it out, after arriving in Grimforge and doing 2 long rests Nero will be dead and the dwarfs / gnomes gone because it was some kind of time limited event.

The background story is like: Nero was sent there to find an artifact but he got trapped and the way to the artrifact was destroyed anyway (you get there in act 2) and some of the dwarfs hated Nero for not paying them on time and killed him. If you stay there you can convince the rebels to help you in the fight against him. So most likely they dug Nero out, rebels killed him and left with gnomes as slaves.

In short if you don't want to miss out:
- arrive in Grimforge
- kill the floating eye and find the runepowder bomb from the hidden gnome
- convince rebels to help you
- blew up rubble and fight Nero
-> you only need to fight a group of slimes and the endboss and that's easily doable with one long rest on top of it


Originally posted by RhodosGuard:
IF you go for a long rest in the Grymforge Nere will literally use his parasite to tell you he doesnt have much time, and your entire party urges you on to, let me paraphrase, "hurry the ♥♥♥♥ up" if you wanna save him.


Ahh, this all makes sense. Thanks. Maybe I'll get to that on my next play through.
I think I remember hearing them say he was running out of time, but it's not always clear in games if you actually have time or not. Like with the tadpole, in EA I took as few long rests as possible fearing I'd turn into a mindflayer, eventually after being forced to take several and not turning I was like "heh, everything is fine I guess"
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Date Posted: Aug 10, 2023 @ 11:55pm
Posts: 8