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EDIT: nvm, that info is partly described throughout the post
Stats were 17 dex, 14 con, 16 int.
+1 dex from Ethel, +2 dex from feat, +2 int from feat.
End stats were 20 dex, con is irrelevant with amulet from Raphael, 18 int.
You need high int to land the debuff from arcane arrows.
STR comes from elixirs.
I take sharpshooter at 4, dex at 6 (fighter extra feat), int at 8.
Gear is standard archer stuff which allows comparison with other builds.
- Titanstring bow
- Gloves of archery early on, swapped with +damage or gloves of STR later on.
- Heavy armour early on, medium for some sneaky stuff if fight can be started at max range. Obviously bhaalist armour for final fights.
- Boots of speed to kite most of the time, swapped with stormy clamour or Nere's for a misty step on specific fights.
- Risky ring + free action so I don't get paralyzed / held (crazy drow lady in Moonrise).
- Amulet is mostly irrelevant, apart from the paralyze on crit (gith merchant) for some fights. Raphael amulet for massive con at the very end.
- Helm is either arcane acuity or arcane synergy (chest in mason guild / mage during inquisitor fight in creche).
- Invis cloak from durge.
- Knife for higher crit chance, shield that gives +3 initiative and adv on perception.
Damn, i was planning in doing a hexblade 2, bard 3, arcane archer 7 charisma focused.
You mentioned general archer builds, any tips on them?
Also, will have respec after each level up to keep charisma as main caster attribute, apparently arcane archer change it to int and that will screw arcane synergy combo.