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Pull lava valve. Position someone on the mold box. Shoot an arrow and draw it to center. Smash. Repeat, kill
place one char of the fighters left and right side of the place where he comes out of the lava....place shadow at one of the "round " higher places.. and u are good ...gale can stand in the middle where the forge hamemr falls down....if all goes wrong, get the boss on the hammer platform, use the hammer to make dmg
Have them both drink a Potion of Hill Giant Strength and a Potion of Speed before turning the valve that activates the fight.
2-turn the boss.
Easy life.
^^^
Just melee him down with bludgeoning weapons (hammers) and haste pots, no skill/strats needed. The oil of accuracy also helps. You can also use SHart to spawn a magical weapon (hammer) behind Grym on the lava (it flies so doesn't take damage), use it as the last attack to take 'aggro'. It's not necessary but can take free hit.
AFAIK the Spiritual Weapon always only deals Force damage, so Hammer form is unnecessary.
And the main weakness of this strat being that you have to actually hit Grym to aggro him, and the Spiritual Weapon has a fairly low chance to hit.