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I'm pretty sure I'm using the British definition and I cannot find an american one. In both sales and politics, bait and switch includes deception. I do not know what it entails in human resource management, never heard of that before.
Please tell me you are still in school and you just hate math. Math doesn't deserve this.
Let's assume the average salary of a game developer is $70k.
Larian has a staff of about 300.
The development cycle took about 6 years to make.
300 x 70k x 6 = 126 million.
ballparking, 126 millino dollars is the human cost of development.
Now we have to add in marketing, operations and utility costs, and service fees.
None of which is public knowledge.
Humans are the most expensive part of the budget. At minimum they account for 50% of a budget, but often it's like 75% of the budget.
.75 x ___ = 126m
168 million.
For Larian to make profit, they need 168 million.
As of August 4th, we know 2.5 million copies were sold.
2.5 million x $59.99
They made a profit of 149.98 million as of August 4th, 15 days ago.
149.98m - 168m = -19 million.
So two weeks ago they were in the red (by these balllpark estimates) by 19 million.
That's also not accounting for capital investments either, or the two weeks of sales since release. As release weak saw, with these horribly ballpark estimates, a deficit of 19 million, I am confident Larian has gained significant profits :V.
LMAO. whenever someone says "I dunno" in their math argument...
But seriously, "Hasbro expects to make more money from Baldur’s Gate 3 than from all its film licensing in the past 5-10 years combined. This comes from CEO Chris ♥♥♥♥♥, speaking in the toy company’s second quarter 2023 earnings conference call."
Recent sales seems to be = $360m, subtract Steam fees, and it's at least $292m gross revenue. After all staff expenses, they will be in the $100s of millions easily. I am not even sure if any of that includes PS5. Xbox will also bring in tons.
They started with 120 staff, it was not initially 400+. Second, WotC fronted them a lot of money, which from a business perspective, probably had HUGE sales boost in pen and paper products over this. There are so many business variables. Again, Hasbro said this game will bring in more than the billions they made in movies/TV the past 5-10 years.
You forget they were in early access for 3 years. Anyone who bought the game then counted towards that number.
True true.
Without knowing these variables, it'll be hard to say unless Hasbro/Larian publish them.
I'm sure this'll make record profits. Heck, if the CEO is to be believed, big corpo has already tried to poach the "golden egg" that is Larian. Big Corpo only sees $$$.
I'm confident that they've already passed the 'hump' any anything moving forward is pure profit. Although, how much of Larian is loaned out? WoTC fronted them money, right? Is Larian contractually obligated to pay WoTC back with interest?
My ballparking was at the minimum, which is rarely ever true, most are in the middle of the bell, not the outliers xD.
Evidence: it's too many sales"
The brain on this one LMAO.
that is not a fallacy lol fallacious arguements can be dismissed, if they are FALLACIOUS they are NOT TRUE or logical, take a logic class
No need to tell me that^^
But one thing:
Doesn't work. Steam already is quite greedy and takes 25%. Doesn't matter who you are, which was the big selling point from Epic Games and their different cuts. The 25% is already the special cut for high seller, if this special cut still exists.
Larian Studio is also located in Belgium. EU pays quite the taxes. Maybe they did some shenanigangs but you still can est. 20% of it.
We also ignore region pricing, which is fine for estimations, thou and the cut for WotC. I doubt they have a fixed one time cost.
Thumb of rule, 50-75% of your price gets eaten. The 75% number is usually thrown in for indie devs when they have to finalize the price.
But doesn't matter anyways. New sales numbers blows them into success, even if we include the cuts and take the harsh 75%.