Baldur's Gate 3

Baldur's Gate 3

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Chaosolous Aug 10, 2023 @ 2:29pm
What're these God Tier high level spells?
I know nothing of DnD beyond what this game has shown me.

Every time I hear something about the level cap being 12, people are pointing out that most 5e DnD campaigns stop at 12ish because after that the skills and spells you get are godlike and it's difficult to balance blah blah blah etc etc.

Like what? What are these spells that borderline turn you into a demi-god? What could possibly be so powerful? Provide examples if you can. Maybe from your own campaigns if you've played higher level ones.
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Showing 1-15 of 65 comments
Grimmsch Aug 10, 2023 @ 2:31pm 
Wish.
You know Jinni in the magic bottle ?
Chaosolous Aug 10, 2023 @ 2:32pm 
Originally posted by Grimmsch:
Wish.
You know Jinni in the magic bottle ?

I dream of Jinni.
Rainnd Aug 10, 2023 @ 2:33pm 
Time stop alone would make turn based game into a joke.
Grimmsch Aug 10, 2023 @ 2:37pm 
You can make illusions become reality, kill with a single word, permanently transform, alter time, imprison a being in another plain of existance, resurrect people that are dead for centuries.
Overeagerdragon Aug 10, 2023 @ 2:38pm 
Powerword: Kill (kills any creature regardless of type, size, or whatever "but" you can come up with (unless it's already dead).... it simply dies)
Obliterate: Does the same as powerword kill but ALSO makes it so it can't be revived afterwards
Conjure Celestial Avatar: Here, have a direct general of your chose deity fight your battles for you...
Gate: Teleport ANYWHERE (even between realms)
Mass Animate: Raise your own undead ARMY
Time Stop: Does what it says on the label
Energy Drain: Gives the target 2-8 NEGATIVE levels; PERMANENTLY
Miracle: Forces your Patron God to intervene directly on your behalf...

Should I go on ?
Last edited by Overeagerdragon; Aug 10, 2023 @ 2:40pm
ventrix Aug 10, 2023 @ 2:40pm 
Same as all uninspired magic systems (like in harry potter). You gain a literal power word death that insta kills everything. Inbalanced enough for you?
Overeagerdragon Aug 10, 2023 @ 2:41pm 
oh and here's the best part... you know how those are lvl 9 spells? The stuff you get around lvl 17+

Yeah... there's Spells that go even BEYOND that... like summoning an actual small asteroid to impact on your battlefield

EDIT: Or a big one if you feel so inclined as to actually destroy your own planet... but who's counting at that point
Last edited by Overeagerdragon; Aug 10, 2023 @ 2:42pm
His Divine Shadow Aug 10, 2023 @ 2:41pm 
Imprisonment - indefinitely make something/someone not a problem anymore

Power word kill - kill someone with a word

Foresight - provides advantage on every check, save, and attack

True resurrection - bring anyone back to life that was killed by anything, in any way, as long as it wasn’t natural causes and as long as they haven’t been dead for over 200 years.

True Polymorh - permanently turn a big bad into a chicken, mouse, fly, etc etc

Clone - makes a perfect clone in 120 days that your soul will transfer into upon death
Last edited by His Divine Shadow; Aug 10, 2023 @ 2:43pm
MayDF Aug 10, 2023 @ 2:45pm 
They had these in older BG game, so I would wager wait for the expansion.
Midas Aug 10, 2023 @ 2:46pm 
Keep in mind that the way D&D is designed, level 20 was supposed to be the 'end'. Stuff you would only get at the climax of the campaign to beat the final challenge/boss/etc. You're not supposed to be going around adventuring with stuff like Wish and Time Stop.

A game that's designed to keep being played after level cap shouldn't even have stuff like that. but 20 is supposed to represent basically the upper pinnacle of what a hero can accomplish, up to nearly deific levels of power, so that's what it is.
Murderhobo Aug 10, 2023 @ 2:48pm 
Originally posted by Rainnd:
Time stop alone would make turn based game into a joke.
Also druids being able to shapeshift, recover their hp everytime they wildshape AND cast spells while they are a Bear or a duck or something. Becoming the best tanks ever, and many a DM's nightmare.
doublejesus Aug 10, 2023 @ 2:48pm 
Some of my favorites are true polymorph which polymorphs something for an infinite duration or until dispel magic/wish spell is used to reverse it.

Simulacrum, you can make a perfect copy of yourself in every way except it doesn't have your soul and if it dies you won't die. Which can also, cast simulacrum, which will create a perfect copy of you in every way....you can see where this is going.

Top this off with the clone spell which creates a body double of a creature at its current age OR YOUNGER that gestates in 120 days. If the parent creature dies at any point after the clone body has gestated the creatures soul is tranferred to its clone.

Disintegrate is an old classic, nothing says F you like turning your party member into dust so that they are not resurrectable without wish or some sort of divine intervention.

For pure bling status Mordekainens mansion, its not OP but damn that swag. (it can be op if you want to rest somewhere where it would otherwise be impossible)

I saw a live campaign end the big bad by someone putting a tiny marble sized fortress that was actually a mighty fortress spell inside a lichs mouth to kill him with it. (he kissed him, it was a simulacrum of himself that had turned evil and he's incredibly vain, look you'd just have to watch it OK)
Last edited by doublejesus; Aug 10, 2023 @ 2:50pm
Overeagerdragon Aug 10, 2023 @ 2:49pm 
Originally posted by Midas:
Keep in mind that the way D&D is designed, level 20 was supposed to be the 'end'. Stuff you would only get at the climax of the campaign to beat the final challenge/boss/etc. You're not supposed to be going around adventuring with stuff like Wish and Time Stop.

A game that's designed to keep being played after level cap shouldn't even have stuff like that. but 20 is supposed to represent basically the upper pinnacle of what a hero can accomplish, up to nearly deific levels of power, so that's what it is.

Actually; no it's not... there's epic levels that go beyond even that.
Lvl 20 is basically the limit of what a normal adventurer can reach.... but for that "stuff legends are made of", those extraordinary few.... there's epic levels...

And even beyond that... Demigods, Deities, Creators, Ancient ones, Forgotten ones etc etc etc... Epic levels
doublejesus Aug 10, 2023 @ 2:53pm 
Originally posted by Overeagerdragon:

Actually; no it's not... there's epic levels that go beyond even that.
Lvl 20 is basically the limit of what a normal adventurer can reach.... but for that "stuff legends are made of", those extraordinary few.... there's epic levels...

And even beyond that... Demigods, Deities, Creators, Ancient ones, Forgotten ones etc etc etc... Epic levels
There is actually no official epic content in 5e released by wotc. Some of the cr 20+ monsters are already almost deity level.
Last edited by doublejesus; Aug 10, 2023 @ 2:53pm
Chaosolous Aug 10, 2023 @ 2:53pm 
Alright so my question is, do people even bother incorporating these high level skills into campaigns?

I imagine on the TT side of things it's very difficult to balance something like that if you're the one creating the story (The DM if I'm not mistaken, again, don't play DnD... yet).

Someone mentioned it's skills you get "on your way to the end" which kind of makes sense. I would guess then that these are like "the final march" parts of the campaigns? The "You can't go back from this point so do your sidequests now" part of campaigns?
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Date Posted: Aug 10, 2023 @ 2:29pm
Posts: 65