Baldur's Gate 3

Baldur's Gate 3

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See invisibility from replacement eye bugged?
It doesn't seem to be capable of seeing invisible enemies. Had a Gith, and Auntie go invisible and my character can't see them. I'm sure it used to work okay.
Originally posted by cirugo:
You don't automatically see invisible enemies with either this or the see invisibility spell. The invisible entity has to pass a check with a roll in order to stay invisible.
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cirugo Apr 17 @ 1:06pm 
You don't automatically see invisible enemies with either this or the see invisibility spell. The invisible entity has to pass a check with a roll in order to stay invisible.
Everything in the game is a roll check. Just because you can do something, doesn't mean it automatically happens.
Raz Apr 17 @ 1:11pm 
And the Invisible entity passing the check does not show up in your combat log, only when they fail it as there are some invisible entities that are ambushing you/enemies that Larian does not want your See Invisibility eye to sniff out before the ambush.
Moonbane Apr 17 @ 1:13pm 
Fairly short range too.
Originally posted by Moonbane:
Fairly short range too.
Isnt it like 3m? So pretty much melee range x 2 (unless its a polearm)
I had the Gith body blocked and when they reappeared it was right in the place they went invisible, but I didn't realise the roll check was applicable. Thanks for clearing it up for me :)
It's a Dex save. Some enemies have quite good dexterity, and will often pass the save.
Raz Apr 17 @ 3:44pm 
Originally posted by Emilia Tempest:
Originally posted by Moonbane:
Fairly short range too.
Isnt it like 3m? So pretty much melee range x 2 (unless its a polearm)


Originally posted by Moonbane:
Fairly short range too.

Range is not short. The range is equal to your line of sight cone which depends on if you have Dark Vision or not as well. Its about 12m if memory serves.
This must a Larian house rule. See Invisibility detects invisible creatures. There's no skill checks to be done; it should be automatic per RAW.

Yep... it is changed for BG3:
"Creatures within range which fail on a Dexterity Saving Throw are revealed to others."

RAW is this (no DEX Saving Throw):

SEE INVISIBILITY 2nd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver)
Duration: 1 hour
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

What a weird change...
Originally posted by mike_hanna211:
This must a Larian house rule. See Invisibility detects invisible creatures. There's no skill checks to be done; it should be automatic per RAW.

Yep... it is changed for BG3:
"Creatures within range which fail on a Dexterity Saving Throw are revealed to others."

RAW is this (no DEX Saving Throw):

SEE INVISIBILITY 2nd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver)
Duration: 1 hour
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

What a weird change...

Lots of franchise and devs follow the mindset of "Ugh, stealth is overpowered, we should nerf it so it isn't too good... No, no we didn't mean for us. In fact we deserve to cheat harder stealth is so weak you see"

It is one of the most "Authentic tabletop experience" parts of BG3.
Last edited by ImHelping; Apr 17 @ 4:40pm
Raz Apr 17 @ 4:47pm 
Originally posted by ImHelping:
Lots of franchise and devs follow the mindset of "Ugh, stealth is overpowered, we should nerf it so it isn't too good... No, no we didn't mean for us. In fact we deserve to cheat harder stealth is so weak you see"

It is one of the most "Authentic tabletop experience" parts of BG3.

It isn't even overpowered for the enemies because other than Auntie Ethal, none of the enemies have the ability list to actually make use of Invisibility compared to the player character. Nor do they have access to the Surprise mechanics as easily as we do.
Originally posted by ImHelping:
Originally posted by mike_hanna211:
This must a Larian house rule. See Invisibility detects invisible creatures. There's no skill checks to be done; it should be automatic per RAW.

Yep... it is changed for BG3:
"Creatures within range which fail on a Dexterity Saving Throw are revealed to others."

RAW is this (no DEX Saving Throw):

SEE INVISIBILITY 2nd-level divination
Casting Time: 1 action
Range: Self
Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver)
Duration: 1 hour
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

What a weird change...

Lots of franchise and devs follow the mindset of "Ugh, stealth is overpowered, we should nerf it so it isn't too good... No, no we didn't mean for us. In fact we deserve to cheat harder stealth is so weak you see"
This game does seem to flout it's own rules at times. Just tried to deal with the Bullette by casting darkness, which made the game think for a while, and then it targeted one of my party directly, seemingly ignoring the fact that it's blinded and shouldn't be able to aim at anything outside of the darkness, and insta-killed by knocking the recruit of the edge. I certainly can't cast aim into the darkness, but the NPC can just go "eh, F-it", and just heatseeking missile or whatever. Ridiculous behaviour.
Last edited by The HR Department; Apr 17 @ 4:50pm
Tabletop bulette can sense people who move along the ground without seeing them due to "tremorsense". I have no idea whether the BG3 version supposedly has some variation of that.
Originally posted by Mike Garrison:
Tabletop bulette can sense people who move along the ground without seeing them due to "tremorsense". I have no idea whether the BG3 version supposedly has some variation of that.
I wish that was explained in the game somewhere. I can rationalise this kind of thing in my own mind, but when the game has to think for way longer than usual, I know that's just some bs to get me a couple of rounds in, and cause me some pain, before I can bypass the encounter. It's just too much like I'm dealing with an irrationally hostile DM.
Raz Apr 17 @ 5:25pm 
Originally posted by The HR Department:
Originally posted by ImHelping:

Lots of franchise and devs follow the mindset of "Ugh, stealth is overpowered, we should nerf it so it isn't too good... No, no we didn't mean for us. In fact we deserve to cheat harder stealth is so weak you see"
This game does seem to flout it's own rules at times. Just tried to deal with the Bullette by casting darkness, which made the game think for a while, and then it targeted one of my party directly, seemingly ignoring the fact that it's blinded and shouldn't be able to aim at anything outside of the darkness, and insta-killed by knocking the recruit of the edge. I certainly can't cast aim into the darkness, but the NPC can just go "eh, F-it", and just heatseeking missile or whatever. Ridiculous behaviour.

If the Bullette knocked your companion off the map, then they used Deadly Leap which is not a projectile, does not require line of sight to use. Its no different than if you used Brutal Leap out of Darkness to land next to someone and knock them Prone. Jumping isn't targeting sadly.
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