Baldur's Gate 3

Baldur's Gate 3

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I don't think this game sold 6 million copies
that number seems a bit exaggerated
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There is no official record of 6 million sales, those are rumors.
That number looks absurd for such a game btw. I'm willing to believe 1+ million due to the hype, but 6 million seems ridiculous.

Let's wait for the official Larian numbers to be released (though are they a public company? Not sure they'll release official statements on sales?)
angelsenvy228 lähetti viestin:
Norbac lähetti viestin:

Another classic of fallacious argument is to dismiss something because it is fallacious, even though it could very well be the truth. Don't feel bad about it.

that is not a fallacy lol fallacious arguements can be dismissed, if they are FALLACIOUS they are NOT TRUE or logical, take a logic class
I didn't express myself well enough, i'll give you that.
A statement (game didn't sell 6 million copies) can be true even if the argument that follows is fallacious.
Pointing out the argument is fallacious doesn't address the statement at all, it just says "try something else".
Hence claiming op is wrong because a fallacious argument was used, is just as fallacious.
It's pretty much doubling down on retardedness unless it is followed by actual arguments.

Why do I even have to explain this. Think a bit.
Viimeisin muokkaaja on Norbac; 19.8.2023 klo 14.23
Its not though, 850k players at one time. Thats 850k on at a single time, not in total over a day. Generally there will be a lot more players on thru out the day than 850k. Its very safe to say 6 million has been sold. FFs its literally one of the top rated games of ALL time lmao. Theres tons of gamers now days, 6 million is not far fetched anymore, especially when you see numbers like this.
Griever lähetti viestin:
There is no official record of 6 million sales, those are rumors.
That number looks absurd for such a game btw. I'm willing to believe 1+ million due to the hype, but 6 million seems ridiculous.

Let's wait for the official Larian numbers to be released (though are they a public company? Not sure they'll release official statements on sales?)

nah, its realistic. theres near 1 million players on at a single given time at peak. Most people dont play more than a couple of hours a day. So its safe to say the games got at the very least 4 million. Likely more though. Rumors are not.

Elden ring sold 12 million in two weeks with what like 1 million players on at a single time at max? This includes both xbox and playstation as well. But still baldurs gate is the to selling game pretty much on both of those systems as well and theyre not out. AND the game has been in alpha for 2ish years. its a pretty realistic number. If you think its only 1 million, youre doing math wrong lmao. That would mean most of the player base has been playing all day every day for two weeks. When in reality most people dont play more than a couple hours a day.
BimboGooch lähetti viestin:
Griever lähetti viestin:
There is no official record of 6 million sales, those are rumors.
That number looks absurd for such a game btw. I'm willing to believe 1+ million due to the hype, but 6 million seems ridiculous.

Let's wait for the official Larian numbers to be released (though are they a public company? Not sure they'll release official statements on sales?)

nah, its realistic. theres near 1 million players on at a single given time at peak. Most people dont play more than a couple of hours a day. So its safe to say the games got at the very least 4 million. Likely more though. Rumors are not.

Elden ring sold 12 million in two weeks with what like 1 million players on at a single time at max? This includes both xbox and playstation as well. But still baldurs gate is the to selling game pretty much on both of those systems as well and theyre not out. AND the game has been in alpha for 2ish years. its a pretty realistic number. If you think its only 1 million, youre doing math wrong lmao. That would mean most of the player base has been playing all day every day for two weeks. When in reality most people dont play more than a couple hours a day.
I love your name so much. And you're right - with concurrent players what they are, on steam alone, one can estimate the number of sales for all platforms. Now, i'M not the one capable of making those estimations, I'll admit, as it takes knowledge of the industry and the data is not something I've really looked into. But I do believe a few million copies sold is very very realistic.
EH! lähetti viestin:
I don't think Steam forums are a replacement for Twitter, where people come to make random statements about what they currently think for no reason. I get why Elon Musk's midlife crisis behaviour will make people desperate to find an alternative, though.
Keep your political believes to yourself we don't care.
Here's a towel for your cry baby tears
Viimeisin muokkaaja on wilsonjeff389; 19.8.2023 klo 14.35
BimboGooch lähetti viestin:
Most people dont play more than a couple of hours a day.
Don't forget this game is adult only. It's hard to judge the exact playtime, and it'll certainly be a lot higher then average for the first few weekends, but you often see 4-8h per week thrown around for average adults who have a life they have to attend to.
6 mil seems very plausible for this game, if not more on the lower end of estimates.
Well if i recall well they sold 1.5 million copies in the first month of the EA...so having now sold 6 million after launch, whereas they had the game in EA for 3 years? does not seem that impossible.
Even if just 3 million folks bought it after release, having sold within 3 years 1.5 million copies is not that unimaginable.
Scy 19.8.2023 klo 17.31 
6 million isn't even that many so it's very possible
Viimeisin muokkaaja on Scy; 19.8.2023 klo 17.32
I think the OP is underestimating just how big of a landmark game Baldur's Gate 2 was. It has never been dethroned as the king of CRPG's, a lot of people waited a very long time for this.
Rex lähetti viestin:
Marosh lähetti viestin:

Please tell me you are still in school and you just hate math. Math doesn't deserve this.

Let's assume the average salary of a game developer is $70k.
Larian has a staff of about 300.
The development cycle took about 6 years to make.

300 x 70k x 6 = 126 million.

ballparking, 126 millino dollars is the human cost of development.
Now we have to add in marketing, operations and utility costs, and service fees.

None of which is public knowledge.
Humans are the most expensive part of the budget. At minimum they account for 50% of a budget, but often it's like 75% of the budget.

.75 x ___ = 126m
168 million.

For Larian to make profit, they need 168 million.

As of August 4th, we know 2.5 million copies were sold.

2.5 million x $59.99

They made a profit of 149.98 million as of August 4th, 15 days ago.

149.98m - 168m = -19 million.

So two weeks ago they were in the red (by these balllpark estimates) by 19 million.
That's also not accounting for capital investments either, or the two weeks of sales since release. As release weak saw, with these horribly ballpark estimates, a deficit of 19 million, I am confident Larian has gained significant profits :V.

that's really a bit simple, they also need to pay tax over sells and steam takes 25%
so the estimates are even worse. also if they work on a project 6 years you have building maintains, equipment fails or upgrades think about 1 mil per 6 years at least.

it's likely this game gonna cost them more then they made.
Viimeisin muokkaaja on Abisha; 19.8.2023 klo 21.58
EH! lähetti viestin:
I don't think Steam forums are a replacement for Twitter, where people come to make random statements about what they currently think for no reason. I get why Elon Musk's midlife crisis behaviour will make people desperate to find an alternative, though.

Wow. Another person who hates free speech, free thinking, or any other opinions.
Shadow of Anthares lähetti viestin:
Morgan lähetti viestin:

Nothing you said there implies the developers did a bit and switch. They never claimed they were going to make the game exactly like the old IE games.

If we look past the nostalgia and bias, the IE were not good in many respects. Very little interactivity with the world. BG1 had incredibly weak character writing for party members. And the combat system was a mess. Some IE games excelled in terms of story, but that was the only true strength. Furthermore, the whole experience felt quite distant from its DnD roots.

We can debate the quality of the writing in BG3, but in terms of game-play an world interactivity, no me it's a natural evolution from what IE games were and has moved back towards the DnD roots in terms of combat.


I haven't said a single word about Divinity of BG3 being bad or good - yet you dragging arguments from completely unrelated topic to this discussion.

Here, again.

"Bait-and-switch means showing one thing, selling another thing".


"Game called Baldur's Gate 3"
"Game not looking like previous BG game".
"Game very similar in writing, game design, art style and even number of characters gaving premade story"

"larian naming game BG3" - That's a bait.
"Larian selling new Divinity game disguised to fit another franchise". - And that's a switch.

It's neither good, nor bad.

There's another definition of bait-and-switch - more literal. That'd mean inviting folks by BG3 promotion posters to sell copies of...Well...."LADA Racing Club" or something. Obviously that is not what's going on here.

Disguising BG1/2s weaknesses is totally relevant as it illustrates why simply cloning the first two games is a bad ideas.

Of course there are going to be similarities in terms of writing and appearance to the Divinity games. The Divinity games are heavily influenced by the IE games and specifically BG. But of course a 2023 game isn't going to use bitmapped isometric graphics and look like a game from the turn of the millennium.

Larien have never tried to presented BG3 as anything other than what it is. What you were expecting when you heard the name is very much down to you. No bait and switch has taken place, and to me and many others, this absolutely feels like what you'd expect from a modern BG sequel.
Morgan lähetti viestin:
Disguising BG1/2s weaknesses is totally relevant as it illustrates why simply cloning the first two games is a bad ideas.

Of course there are going to be similarities in terms of writing and appearance to the Divinity games. The Divinity games are heavily influenced by the IE games and specifically BG. But of course a 2023 game isn't going to use bitmapped isometric graphics and look like a game from the turn of the millennium.

Larien have never tried to presented BG3 as anything other than what it is. What you were expecting when you heard the name is very much down to you. No bait and switch has taken place, and to me and many others, this absolutely feels like what you'd expect from a modern BG sequel.

You skipped over the part where LS is the same studio that made DOS.

For the SEA players, there was more of a bait and switch given a certain ideology was pushed into the game more at full release. At least that was what they were saying on the forums when the release patch dropped.
SoloQ 19.8.2023 klo 23.19 
apricot lähetti viestin:
that number seems a bit exaggerated

Doesn't really matter buckaroo. Reality doesn't really care about what you believe. You can believe boulders won't crush you, but I'm pretty sure it won't stop one from crushing you.
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