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I guess just understand that Armor Class = chance for enemies to hit you, and damage numbers, like 1d6 for example means 1 dice roll with a six side dice. So 1-6. And if it's 1d6+1 it would be 2-7. The first act is pretty long and you have time to figure out the mechanics, if you want to understand what the spells do you will need to read a lot, but eventually you will find out the stuff you like.
One thing that's worth learning is how to manage inventory & hotbars better though, maybe look up a guide on those. Makes you not waste time. Also you can right click>examine on enemies to see their stats, at least on balanced difficulty. So you know what damage types work and what don't.
Just dive inside and enjoy the ride.
You can respec later in the game.
He's got some easy to digest guides.
Play Divinity Original sin 2 first, it gets you used to Larian's divinity game engine and basically how BG3 will function. Don't worry Divinity Original Sin 2 is a 10/10 RPG as well.
but if you don't want to do that YouTube has a TON of videos on how 5th edition D&D works and the Forgotten Realms game setting that BG3 takes place in.
Never, ever multiclass "because it is fun". Especially not casters.
The game was written for 12-year olds when it comes to gameplay. This is not deragotory, but what I mean is that they built in many safety nets to make sure even a child can play it. You can correct any error in character building, failed dice rolls are not the end of the world (you do not need to succeed on everything), the deaths of companions can be undone, and there are different ways to finish a task.
There are none of the gamebreaking traps of older games. You can safely pick whatever character and class you want to play and get to it. You cannot make games much more newcomer-friendly than this one.
Dialogue checks and each factor that is influencing them are also laid out clearly.
Don't follow too many online guides, it will take out the enjoyment of the game.
The only thing you need to know really is:
Hit chance for melee weapons is based on strengh.
Hit chance for ranged weapons and melee weapons with the finesse attribute is dexterity.
Hit chance for spells is based is based on the casting stat ( int for wizards, cha for warlocks, wis for rangers and clerics)
The spells of the fighter and rogue subclasses with spells are also based on int.
Physical attacks and some spells target armor class (AC).
Many spells target a saving throw of an ability. (str, dex, con, int, wis, cha ).
You can right click and check characters and enemies to see their AC and stats.
Other than that explore and have fun.
To be honest, the game is very well balanced with default difficulty. I would suggest picking the default difficulty until you feel like it's too hard and then lowering the difficulty from there.
The game is relatively beginner friendly so long as you don't mind taking your time to read class, ability/spell descriptions. In alot of ways, this is a perfect game to be introduced into turn based combat and D&D.
I would actually advise AGAINST reading guides, as they tend to try to tell you how you should play, and what you should do, and learning and choosing these things for yourself is largely the more fun aspects of the game and getting stronger as you play.
The one piece of advice I would give, is to not multiclass. Pick one class and stick with it. If you're worried about how viable it will be simply use the games "recommended" stats and settings for that class. But I'd encourage you to just pick something that "feels" right to you.
Do you want to mostly attack with weapons or spells?
Do you prefer to fight far away or up close?
Then just pick a class that sounds like it fits your theme. There are no wrong answers, and don't let anyone tell you otherwise. All options are viable. It comes down to how you want to play and who you want to be while you play.