Baldur's Gate 3

Baldur's Gate 3

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ei 10 aout 2023 à 3h19
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I don't think this game sold 6 million copies
that number seems a bit exaggerated
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Affichage des commentaires 151 à 165 sur 269
apricot a écrit :
that number seems a bit exaggerated
based
Shadow of Anthares a écrit :
Aria Athena a écrit :

Bait and switch is a form of fraud. You advertise one thing with the intention of selling another, lesser product, or one that costs more. It's not morally ambiguous, it's just bad. The best it can hope to be, is not illegal.

You are using american definition of "bait-and-switch" correct? Please, try to remember, that it's illegal not everywhere and can take more than one form.

Plus - this term used in politics, in sales, in human resources management and in other areas too.

I'm pretty sure I'm using the British definition and I cannot find an american one. In both sales and politics, bait and switch includes deception. I do not know what it entails in human resource management, never heard of that before.
Abisha a écrit :
Sir Epirus a écrit :
Here you go. This is only for Steam. GOG stats are not included:

https://vginsights.com/game/1086940

This is based on player counts for the last 30 days only:

https://activeplayer.io/baldurs-gate-3/

around 6M a 6.5M seams within the sells say 10% Reimburse around 5,4M and 5.85M sells

cost employers (6Y) 100K,S=19.2M building utilities i dunno 3M
Sales=35,1M -7M steam tax (country tax? dunno will be around 20%) 7M
Profit= -1.9M

a fail and absolute bad investment

Please tell me you are still in school and you just hate math. Math doesn't deserve this.
Marosh a écrit :
Abisha a écrit :

around 6M a 6.5M seams within the sells say 10% Reimburse around 5,4M and 5.85M sells

cost employers (6Y) 100K,S=19.2M building utilities i dunno 3M
Sales=35,1M -7M steam tax (country tax? dunno will be around 20%) 7M
Profit= -1.9M

a fail and absolute bad investment

Please tell me you are still in school and you just hate math. Math doesn't deserve this.

Let's assume the average salary of a game developer is $70k.
Larian has a staff of about 300.
The development cycle took about 6 years to make.

300 x 70k x 6 = 126 million.

ballparking, 126 millino dollars is the human cost of development.
Now we have to add in marketing, operations and utility costs, and service fees.

None of which is public knowledge.
Humans are the most expensive part of the budget. At minimum they account for 50% of a budget, but often it's like 75% of the budget.

.75 x ___ = 126m
168 million.

For Larian to make profit, they need 168 million.

As of August 4th, we know 2.5 million copies were sold.

2.5 million x $59.99

They made a profit of 149.98 million as of August 4th, 15 days ago.

149.98m - 168m = -19 million.

So two weeks ago they were in the red (by these balllpark estimates) by 19 million.
That's also not accounting for capital investments either, or the two weeks of sales since release. As release weak saw, with these horribly ballpark estimates, a deficit of 19 million, I am confident Larian has gained significant profits :V.
Marosh a écrit :
Abisha a écrit :

around 6M a 6.5M seams within the sells say 10% Reimburse around 5,4M and 5.85M sells

cost employers (6Y) 100K,S=19.2M building utilities i dunno 3M
Sales=35,1M -7M steam tax (country tax? dunno will be around 20%) 7M
Profit= -1.9M

a fail and absolute bad investment

Please tell me you are still in school and you just hate math. Math doesn't deserve this.

LMAO. whenever someone says "I dunno" in their math argument...

But seriously, "Hasbro expects to make more money from Baldur’s Gate 3 than from all its film licensing in the past 5-10 years combined. This comes from CEO Chris ♥♥♥♥♥, speaking in the toy company’s second quarter 2023 earnings conference call."

Recent sales seems to be = $360m, subtract Steam fees, and it's at least $292m gross revenue. After all staff expenses, they will be in the $100s of millions easily. I am not even sure if any of that includes PS5. Xbox will also bring in tons.
Dernière modification de Atari 2600; 19 aout 2023 à 13h31
Rex a écrit :
Let's assume the average salary of a game developer is $70k.
Larian has a staff of about 300.
The development cycle took about 6 years to make.

300 x 70k x 6 = 126 million.

ballparking, 126 millino dollars is the human cost of development.
Now we have to add in marketing, operations and utility costs, and service fees.

None of which is public knowledge.
Humans are the most expensive part of the budget. At minimum they account for 50% of a budget, but often it's like 75% of the budget.

.75 x ___ = 126m
168 million.

For Larian to make profit, they need 168 million.

As of August 4th, we know 2.5 million copies were sold.

2.5 million x $59.99

They made a profit of 149.98 million as of August 4th, 15 days ago.

149.98m - 168m = -19 million.

So two weeks ago they were in the red (by these balllpark estimates) by 19 million.
That's also not accounting for capital investments either, or the two weeks of sales since release. As release weak saw, with these horribly ballpark estimates, a deficit of 19 million, I am confident Larian has gained significant profits :V.

They started with 120 staff, it was not initially 400+. Second, WotC fronted them a lot of money, which from a business perspective, probably had HUGE sales boost in pen and paper products over this. There are so many business variables. Again, Hasbro said this game will bring in more than the billions they made in movies/TV the past 5-10 years.
apricot a écrit :
ShadowDark3 a écrit :
Care to elaborate? If the 800k concurrent users is correct (and we have no reason not to believe that number), 6 million copies sold seems well within reason.
that's too many copies in such small amount of time

You forget they were in early access for 3 years. Anyone who bought the game then counted towards that number.
I bought the game 2 years ago during EA, so maybe that includes those too
Dernière modification de Yatol; 19 aout 2023 à 13h33
I think it sold 7 million copies
Drizzt Fan a écrit :
They started with 120 staff, it was not initially 400+. Second, WotC fronted them a lot of money, which from a business perspective, probably had HUGE sales boost in pen and paper products over this. There are so many business variables. Again, Hasbro said this game will bring in more than the billions they made in movies/TV the past 5-10 years.

True true.
Without knowing these variables, it'll be hard to say unless Hasbro/Larian publish them.

I'm sure this'll make record profits. Heck, if the CEO is to be believed, big corpo has already tried to poach the "golden egg" that is Larian. Big Corpo only sees $$$.

I'm confident that they've already passed the 'hump' any anything moving forward is pure profit. Although, how much of Larian is loaned out? WoTC fronted them money, right? Is Larian contractually obligated to pay WoTC back with interest?

My ballparking was at the minimum, which is rarely ever true, most are in the middle of the bell, not the outliers xD.
apricot a écrit :
that's too many copies in such small amount of time
Oh I believe it sold over six million copies, there are a ton of people who own the game but can not binge it due to work or other matters. Out of my friend list alone nearly 100 people own the game at the moment. But only five of them are currently playing the game right now.
HFM 19 aout 2023 à 13h42 
apricot a écrit :
that number seems a bit exaggerated
Facts don't care what you "think".
"Claim: They didn't sell 6 million
Evidence: it's too many sales"

The brain on this one LMAO.
Norbac a écrit :
xposethedarkside a écrit :
So this actually the argument from personal incredulity.

In a nutshell, it's the idea that because you cannot conceive of something being possible, it is therefore not possible.

It's a classic form of fallacious reasoning, so don't feel bad about it. People do it every day without realizing it.

Another classic of fallacious argument is to dismiss something because it is fallacious, even though it could very well be the truth. Don't feel bad about it.

that is not a fallacy lol fallacious arguements can be dismissed, if they are FALLACIOUS they are NOT TRUE or logical, take a logic class
Dernière modification de angelsenvy228; 19 aout 2023 à 13h44
Rex a écrit :
So two weeks ago they were in the red (by these balllpark estimates) by 19 million.
That's also not accounting for capital investments either, or the two weeks of sales since release. As release weak saw, with these horribly ballpark estimates, a deficit of 19 million, I am confident Larian has gained significant profits :V.

No need to tell me that^^

But one thing:
2.5 million x $59.99

They made a profit of 149.98 million

Doesn't work. Steam already is quite greedy and takes 25%. Doesn't matter who you are, which was the big selling point from Epic Games and their different cuts. The 25% is already the special cut for high seller, if this special cut still exists.
Larian Studio is also located in Belgium. EU pays quite the taxes. Maybe they did some shenanigangs but you still can est. 20% of it.
We also ignore region pricing, which is fine for estimations, thou and the cut for WotC. I doubt they have a fixed one time cost.

Thumb of rule, 50-75% of your price gets eaten. The 75% number is usually thrown in for indie devs when they have to finalize the price.

But doesn't matter anyways. New sales numbers blows them into success, even if we include the cuts and take the harsh 75%.
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Posté le 10 aout 2023 à 3h19
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