Baldur's Gate 3

Baldur's Gate 3

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Darkness spell.
So i have a warlock with devilsight so he can cast darkness on himself and fight with advantage but every enemy seems to just throw spells or weapons into it anyway? 5th time now where someone throws a molotov into the middle of my darkness and breaks my concentration. Yet i cant do the same?
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Showing 1-14 of 14 comments
AOE spells and grenades don't require specific targeting, and so aren't affected by darkness in the same way as shooting a standard arrow, for instance.
Last edited by The HR Department; Apr 27 @ 8:41am
Legion Apr 27 @ 8:47am 
Originally posted by The HR Department:
AOE spells and grenades don't require specific targeting, and so aren't affected by darkness in the same way as shooting a standard arrow, for instance.

Sure, but darkness /should/ act like a wall, it literally gives you "path interrupted" if you try to do anything similar to what the AI does.
imagine the alternative, if the ai couldn't even target the ambiguous area within the darkness, it would completely break the game. Trust me this is a good tradeoff, you still can't be directly targeted, but you can't completely be immune to everything.
Last edited by pirate135246; Apr 27 @ 9:17am
It works on the basis of not being able to specifically see the target, but being able to throw something in the general direction of said target and letting the splash damage do the rest. It works both ways, too, so you can use that knowledge to your advantage when the need arises.
Also a lot of AoE effects have enough area to cover most of the darkness even if the AoE is centred on the edge of it, if you are in the middle or near the edge where it is targeted you are still in the area. Like a fireball set just at the edge of a darkness spell will engulf most of the area covered by the darkness, and you can see the edge well enough to target it.
Last edited by NorthernDavid; Apr 27 @ 9:02am
JuX Apr 27 @ 9:01am 
Think it's oversight/bug.

When i stand in darkness they aren't able to target me from the outside. But they are able to target objects inside the darkness such as barrels.
Originally posted by Legion:
Originally posted by The HR Department:
AOE spells and grenades don't require specific targeting, and so aren't affected by darkness in the same way as shooting a standard arrow, for instance.

Sure, but darkness /should/ act like a wall, it literally gives you "path interrupted" if you try to do anything similar to what the AI does.

No it shouldn't, because it's not a wall, it's a cloud.

Thrown objects aren't targeted if they're not thrown at a character, they're just thrown at the ground.
And I also share your frustration, as I've been there too, but once you know how it works, you can adjust your strategy to suit.
Farsha Apr 27 @ 10:07am 
That's not a bug that is how it works, all AOE spell or attacks that don't require target are still possible into fog/darkness.
Why? They know you are inside, they just can't target you.
AI scripting is actually pretty well done for this case.

But in case you are in Darkness/fog and use hide action, then AI will be lost and do nothing as it now does not know where you are, and can't look for you cause you hid in a place they can't see...
JuX Apr 27 @ 10:21am 
Originally posted by Farsha:
That's not a bug that is how it works, all AOE spell or attacks that don't require target are still possible into fog/darkness.
Why? They know you are inside, they just can't target you.
AI scripting is actually pretty well done for this case.

But in case you are in Darkness/fog and use hide action, then AI will be lost and do nothing as it now does not know where you are, and can't look for you cause you hid in a place they can't see...

"Creatures cannot make ranged attacks into or out of it." -Darkness and my recollection is how it worked on launch version of the game.

However this never applied to Hungering Hadar, which allows you to target enemies within it, while they are blinded. Which was one of the aspects that made it insanely powerful spell.

However targeting ground outside the darkness is a workaround the NPC's may use.
Farsha Apr 27 @ 10:35am 
Originally posted by JuX:

"Creatures cannot make ranged attacks into or out of it." -Darkness and my recollection is how it worked on launch version of the game.

However this never applied to Hungering Hadar, which allows you to target enemies within it, while they are blinded. Which was one of the aspects that made it insanely powerful spell.

However targeting ground outside the darkness is a workaround the NPC's may use.

AOE spell or throwing an item is not ranged attack.
Ranged attack is ranged attack, a specific action in the game.
JuX Apr 27 @ 10:44am 
Originally posted by Farsha:
Originally posted by JuX:

"Creatures cannot make ranged attacks into or out of it." -Darkness and my recollection is how it worked on launch version of the game.

However this never applied to Hungering Hadar, which allows you to target enemies within it, while they are blinded. Which was one of the aspects that made it insanely powerful spell.

However targeting ground outside the darkness is a workaround the NPC's may use.

AOE spell or throwing an item is not ranged attack.
Ranged attack is ranged attack, a specific action in the game.

Well confirm it in-game just now and you cannot target anything that inside darkness, since the line-of-sight is interrupted. This applies also to spells and grenades. So you are incorrect and ranged attack is in fact any form of ranged attack, not just physical attack.
Last edited by JuX; Apr 27 @ 10:44am
Chaosolous Apr 27 @ 11:37am 
Originally posted by Legion:
Sure, but darkness /should/ act like a wall

It literally does not and should not. It stops you from targeting within it; it doesn't stop you from hitting within it.

I know what you're saying but technically no. Mechanically it might look like that though, but that's not what's happening.
Darkness breaks line of sight, hence why you don't have it when aiming into or out of it.

It doesn't create a magic barrier that stops projectiles.

If I throw a big enough explosive in the middle, I'm going to hit something whether I can see it or not.

This isn't a hard concept to understand.
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