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Might have been an issue with the fact the world map is so small. thus they rushed the romances through in ACT one to show off in the EA. Instead of tying the romances to the companion quest chains.
If you just want properly labeled dialogue so you can have your custom gaming experience, then you are a normal gamer like the rest of us.
Larian fumbled the ball here because they were trying to Do Something New. The reactions have been overwrought but the game has also been decidedly pushy. You don't play an RPG because you love being told how to handle your experience, it's because you like being handed a set of rules and then let loose. Larian really wants us to have a certain experience, and given how horny everyone is the experience is at once overwhelming and monotonous
Not great writing or design
if you think about, superman is a virgin...
If so then I will turn him down again and move on. People are acting like you are spending hours fending off unwanted advances. I'm just saying that I have not seen that to be the case at all yet.
That all NPC romances are determined not by gender but by interest int he player-character
That's not how it works anywhere. In real life, most of the time saying "no" takes seconds, and yet, people will feel harassed if they have to keep saying "no" again, and again, and again, and again... it's just how things are.
That's why I've said many times that the natural thing to do would be kicking companions out permanently for misbehavior. That's what you do in real life when you feel someone is being inconvenient.
I can certainly agree that the game was pushy, which I never noticed in the DoS series. To me, the heart of a RPG is the players ability to explore and interact with fantastic worlds in order to tell a story or all a player craft their own story. I will never disagree with that principle.
Some RPG's are strictly linear like the Final Fantasy or loosely linear like the Fable series, but it seems that Larian did not properly implement either RPG method into BG3.