Baldur's Gate 3

Baldur's Gate 3

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Sparkle hands and spells?
I am a bit confused and looking for help. The sparkle hands say they give advantage to attacks against metal armor.

I am building a storm sorcerer fully themed around electricity. Does this item mean all my spells vs armor enemies will roll twice and use the highest roll's damage? Thanks
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Showing 1-15 of 20 comments
GriffinPilgrim Dec 11, 2024 @ 6:53am 
"Advantage" is on the attack rolls. So when you roll to hit enemies with metal armour you'll roll twice and keep the highest result. Damage will be the same.
Helldivers™ 2 Dec 11, 2024 @ 6:56am 
Originally posted by GriffinPilgrim:
"Advantage" is on the attack rolls. So when you roll to hit enemies with metal armour you'll roll twice and keep the highest result. Damage will be the same.

So things like call lightning and thunderbolt will be easier to land?
GriffinPilgrim Dec 11, 2024 @ 6:57am 
Originally posted by Helldivers™ 2:
Originally posted by GriffinPilgrim:
"Advantage" is on the attack rolls. So when you roll to hit enemies with metal armour you'll roll twice and keep the highest result. Damage will be the same.

So things like call lightning and thunderbolt will be easier to land?
Exactly. You'll hit more often but when you hit the damage will be the same as on any other target.
Metal armour basically making them lightning rods, see.
Last edited by GriffinPilgrim; Dec 11, 2024 @ 6:58am
Helldivers™ 2 Dec 11, 2024 @ 7:03am 
Originally posted by GriffinPilgrim:
Originally posted by Helldivers™ 2:

So things like call lightning and thunderbolt will be easier to land?
Exactly. You'll hit more often but when you hit the damage will be the same as on any other target.
Metal armour basically making them lightning rods, see.

I read that spells do not count as "attack" rolls and now i am a bit confused
Last edited by Helldivers™ 2; Dec 11, 2024 @ 7:03am
アンジェル Dec 11, 2024 @ 7:22am 
Originally posted by Helldivers™ 2:
Originally posted by GriffinPilgrim:
Exactly. You'll hit more often but when you hit the damage will be the same as on any other target.
Metal armour basically making them lightning rods, see.

I read that spells do not count as "attack" rolls and now i am a bit confused

Where did you read that?
Kernest Dec 11, 2024 @ 7:27am 
Sparkle Hands definitely should not affect either Call Lightning, Lightning Bolt or Chain Lightning as all those spells always hit, the enemy simply gets a saving throw to halve the damage.

If Sparkle Hands work on spells, which I haven't actually tested myself, it would only work on spells that use Spell Attack rolls, such as Witch Bolt, Chromatic Orb or the Shocking Grasp cantrip.

Also do note that you still need a method of actually gaining Lightning Charges to make those gloves work, and any given attack may consume all your charges if you gain too many.
Detective Costeau Dec 11, 2024 @ 7:43am 
Yeah, note that the Sparkle Hands bonus applies to attack rolls. It won't help any spell that uses a saving throw (which a lot of them do).
Also, it only applies while you have Lightning Charges. The gloves only provide those when you make an unarmed attack, which a sorcerer probably isn't going to do, so you'd need another source of the charges to get any bonus.
They're really more useful for a Monk than a Sorcerer.
Kernest Dec 11, 2024 @ 7:55am 
Originally posted by Detective Costeau:
They're really more useful for a Monk than a Sorcerer.
This guy knows what's up.

Also, one of those Spells that would gain advantage, Shocking Grasp, already gains advantage against metal armour wearing enemies.

OP should look into the Gloves of Belligerent Skies instead.

And also obviously the Spellsparkler as a weapon.
Bloodartist Dec 11, 2024 @ 8:08am 
Originally posted by Helldivers™ 2:
I read that spells do not count as "attack" rolls and now i am a bit confused

Simple D&D rule of thumb:
If the thing rolls to hit, its an attack.
If it requires a save from the target (such as sacred flame or fireball) its not an attack.
Last edited by Bloodartist; Dec 11, 2024 @ 8:08am
Helldivers™ 2 Dec 11, 2024 @ 8:17am 
Originally posted by Kernest:
Sparkle Hands definitely should not affect either Call Lightning, Lightning Bolt or Chain Lightning as all those spells always hit, the enemy simply gets a saving throw to halve the damage.

If Sparkle Hands work on spells, which I haven't actually tested myself, it would only work on spells that use Spell Attack rolls, such as Witch Bolt, Chromatic Orb or the Shocking Grasp cantrip.

Also do note that you still need a method of actually gaining Lightning Charges to make those gloves work, and any given attack may consume all your charges if you gain too many.

Thank you, this clears up a lot. I am already using the lightning charge clothing, electric water boots and spellsparkler which all synergize with charges, but i was between using these gloves or the gloves of belligerent skies, and it looks like the latter is a no brainer now
Last edited by Helldivers™ 2; Dec 11, 2024 @ 8:17am
Helldivers™ 2 Dec 11, 2024 @ 8:19am 
Originally posted by Kernest:
Originally posted by Detective Costeau:
They're really more useful for a Monk than a Sorcerer.
This guy knows what's up.

Also, one of those Spells that would gain advantage, Shocking Grasp, already gains advantage against metal armour wearing enemies.

OP should look into the Gloves of Belligerent Skies instead.

And also obviously the Spellsparkler as a weapon.

Will use those gloves instead, thanks. I feel like with call lightning i dont have much use for chromatic orb anymore so not much to gain from these
Kernest Dec 11, 2024 @ 8:42am 
Originally posted by Helldivers™ 2:
Will use those gloves instead, thanks. I feel like with call lightning i dont have much use for chromatic orb anymore so not much to gain from these
3d8 Thunder damage from a level 1 spellslot ain't bad,

But spell slot levels are not super meaningful to Sorcerers at least, which I assume you are playing as.
Last edited by Kernest; Dec 11, 2024 @ 8:45am
Helldivers™ 2 Dec 11, 2024 @ 10:40am 
Originally posted by Kernest:
Originally posted by Helldivers™ 2:
Will use those gloves instead, thanks. I feel like with call lightning i dont have much use for chromatic orb anymore so not much to gain from these
3d8 Thunder damage from a level 1 spellslot ain't bad,

But spell slot levels are not super meaningful to Sorcerers at least, which I assume you are playing as.

Why are they not meaningful?
Kernest Dec 11, 2024 @ 10:51am 
Originally posted by Helldivers™ 2:
Why are they not meaningful?
Because you have the ability to turn spell slots into sorcery points and then turn sorcery points into different level spell slots.

It's not a 1:1 type of deal, so technically you're losing a bit of value, but due to the amount of long rests you can take, it's not a big deal to turn all/most your low level spell slots into higher level spell slots and use your big spells that go boom.
Mike Garrison Dec 11, 2024 @ 2:39pm 
Many spells do not use attack rolls. Instead of the attacker making an attack roll against the defender's AC, the defender has to make a saving throw against the attacker's "spell save DC".

Some spells *do* use attack rolls,

Where this "metal armor" thing usually matters for spells is the "shocking hands" spell, which does use an attack roll and does get advantage on it if the defender is wearing metal armor. That is inherent to the spell and does not need any gear.

The "sparkle hands" are basically intended for monks who use unarmed attacks.
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Date Posted: Dec 11, 2024 @ 6:51am
Posts: 20