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I run campaigns that are set to get my party all the way up to lvl 50... so yeah... but I'm a GM with over 15 years of experience
EDIT: For those interested... I've had campaigns where players actually took their own place amongst the gods and I play Red Threaded so in a next campaign players would actually be able to choose those, ex-player, deities as their domain...I've had campaigns with fullblown Liches who would become the prime evil for subsequent campaigns... heck in my upcoming campaign the party starts in a franchise tavern chain of one of my explayers who ended up as a dwarven engineer who fell down on his luck after HIS campaign and started said franchise xD
You're mentioning a lot of stuff that doesn't exist in 5e.
Which is why I stayed away from 5e so far and my campaigns are set according to the 3.5E with just about any supplemental rulebook, addendum or compendium that was brought out for that edition... not that I don't like 5E.... I just have a bookcase full of 3.5e and it would be a shame to waste that ;)
EDIT: Keep in mind that it's all still set to the D20 standard rules so it's easy to adapt back and forwards too ;)
Its a metaphorical nuclear arms race at that point, just players being more and more ridiculous and the DM having to throw enough ♥♥♥♥ at the fan and hoping something worth anything sticks.
Go play BG2 or Neverwinter nights and you can play with level 9 spells in a game that is balanced more or less. Both games are actually better than BG3 with the same amount of choices.
Believe it or not BG3 is not anything new or innovative. Its pretty much babys first D&D game. Everything is pretty basic and boring. The feats are extremely boring.
In this game, as far as I'm aware, there is no god tier spell. It's ok, can be powerful if done correctly but all be all, no spell, I sure love time stop spell, wish spell, and massive damage/death for enemies right off bat.
From what I remember you can only pick to multiclass after lvl 20... can't actually go beyond lvl 20 but BG2 was a long time ago for me...
You kinda missed the point on that one... Cantrips are basically another term for lvl "0" spells... it's stuff so minor in comparison to other spells they don't actually have a place in the level scale... stuff like Speaking with Animals is an example of that... Druids, by their very nature of being able to shapeshift into animals, pretty much gain a semi-passive understanding of the "language of nature"... so them being able to speak to animals is more of an ability more than a spell...
Same goes for producing light and such matter... it's magic manipulation by virtue of being exposed to it so often it becomes second nature...
You can go over level 20 in the main campaign with the Rogue, and 40 with almost everyone in Throne of Bhaal.