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The short answer is that yes, some things change when you long rest, the most common thing you'd miss is that various quests will 'progress' without you. Typically this only happens if you actually got close to the location before the long rest.
Examples just from the very early part of the game (to avoid anything to spoilery) include:
- If you get near where Lae'zel is in a cage but haven't rescued her (or killed her) before long resting, she won't be there anymore. (she'll still be somewhere else though)
- If you get near where a child on the beach is being lured by harpies but long rest before rescuing them, they will die.
- If you get near the Owlbear and her chick but do nothing there, and then get near the goblin camp and long rest, the Owlbear will have been killed by the goblins and her chick taken by them.
That's just 3 examples, there's a million more.
There are other things that only progress when you long rest as well though, where you would want to long rest. So, ultimately, I'd say rest when you need to and don't worry about.
Nothing "breaks" by long resting often, and unless you are going to play with a game guide next to you ♥♥♥♥ is gonna change sometimes, just roll with it, enjoy the game, and don't worry about it.
Unrelated kinda, as for illithid powers, each companion and you can use them once per rest. Do they stack together for the purposes of unlocking powers quicker or does it have to be you doing it? That would let me shave some rests. :P
very cool.
Usually after every larger fight and before every large fight.
21 strength forever.