Baldur's Gate 3

Baldur's Gate 3

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Performance issues?
Hello everyone. Anyone else experiencing bad performance issues after patch 8? Before I was playing this game so smoothly at high settings. Right now even when I brought it down to mediunm I get a lot of stuttering etc.
Originally posted by wtiger27:
Originally posted by Wisedude:
Originally posted by wtiger27:
Not noticed any performance issues with Patch 8. Same as before. Max graphic settings. FPS capped at 60. Using DLSS set to Quality.
You've capped it at 60 fps thats why you're not noticing the issue :/

I don't feel a need to have this type of game esp. set to higher than 60 fps anyway. I actually play all of my games capped at 60 fps. Much better performance and I can crank the graphic settings up, which the visual effects mean a lot more to me than high fps in a single player game.

I know some players claim they can see a difference if their fps drops below a certain high one. I only notice a difference if it was to drop below say, 30 fps.

But what ever makes you feel effected by lower than 150 fps in a turn base combat game is a personal issue that all do not feel effected by. It's mostly a mental perspective issue anyway.

I think it helps not to have a fps counter running that you can see.
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Showing 1-15 of 31 comments
Not performance issues but dialogue and cutscene will skip or cutoff prematurely . or just not play at all
I would recommend you follow this. It is an old post when people had issues after patch 7 but same principle applies.

https://steamcommunity.com/app/1086940/discussions/0/4758704179142276502/

My game was completely fine at EA and on official release but slowly and surely got worse after each patch. As soon as I deleted the level cache folder that this post recommended it fixed it and works fine now for me.

If that doesn't work try the usual stuff of disabling mods, uninstalling and reinstalling, verify files etc. If it still doesn't work then I'm out of ideas sorry
Wisedude Apr 20 @ 12:33am 
Noticed some odds spots when there's alot of fighting NPCs where the frametime becomes erratic when it was smooth before.
The nautiloid fight after the 2nd set of mobs spawn and the gate fight.Camera movement was causing framepacing issue.
Never had any frame pacing issues before in these zones.
Ashuran Apr 20 @ 1:01am 
thanks guys. Making my game windowed mode instead of full screen seems to have fixed it a bit.
I've returned to patch 7 but noticed "God Rays" missing in the video options of patch 8
Ashuran Apr 20 @ 3:47am 
Originally posted by Scavanger:
I've returned to patch 7 but noticed "God Rays" missing in the video options of patch 8

For me making my settings to borderless windows seems to have fixed it. I remember now before I did have it at borderless window mode. But after reinstalling and having nvidia choose the settings for me it made the game into full screen mode which seems to stutter my game especially when I tab in and out.
Pocok Apr 20 @ 4:39am 
Originally posted by Scavanger:
I've returned to patch 7 but noticed "God Rays" missing in the video options of patch 8

"Removed the outdated God Rays setting from the Video options, which is now effectively covered by the Fog Quality setting."
wtiger27 Apr 20 @ 5:52am 
Not noticed any performance issues with Patch 8. Same as before. Max graphic settings. FPS capped at 60. Using DLSS set to Quality.
Wisedude Apr 20 @ 6:46am 
Originally posted by wtiger27:
Not noticed any performance issues with Patch 8. Same as before. Max graphic settings. FPS capped at 60. Using DLSS set to Quality.
You've capped it at 60 fps thats why you're not noticing the issue :/
ilenagaz Apr 20 @ 8:26am 
I have performance issues with patch 8. Patch 7 was smooth as a butter. Everything working right off the bat. With patch 8 models and textures don't load for five minutes. Gameplay is stuttering. Map doesn't load either after some time. Character models do load, but their textures are flat.
Originally posted by Pocok:
Originally posted by Scavanger:
I've returned to patch 7 but noticed "God Rays" missing in the video options of patch 8

"Removed the outdated God Rays setting from the Video options, which is now effectively covered by the Fog Quality setting."

I've always turned off God Rays because I found it to be visually annoying besides the performance hiccups that it had.
Having it governed Fog Quality should of already been there, it is also a visual setting like blooms effect so why remove it. Makes little senses me
No, game is running fine as always.
The author of this thread has indicated that this post answers the original topic.
wtiger27 Apr 21 @ 6:49am 
Originally posted by Wisedude:
Originally posted by wtiger27:
Not noticed any performance issues with Patch 8. Same as before. Max graphic settings. FPS capped at 60. Using DLSS set to Quality.
You've capped it at 60 fps thats why you're not noticing the issue :/

I don't feel a need to have this type of game esp. set to higher than 60 fps anyway. I actually play all of my games capped at 60 fps. Much better performance and I can crank the graphic settings up, which the visual effects mean a lot more to me than high fps in a single player game.

I know some players claim they can see a difference if their fps drops below a certain high one. I only notice a difference if it was to drop below say, 30 fps.

But what ever makes you feel effected by lower than 150 fps in a turn base combat game is a personal issue that all do not feel effected by. It's mostly a mental perspective issue anyway.

I think it helps not to have a fps counter running that you can see.
Widgit Apr 21 @ 7:19am 
I got a new PC since the last time I played through the game so for me the performance is much better in patch 8. Glad I could help.
Ashuran Apr 21 @ 10:22am 
Originally posted by wtiger27:
Originally posted by Wisedude:
You've capped it at 60 fps thats why you're not noticing the issue :/

I don't feel a need to have this type of game esp. set to higher than 60 fps anyway. I actually play all of my games capped at 60 fps. Much better performance and I can crank the graphic settings up, which the visual effects mean a lot more to me than high fps in a single player game.

I know some players claim they can see a difference if their fps drops below a certain high one. I only notice a difference if it was to drop below say, 30 fps.

But what ever makes you feel effected by lower than 150 fps in a turn base combat game is a personal issue that all do not feel effected by. It's mostly a mental perspective issue anyway.

I think it helps not to have a fps counter running that you can see.

This actually fixed it for me. Capped my Frame rates to 60 and it has been smooth sailing so far even with big battles. I guess the default uncapped setting made the game to keep chasing my monitor refresh rate of 144 hertz and my pc cannot handle it so it stuttered a lot.
Last edited by Ashuran; Apr 21 @ 10:23am
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