Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But looks like it, as my Cleric hits well enough with weapons while on steroids (aka STR Elixirs).
Hitting people with sticks works the way you think it does.
dexterity determines ranged and finesse attack rolls. While strength for other melee attack rolls. But there are exceptions like monk passives that determine which ever is higher.
For spell attacks (both ranged and melee), the character uses the casting stat of that class (WIS for Clerics and Druids, INT for Wizards and CHA for Sorcerers, Warlocks and Bards).
Maybe this clarifies it a bit.
I don't think it actually mentioned weapons there
Are you sure it does? Maybe you can check/post the text again for what it specifically says, because if it does say anything about weapons, it would likely only be in much more specific circumstances.
yeah if thats what it says then thats just wrong. Spellcasting has never impacted damage output for spells, literally ever. Fireball does 8d6 regardless of whether you have +10 or -5. The best explanation would be that it sort of indirectly affects it by increasing Spell Save DC, therefore meaning enemies fail more often, therefore meaning you deal more effective damage over the course of a campaign, but it absolutely doesn't directly increase damage dealt. It's also super weird if thats what it says because Eldritch Knight would be using Strength just like any other Fighter, but Strength has 0 impact on your spells, which would be INT. And if the star is for INT that also makes no sense because Strength is your melee stat. I'd say just ignore that altogether, that tooltip is clearly incorrect.
DnD is known for being tough for new players to get into because of all the systems, but 5e is still overly simplified compared to older editions. Specifically, DnD 5e which BG3 is based on, was streamlined specifically for new players. Yet, still, these things are often counter-intuitive. People to this day still debate about Wisdom vs Intelligence and there are still people hung up on whether Charisma does or should have anything to do with physical appearance.
For OP, everything in Monkey's earlier post is correct, just go by that. The game doesn't do a great job of explaining these things. As a caster you generally don't want to be swinging in melee anyway, but you absolutely can, I myself buy up all the giant strength potions so I can be a strength cleric. You'll also find that there are ways to have melee weapons that will use your casting stat instead of Strength, I think Flame Blade, Shadow Blade, and the Hexblade's pact weapon all user their specific casting stat for melee instead of strength. Bladesinger might use INT but I havn't checked.
It's not a default thing, but definitely not "never, literally ever".
Each class has their own proficiencies, which gain bonuses (starts +2 up to +4) to boost your rolls so primary attributes are not irrelevant.