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The original concept for it was that it sort of served as a way for certain spellcasters to get a similar effect as extra attack. In the tabletop version of the spell, it replaces your attack action instead of just being an add-on. But at higher levels (about where melee characters get extra attacks), it starts doing more damage. So it is a way for spellcaster characters to try to sort of keep up with martials if they want to go more melee-focused.
Also the movement damage is more practical then you might think. Many caster classes have a way to quickly escape combat, and if they don't one can be acquired numerous ways. So the person with booming blade stands alone, gets engaged solo by a melee opponent, uses Booming Blade, and disengages far enough that the opponent has to move.
These are the benefits:
- It allows your melee attack to benefit from cantrip mechanics and bonuses (like Potent Robe extra damage), and as a cantrip, uniquely uses your melee attack to hit (instead of spell attack) and do extra damage (with the melee weapon itself).
- At level 5, it upgrades to do a flat 1d8 thunder damage vs target in addition to move damage. Then 2d8 thunder damage at level 11. This new added damage does not require the target to move, making it a perfect means to provoke the bonuses of Reverberation gear to do tons of extra damage/debuffing. Note Reverberation gear and mechanics here: https://bg3.wiki/wiki/Reverberation_(Condition)
Elemental Augmentation
When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt.
So CHA bonus to damage from both Potent Robe and the above amulet.
One can also use Gish equipment in game too more easily, since Booming Blade can be used as an Extra Attack (with say EK or Warlock), thus being able to go back and forth between normal melee attack and cantrip attack to get Gish bonuses efficiently/quickly.
To add to the points above, Booming Blade also triggers Gloves of the Battlemage (which now works) and so also builds arcane acuity