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Also I'd recommend not making any deal with Raphael, at least not for your first playthrough, so that you'll end up fighting him later, which is a great fight and it might be missable so I'm mentioning it.
That said, what makes the game so great isn't so much the main plot, but the variety of choices and player freedom in most situations. And the companions' character developement.
This game is great for what it does. Other RPGs are great for what they do. What one prefers tends to colour one's opinion.
Having been around the block since the 1970s when home gaming started becoming a thing, the RPG genre is quite a wide array of games that some don't remotely resemble others and they're all great in their own ways.
Do the choices you make actually affect the long term characters though? For example if I meet an NPC in Act 1 and choose not to fight them, I might meet them again in Act 3 where they have a quest or something.
Or do NPCs never move to different Acts?
Oh yes, you'll see them again. And things will be quite different depending on how you helped them.
As for the story thoughts, a lot of talk about the story is not about your story, but all the stories in the game. I wouldn't do it now due to spoilers, but if you ever look at other peoples playthough you'll see stuff you never saw. You'll probably not see 50+% of the stuff in the game, while the main plot stays constant. My sister is playing it and we talk about it, and so often it's "what happened to you?!" to each other. It's the craziness of so many choices being fully coded in the game. How many different ways you can get through things.
Edit: It's one of the things Bethesda devs said they could never do, have large amount of content you might never see. Which goes into that whole thing of do choices matter. In BG3, there will be whole camps that will live or die removing them from the game. You can kill Astarian early on if you want, and he's gone. In that way, it's totally new.
There's also that whole going-to-turn-into-a-mindflayer thing, of course.
it's like watching the lord of the rings and not even reaching to the first nazgul and then saying bad movie
The game is still laying all the groundwork. You're meeting a whole lot of new people and there is a huge knot of stories to unravel. Soon you'll start pulling on these threads to find out where they go. Eventually the pace picks up a bit as you weave the strands together but one of the reasons the game is so lauded is because they adhere to the practice of "show, don't tell".
In terms of "adventure", think less like a roller coaster and more like driving through the middle of nowhere in the Midwest with the GPS off. You have no idea where you're going other than "north", hoping you'll find an outpost of humanity, and sometimes it turns out a paved road is a long driveway and sometimes the gravel path is actually a road.
If you don't understand why, that's a you problem.
Go play Veilguard or Forspoken if you don't get it.