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Also there are lot of special fun dialogue options for bards.
2 warlock/10 bard for range
2 paladin/10 bard for melee
But you didn't specify what your criteria are for determining which is 'better'.
You don't stay at level 12 very long, in fact it's more likely you won't even reach it before finishing the campaign. Because of this, some people use mods to increase experience gain and to go up to level 20.
The main difference in the classes is that bard gets more magic while hexblade warlock gets better melee damage. Then its a comparison between bardic inpiration vs eldritch invocations. Right now the power gamers are obsessed with hexblade+shadowblade+darkness+devil sight almost always with a dip in paladin for the smites. While that's true, remember that Warlocks are the offensive class while Bards are the defensive class, one of the few classes that can get healing spells.
So if you're wanting more diverse magic, healing spells, support spells, 'solve the puzzle' spells, bardic inspiration, then you'd pick bard. If you want melee damage, eldritch invocations, offense spells, and 'cause problems for the enemy' spells, then you'd pick warlock.
You can be lvl12 early in act3, so for like 30hrs if you do all the content.
That is quite a lot of time.
Wait, what?
If you just want to cast spell,choice socerer,fire dragon .it has careful ,double and inmediately spell
If you just want to be persuasive, 1or3bard
If you want to avoid shortrest ,lonewolf 5ranger kinght ,gloom stalker 3assasin,2 fighter
(If you are not obsessed with longrest disapeared buff or condition,who don't like short rest and longrest?)
if playing melee - swords bard 7, hexblade 5 taking pact of the blade so you get the extra attack and medium armour
Hex Armor is just a free no spell slot required "NO" to damage/effects 50% of the time.
Flourish is way better as a Ranged use trigger than melee. Complete waste of an Inspiration to burn it on Melee Flourish, and if using it as a Ranged Flourish, it craps all over Eldritch Blast. Hell, Great Weapon Master > Flourish melee by a country mile and Warlocks typically run 2H with Great Weapon Master. Variable 1d10 with 5 uses a
Yeah, Shadowblade is a thing, but unless you're abusing the Resonance Stone, Shadowblade Dual Wield is not stronger than 2H + Great Weapon Master.
Attribute Score is assumed to be 18 Strength, 18 Charisma.
Shadowblade Lv5 + Knife of the Undermountain King with Resonance Stone
[(4d8)+4] x2 + [(4d8)+4] x2 + [(1d6)+6) = (16 ~ 72) + (16 ~ 72) + (7 ~ 12) = (39 ~ 156) Damage per round
Shadowblade Lv5 + Knife of the Undermountain King without Resonance Stone
[(4d8)+4] + [(4d8)+4] + [(1d6)+6) = (8 ~ 36) + (8 ~ 36) + (7 ~ 12) = (23 ~ 84) Damage per round
Sword of Chaos + GWM
[(2d6)+6 +1d4 +10)] + [(2d6)+6 +1d4+10)] = (38 ~ 64) + [Conditional Bonus Action attack] + (19 ~ 32) = (57 ~ 96)
Your other issue is that Shadowblade has such a large floor to ceiling difference your average damage wouldn't be consistently high but that static +10 damage from GWM makes 2H always consistently high, comparatively. Even with the Resonance Stone, the floor of the damage you're dealing is lower than the 2H, shockingly, by almost 20 damage per round if the 2H kills or critical hits that round.
I did not factor in any damage riders, because they all apply to both setups the same unless you have a Sorcerer twin cast Drakethroat Glaive's Elemental Weapon on both your Shadowblade and offhand, which would be the ONLY Elemental Weapon that doesn't debuff your Shadowblade since it's an "Until Long Rest effect" but you wouldn't get an upcasted version of that Spell with a Lv5 Elemental Weapon being a 2d4 Element damage added for 10 turns or Concentration ends. Second it ends, though, Shadowblade goes down to a 2d8 until recast (there is a Mod.Io you can download that fixes this).
Now, if we're talking Tactician (and below), that throws all that damage fudging outta the window 'cause you can go 6 Warlock 6 Bard or 5 Warlock 7 Bard (depends on if you really want those 4th level spells) and get four attacks a round in. It's still lower damage than the ceiling of Resonance Stone + Shadow Blade, but it curb stomps the ever living babyface outta it's floor and average.
Yeah, you don't get Accursed Spectre as a 5th level Hexblade, but you still have a 20% chance to apply Hex Curse to anyone you smack giving you a for -1 to score a critical hit on dice rolls. Still worth it I say.
Huh? Ranged, Sword Bard is still better? What does Lore Bard get for Ranged that beats Sword Bard shooting a Longbow 4x a turn with Sharpshooter or 5x with Hand Crossbows not including Haste, Bloodlust, or Nine Finger's crackcocaine?
Is all in really worth it? Usually in CPRPG at higher level, hitting target is far more complicated than damaging them, trading attack role (which typically have less bonus) for damage roll (which typically have a lot of bonus/rider) is rarely worth it, but I never used DnD 5e.
It is too easy to get around the -5 penalty to attack rolls, especially by Act 3 where the numbers are reflective of. There is a Mephit that will have his Stone Elemental wife make a statue of your character that gives them permanent Bless. Mask of Soul Perception for another +2 to attack rolls and damage. Risky Ring for Advantage on all attack rolls.