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Sure, but darkness /should/ act like a wall, it literally gives you "path interrupted" if you try to do anything similar to what the AI does.
When i stand in darkness they aren't able to target me from the outside. But they are able to target objects inside the darkness such as barrels.
No it shouldn't, because it's not a wall, it's a cloud.
Thrown objects aren't targeted if they're not thrown at a character, they're just thrown at the ground.
Why? They know you are inside, they just can't target you.
AI scripting is actually pretty well done for this case.
But in case you are in Darkness/fog and use hide action, then AI will be lost and do nothing as it now does not know where you are, and can't look for you cause you hid in a place they can't see...
"Creatures cannot make ranged attacks into or out of it." -Darkness and my recollection is how it worked on launch version of the game.
However this never applied to Hungering Hadar, which allows you to target enemies within it, while they are blinded. Which was one of the aspects that made it insanely powerful spell.
However targeting ground outside the darkness is a workaround the NPC's may use.
AOE spell or throwing an item is not ranged attack.
Ranged attack is ranged attack, a specific action in the game.
Well confirm it in-game just now and you cannot target anything that inside darkness, since the line-of-sight is interrupted. This applies also to spells and grenades. So you are incorrect and ranged attack is in fact any form of ranged attack, not just physical attack.
It literally does not and should not. It stops you from targeting within it; it doesn't stop you from hitting within it.
I know what you're saying but technically no. Mechanically it might look like that though, but that's not what's happening.
It doesn't create a magic barrier that stops projectiles.
If I throw a big enough explosive in the middle, I'm going to hit something whether I can see it or not.
This isn't a hard concept to understand.