Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good to see you again Sunfire - I'm surprised you managed to pull yourself away from (pointlessly defending) Redfall!
No need to be all angry about it. Some people don't homebrew that much. I mean, I'm okay with adapting some rules to a campaign. My current campaign I'm playing my DM asked that we don't multiclass. Different people, different rules.
I'll allow it.
...Doesn't mean this psudeo-Tasha's Human is that good though.
Every Paladin is also too stupid to live. Them's the rules.
Humans don't need the buffs, the human will alone is more than enough in any game.
Superiority is Human Nature.
It was humans who created everything you see today after all. From mere energy alone humanity has created thousands of worlds, from the earth cities of steel and stone, with metal touched the heavens, and still dreams to claim the very stars in the sky for themselves.
So yea, the human will is more than enough, and it's amazingly powerful.
I'll keep this in mind for another playthrough. On my first play I prefer to only use cosmetic mods at most. My current playthrough is pure vanilla. I think the only thing I wouldn't mind having a mod for is to have Shadowheart shave that forest she's growing down there lol.
But yea, I'm sure my subsequent playthroughs may add other mods. I'm enjoying the game as is for now.
I'm not offended, I rolled a tiefling warlock in EA. I though it was odd that the Devs went out of their way to tell players to play other races. Thought that post might be relevant to the discussion.
Double whammy because you played something just as boring & basic and joked about as a Human Fighter: A Tiefling Warlock. Triple whammy if it was a Fiendlock with Pact of the Chain.
This means that most people who know what they're doing are going to play human. If they are self inserting going human also means they get to make their idealized self. This means there's less reason to experiment and play different races to mix up your RP.
The Solution: Larian has decided to completely remove race bonuses from every race, and now races only get modifiers like: An extra skill proficiency, armor proficiency, proficiency with certain weapons. Unfortunately, this now means Half-Orc is the best race in the game for all melee builds, and everyone else should be running Half-Elf even without elven accuracy for the free cantrip and darkvision.
Overall though, just blame 5E. Its boring.
There was no issue that needed solving to begin with, was there? The world wouldn't break apart if most players played humans? Therefore the fault, if one wants to call it that, does not lie with 5e, but the developer who fixed something that wasn't broken.
It also says something about how they expect the replay value to be, if they don't expect "anyone" to diversify their characters or trying to adhere to certain rules on a new game.